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I'm making a collection of songs called Noclip, which anyone here in the community can use with credit, a bit like ToyBox. Here are the tracks I've made so far, enchanced with 0.2.2 music effects!

Track One: Seen. Not sure what you would do with this one, but surprise me!

Cart #noclipseen-0 | 2021-02-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Track Two: SysNull. Spacey vibes. An expanded version of a song I made a bit of time ago.
Cart #noclipsysnull-0 | 2021-02-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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If you use these, comment on the post so that I can see what you've done with them! I'm excited to see the uses of these songs.

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I tried making a 60 FPS game and noticed a weird behavior of my PICO-8: it's refresh rate stayed at 29-30 FPS even though the game was supposed to be running on 60 FPS according to stat(7) and CTRL-P widget. Movement looked choppy and the builtin FPS counter (stat(9) and show_fps config) shown 29-30 FPS. My monitor is capable of 60hz refresh rate and my CPU and GPU usage wasn't even remotely close to 100% (or even 8%, which is half of a processor core and can be a limit for single-threaded apps). It works properly on the web version.

Pls halp!

P.S.: It works just fine on Linux on the same machine with the same cart and default config.

Relevant config:

show_fps 1
foreground_sleep_ms 5
background_sleep_ms 10
host_framerate_control 0

Some stats and readings:

stat(7) and CTRL-P: 60/60
stat(9) and show_fps: ~30
stat(1) and CTRL-P: ~0.3
CPU usage: ~7%
GPU usage (3D): ~30%

Soft/hardware:

PICO-8 v.0.2.2

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=87885#p)
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How can I translate the options menu.
Would it be possible at least in web target?

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Cart #tayowikoki-0 | 2021-02-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #remains-0 | 2021-02-19 | Code ▽ | Embed ▽ | No License
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a short little game with a big heart

controls:

  • arrow keys: move
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Cart #typefight-1 | 2021-02-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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a standard normal typing game

controls:

  • a: a
  • arrow keys: move/menu select/etc
  • b: b
  • backspace
  • c: c
  • d: d
  • dash: -
  • e: e
  • enter: confirm/begin/etc
  • f: f
  • g: g
  • h: h
  • i: i
  • j: j
  • k: k
  • l: l
  • m: m
  • n: n
  • o: o
  • p: p
  • q: q
  • r: r
  • s: s
  • space:
  • t: t
  • u: u
  • v: v
  • w: w
  • x: x
  • y: y
  • z: z
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9 comments


Beta build of Lil Dozer Epilogue:

Cart #dozerbeta-6 | 2021-03-24 | Code ▽ | Embed ▽ | No License
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Cart #creeps-15 | 2021-02-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A WIP where I'm experimenting with making my code as modular as possible for easy unique room creation.

No gameplay to speak of yet, just the ability to open doors, have a shadow in the door light and spawn doors through buttons.

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I've seen a significant performance difference between the latest v0.2.2 and v0.2.1b.

For this particular cart, it runs significantly slower on the latest version when measured with a stop watch, but when using the stat(1), the system claims the opposite--i.e. that it's faster. (These are both being run from the .exe on Windows.)

  Version    stat(1)           Stopwatch Timed
  v0.2.1b    285               30 seconds
  v0.2.2     219               8 minutes, 14 seconds

I've included the cart for reference.

-ElectricGryphon

Cart #render_speed_dif-0 | 2021-02-18 | Code ▽ | Embed ▽ | No License

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Cart #rotate_sprite-0 | 2021-02-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I started working on a new project and was wondering how i could rotate sprites and came up with this. It's not very efficient but once the rotation is done, the rotated sprite is cached in the sprite sheet. Please use it with care :)

I hope this can be useful to someone else too! Happy coding!

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Cart #gawejotro-6 | 2021-03-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


I think the game is in a good place to publish it as a WIP and get some feedback. My code is most likely very naive and inefficient, constructive criticism is welcome.

