Description
My submission for #toyboxjam2. It's PICO-8 clone of Snood! Match 3 or more snoods in a row to clear them or even make other surrounding snoods fall. Clear all the snoods to beat each level. Keep an eye on your Danger meter! Each time it fills the snoods inch closer to the bottom. Once they're low enough you lose. Making snoods fall will lower your Danger meter.
Controls
- Left and Right -- Rotate launcher left and right
- X -- Launch snood
- Z -- Hold in conjunction with Left or Right to aim more precise shots
Entry for the One Hour Game Jam 297th, Theme: Follow.
A Shadow is following you, and you need to reach the Goal. Your Shadow(s) also need to reach a Goal.
Note:
It took me four Hours instead of only one to make this Cart. It would be dishonest to other Jammers if I would hide that fact^^.
I like the Idea, maybe I'll work on some more Levels and a better presentation, but I really don't know atm^^.
Have Fun!
Low-Rez pixel art is the great equalizer.
Anyone can do low-rez pixel art and make it look at least decent.
There was a high school teacher that taught his students how to code homebrew games on the Game Boy Advance via emulators and a flash cart.
While this teachers deserves applause, ultimately all the student projects looked amateurish next to commercial Game Boy Advance games.
The fuze basic for the Nintendo Switch also appeals to students but it relies on a pre-packaged library of professional 3d assets. Simply reusing professional assets leads to a mish-mash of styles. Your own artwork next to these assets also looks unflattering.
The low rez resolution and reduced color palette of pico-8 makes for more visual consistency. Yes professional pixel artists will still produce better looking games but the beginners art does not look like crap in comparison either.
You can still be a one-man shop like in the days of bedroom coding in the UK of the eighties. Instead of being at least a artist/coder duo.
Introduction
In Dice Mice, players take the role as a posh mouse fighting through trash monsters that have taken over your land. In your disposal you have five dice that can be used for attacking the monsters five different cores.
Defeat monsters by attacking their heart core, but just focusing on that core won’t do you any good, you have to take into account the attack and defence core as well. If you are feeling adventurous during a fight then try to go for a quintuple for an instant victory!
Just know that if things get tough there is always the flee core; run from the battle and try a new one! Maybe the next encounter will be in your favor? Or if you are in a real pinch, try to build on the bandage core to heal during battle!
Controls
Left/Right - Walk on Bubbles
X - Jump
What is this?
This morning I was thinking about one of Spelunky 2's bosses, and older games like Bubble Bobble, and was just sort of working out how a platformer jumping on bubbles would work. I decided I'd try and knock out a game in a day and just started hacking on it.
Ended up having some errands to run and projects to work on around the house, but for working on a thing off and on this is a decent start. There's nothing to do yet besides jump around on the bubbles. I'll probably just have some basic collectible, a high score system, sounds, and a game over screen and call it done.
One of my goals for 2021 is to complete a small game each week so I want to be better about identifying my design goals and cutting scope.
Credits
Music by Gruber (https://www.patreon.com/Gruber99)
Character Design from https://modsama.itch.io/4ssplatform
Per this discussion, I wanted to mockup a potential new idea for the Pico8 editor, to better incorporate some of the undocumented features that are being used more and more often by people. The 32 color extended palette is the major one, which I still think does not play nice with the existing editors, for three reasons:
- Repeatedly tweaking the colors in your art requires you to look up arbitrary numbers and re-type them into a line of code, which introduces a huge delay that makes doing this in Pico8 very unpleasant. Some tools have been coded by other people to help you with this in-game, but I'm talking about the editor itself. The current art tabs don't work with the alt colors at all, and color is important enough that this is kind of making them unusable in their current state. I feel like every game I've played in the past year here has tweaked at least one color from the starting 16 into an alternate, so it's a huge use case.
Be calm. Ring the bell. Remove 108 "Bonnos".
Joya no Kane is an eccentric rhythm game. Hit the bell rhythmically using the shumoku (wooden hammer,) remove Bonnos (Kleshas), and celebrate the New Year.
As the name suggests, this game was inspired by a custom in Japan. Japanese Buddhist temples ring their bells 108 times at midnight on NYE (see https://en.wikipedia.org/wiki/New_Year%27s_Eve#Japan if interested.)
Due to the pandemic, I didn't heard the bells this NYE and felt a little sad. That's why I made this game.
Have fun :)
How To Play
Controlls
Arrow Keys : Move the Shumoku
Rule
Hit the bell with the shumoku when circles that appear at fixed intervals overlap a bolder circle.
Dear Pico-8 Community,
The darker colour palette should be available without fiddling with memory or coming up with detour functions.
@BoneVolt @Krystman
(via YouTube and such... not dissing! You guys are great <3)
Palette switches were cute,
but this whole schebang has flopped into an inefficient knot (as far as I can tell).
...I wish that first-time-carts from total amateurs (like me) could also use "dark-brown", lol.
...And that expert carts don't all use ~double the amount of available colours.
Perhaps I don't understand the memory limitations.
And I do appreciate (and want to preserve) the elegance of "0-15"/Proof of concept/Simplicity didactics etc..
But the cats' been out of the bag for a while.
@zep could you please greenlight "night mode" [EDIT: in the UI or functions].
Maybe its impossible at this rate. Maybe it wasn't intended this way.
Dunno. Shäre ur thoughts...
Trying to be constructive. Or did I miss something?