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Cart #pumpkinlight-0 | 2021-10-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Every year on All Hallows' Eve, the ghosts of this mausoleum compete to see who can light the most jack-o'-lanterns in a minute! The other ghosts won't make it easy for you - these jack-o'-lanterns are full of ghosts, and they'll spit seeds at you to slow you down!

Use arrow keys to move, Z to throw torches. Your score goes up by 1 for each lantern you light, and down by one for each time you get hit. If you're looking for a challenge, see how high a score you can get while also getting the two golden medals!

Happy Halloween everyone! Putting this together has been a delight, I hope you enjoy it too!

Credits:
Art: Soundole and Bookwyrmle
Everything else: Soundole

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I'm just tossing this out there. Is there any way to have 32-bit or 64-bit numbers in Pico-8 ?
I have a need for this in a project I'm working on.

Now years back I wrote a program to count well past a trillion, really exceeding 64-digits of numbers where you could add, subtract, and multiply, but no division or any other math formulae such as SIN(), COS(), etc.

https://www.lexaloffle.com/bbs/?tid=35715

Even a regular 99 cent calculator can have up to 8-digits of integer storage, yet Pico-8 is limited to 4.

To go over the number formats we have:

BIT: on or off / zero or one / true or false / black or white
BYTE: -128 to 127 / 0 to 255
WORD: -32768 to 32767 (which is odd as I think most systems are -32768 to 32767 / 0 to 65535
Pico-8: 4-byte storage: -32768.9999 to 32767.9999

Cart #ruzihedana-0 | 2021-10-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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Cart #testcollision-1 | 2021-10-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Board Game Assistant is a program that is intended for use on a mobile device. It keeps track of which player is playing, which player is next and rolls the dice every time the player changes.

Controls

[C] - Switch to next player and roll dice
[X] - Roll dice without changing player
[↑↓←→] - Switch to certain player and roll dice

Cart #yazpihiye-1 | 2021-10-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #phonemes-0 | 2021-10-30 | Code ▽ | Embed ▽ | No License
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More experiments from reading over H2Obsession's deconstruction of SAM. I also attempted to implement more phonemes than this, but not all of them sounded right.

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lzw
by GPI
Cart #lzw-1 | 2021-10-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I have translated and extend the lua code from here
https://rosettacode.org/wiki/LZW_compression
I tried to reduce the token count, but I wouldn't surprised when someone will shrink it more.

lzw is the codec that for example gif use, it was patented, but it expired 2004.
more information:
https://en.wikipedia.org/wiki/Lempel%E2%80%93Ziv%E2%80%93Welch

I tested the code with the JELPI-Graphic&Sound data - and it will compress it to 6094 Bytes (from 17152 - ~36%).

With the next update the high-memory above 0x8000 will be useable (at the moment only with a undocumented poke), my plan is to place there 32kbit of graphic and sound data. The problem is, that this memory is not saved and I don't want to store it in the source-code because it is too big.

[ Continue Reading.. ]

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3 comments


Cart #babyfeedingtimelol-0 | 2021-10-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

made during paternity leave

1 comment


Cart #omfgbabyshark-0 | 2021-10-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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get out of my heaaaaaadddd

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Cart #halloween_horrors-6 | 2024-10-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Note: this game isn't working on this page right now, but you can play it here until I can work out how to fix it:
https://drake-blue.itch.io/halloween-horrors

Banish the evil monsters from the house by putting out the magic candles.

Break ornaments, cups and other items about the house as you go for extra points.

Press left to play as Frankie or right to play as Philly: put out all the candles as fast as possible or with maximum destruction.

For a two player game with both kittens press X: beat the other kitten or work together to get the maximum score in the fastest time.

Controls

Player 1

Swipe/Hit: X, V, M (X on gamepad)

Jump: Up Arrow, Z, C, N (A on gamepad)

[ Continue Reading.. ]

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5 comments


Cart #tasonimuki-0 | 2021-10-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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TO LOAD THIS CART, in the Pico-8 immediate mode type out:

LOAD TASONIMUKI

@BGelais sometime ago had posted an interesting Pico-8 program that mimicked the unusual way Apple ][ graphics are accomplished.

https://www.lexaloffle.com/bbs/?tid=38476

What I have done here is something quite different though. While the resolution is 128x128 pixels the actual storage of the screen is not 8192-bytes but 2048 bytes instead. 25% the size were you to break it down to bits of data. I am only emulating this.

To draw use the arrow keys to move the cursor. The (O) key will plot, the (X) key will clear that plot. Hold down (O) or (X) to draw lines by holding down arrow keys.

