Log In  

BBS > Community Superblog
All | Following | GIFs | Off-site

Cart #planetsimsh19-0 | 2022-12-02 | Code ▽ | Embed ▽ | No License
3

Little gravity simulator I did as an exercise to use metatables as classes.

3
0 comments


Cart #kodugeneze-0 | 2022-12-02 | Code ▽ | Embed ▽ | No License


A simple top-down "game" that I made featuring Jelpi, arrow keys to move.
This is the first proper thing I've done with PICO-8 and text-based programming in general, not including my other test thing that I uploaded about a year ago, as that was just a simple "hello world" program.
It took a year to make this as I've only recently started using PICO-8 again, but it was nice to make something with it!
There's definitely a lot of ways this could be improved, like making the code more compact and readable, or stopping the "loading" icon from appearing when you wait at the title screen, so any advice and tips will be greatly appreciated! :)

2 comments


Hello.

I was writing some code and came across this curiosity.

Now we all know that if you place a comparison inside parentheses that you neither need the THEN or END command.

if (a==b) print("match")

However I am doing a comparison inside the comparison, nested, and it does not seem to work.

if (x<0) y=y-1 x=5 if (y==12) y=16

Any ideas on how to get this to work, guys, without using THEN or END, or is this a BUG ?

5 comments


I've been hitting the PICO8 website for years now but just recently I noticed that the "Forum" link in the PICO8 site menu takes you to the Cartridges/Releases sub-forum and NOT the main forum...and that's not good.

Shouldn't the main menu link take you to the forum landing page?

I've just assumed that clicking the main menu link takes me to the starting point and I drill down from there...not that it has done some drilling for me already.

Now that I've paid attention to this, I'm seeing A TON of threads I never saw before that I'm interested in. One challenge forums have is duplicate and buried posts but if the site makes it hard to see all posts in the first place, it doesn't help.

This is the forum start page: https://www.lexaloffle.com/bbs/?cat=7

This is the where the "Forum" main menu link goes: https://www.lexaloffle.com/bbs/?cat=7#sub=2

1
3 comments


This might be too broad of a question...but how do you create and manage timelines for actors in your game?

A lot of my games involve waves of enemies coming onto the screen, a la shmups and runners. I've made several games at this point that need these types of timelines but I feel like I have to create a new system each game. I haven't come up with a method/process/flow that I feel is reusable and that bothers me :)

A common pattern I use is a delimited string that gets parsed into an array that outlines which actors should appear and when based on timing (spawn after X seconds). It works okay but that giant string often requires external tools to create and often ends being very specific for the game - which isn't bad per se, just clunky.

I guess I don't have a problem to solve here...just looking for insight as to how others handle it or have dealt with it in their own games.

13 comments


Cart #elephantroom-0 | 2022-12-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
18

Itch.io GitHub

Small puzzle game created in PICO-8 for Github Game Off 2022. Help the mouse to leave the rooms by getting the elephant to break the door!

[ Continue Reading.. ]

18
4 comments


Cart #confetti-1 | 2022-12-03 | Code ▽ | Embed ▽ | No License
6

Just a little cart I made to play around with some 3d projection.

I also used the idea from this post to avoid storing the confetti in an array.

⬆️ fwd
⬇️ back
⬅️ left
➡️ right
🅾️ down
❎ up

Edit : made some adjustments after understanding the math better and added documentation

6
2 comments


Cart #jaromehepu-0 | 2022-12-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

1
0 comments


Cart #yegumagizi-0 | 2022-12-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

Barnsley Fern https://en.wikipedia.org/wiki/Barnsley_fern

Tweetcart version:

Cart #gesabeteyo-0 | 2022-12-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

8
1 comment


last update 15.12.2022

Cart #moth-15 | 2022-12-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

You need defend tape player from "Magics".
When "Magics" touches the tape recorder, lifes are decreasing.
If you run out of lifes you will lose.
When the timer reaches zero you win.

7
8 comments


Cart #knutil_bpack-0 | 2022-12-01 | Code ▽ | Embed ▽ | No License

Feature Overview

BPACK() pack the value of the bit specification with bit width.

  • By packs in the direction of low bits when multiple bit values are specified.
  • By setting [number s] to a negative value, bit pack can be started from the decimal point.
  • If there are fewer bit-width elements relative to the value to be packed, the bit-width elements are rotated.
  • This function consumes 37 Token.
v=bpack({8,4},0,0xff,0xb)
?tostr(v,1) -- 0x00ff.b000 (bit-left-shift:0)

v=bpack({8,4},8,0xff,0xb)
?tostr(v,1) -- 0xffb0.0000 (bit-left-shift:8)

This function is included in the KNUTIL library.

