This is pretty interesting, would you be able to do a explanation of how it works, cause I got some things to happen, but didn't really understand it.
The coordination of the revolution depends on the "Samsa" radio network. Having caught all 12 stations, you cannot help but feel the revolutionary impulse in yourself. But it's not so easy - the frequencies of the stations "float" due to government jammers. Be careful - setting to a failure frequency reduces your chances of capturing Samsa stations, while luck, on the contrary, allows you to open more stations and be less afraid of failure. Collect a playlist (without lost stations) and make a revolution in the style of "Samsa"!
Tip. How many stations you see - so many are available to you to try to connect.
Thanks for the explanation liontka4, I managed to beat it :) Is it based on a real radio network?
@Godmil
The goal is to get all 12 stations signals to stable (STBL), or close enough (CRIT). You start off with one station like D-13, and you use the left/right keys to fine-tune the signal and to try it, and Z to select it (just keep pressing Z for the first one until you get it). If it's CRIT or better, you get more tries and more stations open up, then you can use the up/down keys to select new stations to tune. The number underneath the stations is a hint, so >50 means its somewhere between 51-100.
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