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Cart #babepizoha-0 | 2023-02-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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english -- a game where need to drop rotten-gnocchis into a well to survive...
français -- un jeu ou tu dois faire tomber des gnocchis putréfiés dans un puit pour survivre...

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Expected:

-- save to p8.rom format
cstore(0,0,0x4300,"test.p8.rom")

Outcome (bug): test.p8.rom is actually a png file!!

0 comments


Cart #rush_tree-6 | 2023-02-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Nearly finished! Took a few months to make, probably quite buggy.

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Cart #yugemijanu-0 | 2023-02-04 | Code ▽ | Embed ▽ | No License
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my first pico 8 game. I used a bunch of tutorials for this, the one that I mainly used would be pico 8 top down adventure game tutorial by Dylan Bennett.

controls: m is inventory and n is close text. The rest is your typical arrow key setup

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[128x128]

Hello.

One of the limitations of Pico-8's educational edition is that you cannot import or export sprites. So - making use and only making use of the system itself, I show how you can actually do so.

First off, if you do not have Pico-8 yet, you can either purchase it HERE:

https://www.lexaloffle.com/pico-8.php

Or get more information and make full use of the educational edition, HERE:

https://www.lexaloffle.com/bbs/?tid=47278

Now the primary restriction to the educational edition is the lack of SPLORE, which is well-worth the cost of the system ($15) in all cases. You just boot up Pico-8. Type out SPLORE followed by the ENTER key and you have a wonderful frontend for all the gaming carts written in Pico-8 - sorted by popularity, how new they are, and you can search for carts by key words and names such as "star trek."

[ Continue Reading.. ]

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Cart #depefapugi-0 | 2023-02-04 | Code ▽ | Embed ▽ | No License
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I play P.Craft a lot so I thought I'd do a remake of it

what I did:
-- changed item names
-- changed item sprites
-- changed grass sprites
-- tweaked some stuff

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Cart #amethyst-0 | 2023-02-04 | Code ▽ | Embed ▽ | No License
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amethyst is a top-down game I threw together just to experiment with RPG-style code.

feel free to play around with it.

  • iffymd2003 :-]
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@zep

Okay, so the functionality is there, but you forgot to add it to the list you get if you type config by itself. Currently this is all you get:

> config
config [setting]

available settings:
volume
theme
gif_len
gif_reset_mode
gif_scale
screenshot_scale
splore_filter
tab_width

Might wanna check and make sure there aren't any other additions you've missed adding here.

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Hello.

I am understanding I am not to write a program that allows you to import/export PNG files to and from P8 cartridges, so I wrote this in an attempt to assist other Pico-8 users of the educational edition since they cannot import or export graphics or music.

It uses a variance of the graphics for the little library I wrote, the first Picotron program written found HERE:

https://www.lexaloffle.com/bbs/?tid=50942

I exchanged the spider and bomb for Forest (tree) and rubble which can double as mountains. There are some miscellaneous sound effects and I also added a musical note player that overlaps the notes as they play so they sound better.

Cart #p8edulib-1 | 2023-02-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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(v01 02-04-23)

[ Continue Reading.. ]

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Cart #sort_animated-1 | 2024-10-18 | Code ▽ | Embed ▽ | No License
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This here is the sort demo by Zep that I animated. I don't really like how the code looks, but it works very well.

Hope you enjoy

Now without the one frame delay that was in the first version
Added speed setting as well

bilodau

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Cart #ummmm_ok_raycaster-0 | 2023-02-03 | Code ▽ | Embed ▽ | No License

ok here's this. i want the edges to be clearer cos right now the view is fisheye. and idk how i should add clarity to the walls to distinguish them from walls behind them. thanks!

arrow keys to move, c to switch to overhead view

5 comments


Age of Ants

send your worker ants to gather resources…
amass an army to defend your queen…
build your ant empire and conquer the lawn!

Age of Ants is a demake of Age of Empires II (with an ant/bug retheme, why not), featuring:

  • 1 map with 4 possible starting locations
  • Up to 2 allied AI opponents with 3 difficulty modes
  • 9 units, 8 buildings, 12 tech upgrades (most are repeatable)
  • Up to 99 active units per player
  • AoE2 controls & behaviors (let me know if something seems off, it's been a while)
  • Savefiles¹ (save in the pause menu to generate a screenshot, drag and drop to load)
  • Original soundtrack
  • wololoooo

Defeat the enemy queen to win!

