How to reproduce:
- register custom menu entry
- run game with an endless while/flip loop
bug: menu item code is never triggered
I guess it's not really a bug. Probably the menuitem callback is not asynchronous.
I don't even know how to convoy what to say to this comment above me but to main thread ya, I think maybe it's a bit unintuitive and maybe should be considered to be changed.
I was referring to the lack of understanding and awkwardness that I get reading that. I know what Poom is,
And I also know that making games can take a extremely long time, (Been working on mine for over 6months)
Asking someone as a stranger (I assume) to do something is going to be interrupted as being rude (at least to me) especially when the time-investment can be so huge.
I was here to think about how menuitem() works and to add my opinion on to this bug.
Thanks @freds72 -- there was no good reason for this, and it's fixed in 0.2.2
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