[ Continue Reading.. ]

0 comments


This is probably a huge request, but it would be super useful for me.

Nowadays, most of my Pico-8ing takes place on pico-8-edu.com on a school-issued chromebook. Which means it's bad. It randomly decides to sign me out, reload tabs, and/or clear my downloads folder. So I have to backup all my projects to Github daily or I risk losing my project. My friend @Ummmm_ok lost progress on like 3 games he'd been working on when his tabs reloaded and hadn't backed up in a while (he has the same situation as me).

It would be extremely nice (in my opinion) if the education edition worked a bit more like Scratch, where the projects are linked to an account and saved in the cloud. That way, it wouldn't be as much work to back it up all the time.

Perhaps there would just be a button in the top right corner with your username and profile picture. When you click it, it gives you a list of all carts saved on your account. Then you can click one to load it. It would autosave like every 30 seconds or so, or alternatively you'd have to manually save like it is currently.

[ Continue Reading.. ]

4
10 comments


Cart #starjump_pico_cover-2 | 2022-11-30 | Code ▽ | Embed ▽ | No License
9


i did a cover of starjump from Celeste for @ooooggll and thought i should put it here :)

i quite love love love starjump but couldn't do it justice (especially the baseline, anxiety parts) but whatever hope you like it.

9
3 comments


No, it's not a duolingo demake.

Cart #duo-0 | 2022-11-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
25


It's a simple demake of Duet, a (primarily) mobile game by Kumobius. Made in about 2 days.
Also featuring auto-generated levels! Yay! Let me know your highscore (or when you gave up because you were bored).

25
15 comments


Cart #shapeofmind-2 | 2022-12-14 | Code ▽ | Embed ▽ | No License
234

Arrow keys - Move cursor
(X) - Confirm, pick up pieces, drop pieces
(O) - Cancel
Enter - Menu

​Shape of Mind is a simple puzzle game similar to Solitaire card games. Connect shapes by dragging them on the board. Shapes of the same color won't connect. You can move strips of connected shapes by grabbing the top-most shape of a strip. Drop shapes onto the Dreamer to begin a Halo. Shapes in the Halo cannot be removed. Once a Halo is complete the shapes will disappear. Complete three Halos to clear all the shapes and win the game!

[ Continue Reading.. ]

234
29 comments


Cart #knutil_bunpack-2 | 2022-11-30 | Code ▽ | Embed ▽ | No License
1

Feature Overview

BUNPACK() slice the value with bit width.

  • By specifying the argument after [number w], a value of up to 32 bits can be sliced.
  • By setting [number s] to a negative value, bit slice can be started from the decimal point.
  • This function consumes 30 Token.
a,b=bunpack(0xf8,4,4,4) -- Value, First bit-shift, bit-width, ...[bit-width]
?a -- 15 (0xf)
?b -- 8 (0x8)

This function is included in the KNUTIL library.

release note


v0.1

  • first release
1
0 comments


Cart #tuyizubuso-3 | 2022-12-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

Hello friends ! this is the second episode of the Aliens invaders saga !

I hope you can have some fun !

Enjoy !

5
9 comments


stars={}
for s=1,10do
add(stars,{x=128,y=128,spd=rnd(3)})
end
for i in all(stars)do
i.x-=i.spd
pset(i.x,i.y,7)
end

hey! super quick and basic question, feel like ive definitely done this before but i am just not thinking hard enough rn but why isn't this working? no errors are being thrown so i feel like im definitely forgetting something super basic thats making it all break but i am still a beginner and can't seem to figure out what. ty for any help!

2 comments


Cart #moonshmup-0 | 2022-11-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

MOONSHMUP

Inspired by "Moonpong: The Tales Of Epic Lunacy" by Punkcake Deliceux and Remy Devaux.

Small mod of SHMUP by Lazy Devs

Many sprites and models are specially drawn as in the original

Have a fun \^_^/

1 comment


Cart #vector_p8-5 | 2024-05-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

vector.p8

a simple and lightweight (in tokens) vector math library for PICO-8.

usage:

  • load #vector_p8 and save as such: vector.p8
  • remove all the demo code; it's in the second tab
  • #include in any cart you want

functions within:

> NOTE:
> vectors are just normal Lua tables with x and y fields, so you can pass any table that contains x and y to any of the functions and they will still work

creation and management

vector(x,y) - the main function. x and y default to 0

v_polar(angle, length) - makes a new vector using polar coordinates
v_rnd() - returns a normalized vector with a random direction

[ Continue Reading.. ]

8
4 comments




Top    Load More Posts ->