It's playable on:

  • desktop with mouse (best experience, download here)
  • mobile/tablet (on bbs the page might scroll around - for a better experience try playing on itch)

[ Continue Reading.. ]

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More bugfixin'

PICO-8 0.2.5f 0.2.5g is up now up on lexaloffle, Humble, itch.io, and for PocketCHIP and web (Education Edition).

v0.2.5g Changelog:

Fixed: tonum("123abc") returns 123 (should return nothing) // also breaks split(). regression in 0.2.5f
Fixed: draw_tabs not listed by CONFIG command

v0.2.5f Changelog:

Added: CONFIG DRAW_TABS 1 to show tab characters in code editor (previously required editing config.txt)
Changed: tokenizer recognises long comments / string using [=[ ]=] e.g. [==[ long string ]==]
Changed: Nested long comments and strings no longer allowed
Changed: x % 0 gives 0 (was x)
Optimised: software blitter now faster when using PocketCHIP, windowed raspi or blit_method 1

[ Continue Reading.. ]

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Controls

  • Mobile: D-pad and X preferred (touch controls not optimized)
  • Desktop: arrow keys and X or mouse

Cart #pepusweepr-5 | 2023-02-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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version history

  • 5: Public release
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Cart #datarestored-0 | 2023-02-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ data restored ]

"Fallen into forgotten ruins, a little lad has to collect mysterious data containers by throwing blocks and solving puzzles"

I hope you enjoy my new game <3
[8x8]

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Cart #applemup-3 | 2023-03-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Applemup is a remake of Cherry Bomb by Krystman.

Controls

  • Arrow keys - Move
  • X - Shoot
  • Z - Bomb (uses apples)

Info

Shoot everything . Collect apples to "charge" more powerfull shots .
If you collect more than 5 apples you get a life instead .
Kill the nasty creature to win!

Credits

This game was made following the tutorial from Lazy Devs Academy.
Special thanks to Krystman .

Created by @vangelis - [email protected]
Feedback is definitely appreciated!

[ Continue Reading.. ]

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0 comments


Cart #catlike-8 | 2023-06-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Itch.io Link

What is This?

Once upon a time... A young cat lived in a small town of Catsensburg.
The cat was small, but brave... Risking his life to anything he wanted...
The cat folks kept talking about a mysterious, creepy, dark mansion with some magic milk at the top.
The cat would be absolutely flabbergasted upon gaining such information.
However, there was problem...
Savage monsters were lurking and roaming in the mansion in search for blood!
But the treasure at the top was too much for the cat. He would go inside the creepy mansion in search of the magic milk...

How Do I Play?

[ Continue Reading.. ]

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Cart #terufzoge-3 | 2023-02-17 | Code ▽ | Embed ▽ | No License
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Controls

Rules

Like Tetris, but you can erase cells in 2 directions.

Have fun! 😜

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Cart #zubyurwe-0 | 2023-02-03 | Code ▽ | Embed ▽ | No License
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Cart #tinyalchemist-4 | 2023-05-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Tiny Alchemist

The cute alchemy shop simulator!

Controls

Arrow keys to move
C to pick up/put down potion
X to interact
You can toggle the music from the pause menu.

How to Play

Buying and Selling Potions


Customers will appear on the left between 8:00 and 20:00 (when the sign at the top says OPEN).
You can buy the potions they place on the counter by pressing C while facing them, as long as you have enough money.
You can sell your potions to them by pressing C while facing an empty slot on the counter, as long as the formulas match.

Making New Potions


Place potions in the machines, then run on the treadmill to power them.
The potions will be processed into new potions!

Horizontal Cut
Input: 1 2-high potion.
Output: 2 1-high potions.
Separates the top and bottom halves of a formula.

Horizontal Join
Input: 2 1-wide potions.
Output: 1 2-wide potion.
Joins the left and right halves of a formula.

Clockwise Rotation
Input: 1 potion of any dimensions.
Output: 1 potion of the same dimensions.
Rotates a formula clockwise.

Horizontal Flip
Input: 1 potion of any dimensions.
Output: 1 potion of the same dimensions.
Flips a formula horizontally (over the y-axis).

Trash
Input: 1 potion of any dimensions.
Output: None.
Destroys a potion to make more space in your lab.

[ Continue Reading.. ]

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