2021-03-05:
-Dialogue should not be accidentally skipped anymore
2021-02-25:
-More lenient hitboxes
-Phase 4
-Postgame dialogue, but transition from game to dialogue is a bit jarring and can be accidentally skipped. I'll make it smoother eventually.
-Changed some patterns, notably phase 1 which was too easy
2021-02-18:
-Added phase 3
-Swapped shooting and focusing buttons. It's more natural to shoot with X.
-Sound effects are now working as intended.
-Minor stuff was changed around.

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Cart #picolumns-9 | 2021-04-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here's my demake/port/adaptation/whatever of Columns!

I wanted to make a falling-block puzzle game, but seemingly every gamedev and their dog has made Tetris so instead I went to my favourite Megadrive/Genesis puzzle game: Columns.

  • Line up three or more jewels of the same colour, chain together combos for massive points
  • Multi-gems, wildcards and obstacle blocks to spice up the game
  • Remix of the classic Megadrive/Genesis music
  • Customisable game options
  • 5 tilesets including colour-blind-friendly 'Symbols' mode

1.02

  • Made fall speed increase more smoothly
  • Music: Off actually disables all the music in the game now

Old versions/development:

[ Continue Reading.. ]

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[sfx]

For reasons, I loaded up the IMSLP page for Bach's first cello suite yesterday and downloaded one of the scores - Shin-Itchiro Yokoyama's, I think it was - to transcribe into PICO-8.

I don't know if anyone on here has a dire need for more PICO-8 J.S. Bach beyond Gruber's arrangements of Bach's 2-Part Inventions from a couple years ago, but it was pretty rewarding to do and I like the results.

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Machi's Morse Interpreter

Cart #machi_morse-0 | 2021-02-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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(X) to morse
(O) to reset the text

I included the standard codes for the english alphabet plus ó,á and ú, standard symbols, numbers and ........ error shorthand (deletes last character)

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Cart #teledac-1 | 2021-02-17 | Code ▽ | Embed ▽ | No License
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made this pico-teletext as seen in Cable TV channels.

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Cart #picowalker-0 | 2021-02-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here's a little 3d heightmap builder and visualiser i'm working on at the moment, first ever pico8 project and i'm having a lot of fun with it. I'm planning on turning it into a little walking simulator with more to look at eventually, but for now this is all i've got. There's a lot of work to be done in terms of optimisation first.

The controls are directional buttons to move about, and directional buttons+z to pan and rotate the camera.

Cart #picowalkerv2-0 | 2021-02-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[ Continue Reading.. ]

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Cart #nointsim-0 | 2021-02-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Has ever happened to you, to have no internet connection and have no Google Chrome nearby to play the little dinosaur's game?
...Fear no more! I have crafted succesfully a great facsimile of that game, So every time you don't have internet, the only thing you have to do is load this cartridge on Pico-8.
Enjoy!

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Cart #valentine-0 | 2021-02-16 | Code ▽ | Embed ▽ | No License
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I coded this tiny demo based off @mhughson 's micro platformer demo as an exercise to get more familiar with the basic pico-8 API.
However, I came up with a fun particle effect and wanted to share it - maybe it could be of interest to someone.

The basic idea is to scale a sprite from size 0 to X (however large it should become), and shift its position by a movement vector each frame (determining the speed and direction of movement). The movement vector is based on a random point on the unit circle (direction) that is multiplied by a scaling factor (speed).

You will find a detailed documentation of the code inside the cartridge.

[ Continue Reading.. ]

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Cart #atdgo-0 | 2021-02-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A random thing I made using spare time.

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Almost Fourier Transform

Cart #almost_fourier_transform-0 | 2021-02-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I recently watched a video from 3Blue1Brown(https://youtu.be/spUNpyF58BY) about the Fourier Transform and remade the "Almost Fourier Transform" in PICO-8.

⬇️/⬆️ to select parameters and switch between the 3 screens.
⬅️/➡️ to change the value of the selected parameter.

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