[ Continue Reading.. ]

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Cart #moyidofera-0 | 2021-10-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hey everyone! I made this very simple game as a test if I could start something and finish it, no matter how long it would take me. I'm happy with the result and had fun making it, hope you enjoy!

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3 comments


it would be nice, when the poke() would return the address after the poke, like print() does.

for example:

adr=poke(adr,1)

should do the same as

poke(adr,1)
adr+=1

or

adr=poke2(adr,0xffff)

instead of

poke2(adr,0xffff)
adr+=2

or

str="abcdef"
adr = poke(adr,ord(str,1,#str))

instead

str="abcdef"
poke(adr,ord(str,1,#str))
adr+=#str
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2 comments


Cart #bubble_trouble-7 | 2021-11-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Bubble Trouble is a homage to Frozen Bubble and Puzzle Bobble.
Frozen Bubble got me though some long lectures in college so I thought it would be a perfect game for PICO-8. Now it can get me though some long meetings instead.

Features

  • 20 hand-crafted levels
  • Randomly generated levels
  • Precision aiming
  • One-Handed mode (on the pause menu)
  • Bubbles
  • A penguin with a bubble cannon
  • Epic sprite rotation
  • Music that loops (but not every 6 seconds)
  • Explosions

I hope you enjoy!
[0x0]

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Cart #dropzone_081-0 | 2021-10-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my take on the 1984 classic by Archer Maclean.

Not a game I'd really played before so this is purely my interpretation.

Controls

The PICO-8 [O] button is Z on the keyboard.

[X] - Fire
[O] - Cloak or double-tap to use a smart bomb

Thanks To

Finn for testing
Paul Niven ( @NiVZ) for creating such a cool logo (again!)
PICO-8 for creating an awesome "fantasy console"

Version History

  • 0.80 - 29-Oct-2021 - Released
  • 0.81 - 29-Oct-2021 - Camera tweaked to keep player more central etc
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GrassZone Halloween update

GrassZone 1.3

Cart #gzhalloween-1 | 2021-10-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Play GrassZone here.

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I was messing around with the new p8scii memset command, and it sometimes crashes my console at weird times. once, it crashed when I did this:

?"\^!0000"

(i.e. using memset with an address but no actual arguments)

Another time I did a similar command and then did "reboot", and it crashed then


system info: pico-8 0.2.3 / windows 7

the error message:
> Microsoft Visual C++ Runtime Library
>
> This application has requested the Runtime to terminate it in an unusual way.
> Please contact the application's support team for more information.

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Cart #g88_control_the_body-2 | 2023-07-26 | Code ▽ | Embed ▽ | No License
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Control the Body

A game in which one is tasked to control a body.

This game will autosave your progress.

Also playable on https://gate.itch.io/control-the-body. You can check out my other games there.

Controls

Arrow keys -- move and rotate body
X -- hold breath
Z -- jump (only with shoes); hold to jump higher
Down -- interact/talk (context sensitive)
Enter -- pause menu

Pause Menu Options

Continue -- continue playing
SFX -- turn sound effects on or off
Music -- turn music on or off
Timer -- turn game timer on or off (useful for speedrunning)
Game Speed -- speed up or slow down the game; can be used as an accessibility option, but certain challenges can still be very difficult even at the lowest speed

[ Continue Reading.. ]

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17 comments



A tiny port of Multistyle Labs' awesome demo Modern Love Classics!

Using all music and sprite space, this little recreation only has a cover of "Left Right" by Jammer, including the spinning face found in the original demo (converted to the tilemap with the help of Rilden) and a music visualizer based on code from the one made by Numzyx (under CC4-BY-NC-SA license), as well a title screen with music based on the original intro theme by Linus (without the swinged rhythm due to limitations).
An exit button was added since there is only one theme, so the demo is much shorter. This button allows you to access the title screen at any time during the main screen.

--Credits--

[ Continue Reading.. ]

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Cart #fobunokahe-3 | 2021-11-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my LAST game on Pico-8. Enjoy!

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The Story :
This is George.
George loves Halloween. Today is the big day, He leaves happily in his halloween costume in search of candy!
On his quest to gather all the candy he can, he knows that helping mistigri and gontran can only get him more of these delicious candy. the Catlover he is cannot help himself from letting this little cat crying. He's got to do something for this little creature. He has to rush into a manor and in no time find his way out.
Good luck getting George out of this maze of a manor!

:)

The Creators :
Four students from Ada Tech School Paris, this is our first video game( please bare with us lol )We got to publish the finished work. Two weeks of (suffering) project in one cartridge.

Amine, Camille FOL, Karine and Laure

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