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Cart #frogjuice-2 | 2020-04-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Starting a little froggy platformer in isolation. I have built a little level and a jumpy from so far using the 'Nerdy Teachers' platform tutorial.

So far you can only walk about and jump using the direction keys. Also you can't die yet, you just fall off the map lol.

Things I would like to learn and get running next include...

  • building a main-menu
    spawn animation/ wakeup fade in style
    death and responding
    wall jumps and double jumps would be real cool
    enemy sprites
    *z and x button functions

X = dash
Z = lick/parry
⬅️ = dir
➡️ = dir
⬆️ = jump + dbl jump
⬇️ = slam and stoop

lighting, caves
climbing holds/climbing animation

[ Continue Reading.. ]

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I'm bored of this quarantine. You probably are too. So why don't we challenge ourselves?
It will be like a game jam, but without a deadline.
you may participate even if quarantine has ended.
I will be making a game for this also.

Requirements

You are not allowed to use the sprite sheet IN ANY WAY.*
You may not use SPR(), SSPR(), or any other function that uses the sprite sheet.
You may use RECT(), RECTFILL(), CIRC(), CIRCFILL(), LINE() and any other command that does not use the sprite sheet.
Starting on line 1 of tab 0 write:

--(your game name) BY (your name)
--NO SPRITESHEET CHALLENGE

also, put this code somewhere in your game's code and call update웃() with _update() and call draw웃() with _draw()

function draw웃()
	for c=0,15 do
		pal(c,c,1)
	end
	cls()
	rectfill(62,62,67,71,7)
	rectfill(60,66,69,67,7)
	rectfill(64,70,65,71,0)

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=74797#p)
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I think line and rectangle drawing in the map editor are not working at the moment in 0.2.0. Circle is working however. Confirmed with some peeps in the discord. Sprite editor works for all shapes though.

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Cart #midogapadi-1 | 2020-04-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A twisted hockey puck game (1 player vs CPU)

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Using .12c.

If "#include file.p8" is preceded by whitespace, it will result in a syntax error: unexpected symbol near #.

#include my_stuff.p8    <- works
   #include my_stuff.p8 <- doesn't work

This makes it difficult to embed #includes into "function() end" blocks without disrupting indention for readability.

Perhaps the "#" character is being called upon to do just a little too much work? Maybe "@" for compiler directives would be a better choice.

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A walking simulator, made in collaboration with a 7 year old, and using a simulation of a quantum computer.

Apache 2.0 licensed.

Cart #fredventure-3 | 2020-04-15 | Code ▽ | Embed ▽ | No License

1 comment


Cart #wyejufaku-3 | 2020-04-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #sewerbird_tofs-0 | 2020-04-15 | Code ▽ | Embed ▽ | No License
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Controls

Press the D-Pad (or arrows on keyboard) to move your pink cursor
Press the "O" button (or Z on keyboard) to activate where your pink cursor is hovering
Press the "X" button (or X on keyboard) to pop out of dialogs and screens.

ProTip: You can hold LEFT+"O" to buy 5 at a time when in the trading screen, and RIGHT+"O" to sell 5 at a time.

Summary

I've been putting together my first pico8 game, and have produced a space trader game: you buy low and sell high as you wander the feudal galaxy of the Fading Suns.

The concept was basically to be a League Trader in the old 90s game Emperor of the Fading Suns, a game I was very fond of when I was little, so this is a bit of a tribute. :)

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Cart #dota8v1_1-1 | 2020-04-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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DOTA-8 is Valve's immensely popular Dota 2 re-imagined as an 8-bit title on PICO-8, a fantasy retro console.

I had a lot of fun working on such a crunch-heavy game in a teeny engine, and I hope you have fun playing!
Warning: There is absolutely no way this game is balanced in the slightest, so play at your own risk!

HOW TO PLAY:

CONTROLS
Arrow keys for movement, Z and X to use abilities and menus.

GOAL
Your goal is to destroy all three of the enemy towers before they destroy your's.
Heroes are too weak to fight them head-on in the beginning, so you must level them up by farming creeps and skirmishing with enemy heroes.
Each hero grows stats in different ways, and has two unique abilities unlocked at various levels.
Try them all!

PICKING HEROES
On the first screen, you will build your team of five heroes.
Use left and right to move the cursor, and the primary button (Z on keyboard) to pick one.
Once you choose all five, the enemy team will secretly pick 5 of the heroes left over.

STRATEGY PHASE
There are three lanes: top, middle, and bottom.
You'll assign each hero in your team to one of the lanes in order.
You can't leave a lane empty, and a lane can't put more than three heroes in one.
Once you set up your lanes, the enemy team will reveal how they set their's.
Next, you will play the three lanes in order before returning to the strategy phase.

PLAYING
At the start, you'll get to choose which hero in the lane you want to play as.
Once you pick, everyone will spawn, along with waves of creeps.
You can attack enemy units by overlapping with them.
As enemies die, you will gain xp. When you gain enough, you'll level up!
Leveling up increases your stats and sometimes unlocks new abilities.
To use an ability, press either the main or secondary button. (Z or X on keyboard)
After use, the ability will go on cooldown.
The round will end after a set time limit at the top.
Destroy the enemy tower in each lane to win!

HERO ABILITIES:

DRAGON KNIGHT
Breathe Fire (Lv 2): Deals damage through a wide fire blast in any direction.
Dragon Form (Lv 4): Temporarily turns Dragon Knight into a blue dragon, greatly increasing his HP and damage.

PUDGE
Meat Hook (Lv 2): Instantly teleports the nearest enemy hero to Pudge's location.
Rot (Lv 3): Deals damage in a radius to all enemies, along with Pudge himself.

CHAOS KNIGHT
Chaos Strike (Lv 3): Deals a random amount of damage to every hero in a radius, up to 10 times Chaos Knight's current attack power.
Phantasm (Lv 5): Spawns 3 clones of Chaos Knight with half health that attack the nearest enemy.

ARC WARDEN
Spark Wraith (Lv 3): Spawns a wraith that deals strong damage, but dies quickly.
Tempest Double (Lv 5): Spawns a clone of Arc Warden with Hero AI. It respawns sometime after death.

SHADOW FIEND
Shadowraze (Lv 3): Deals heavy damage in a blast a ways away from Shadow Fiend. The Number indicates how far it will go, resetting every 3 uses.
Presence (Lv 4): Drastically cuts the armor of all enemies in a radius.

ANTI-MAGE
Blink (Lv 2): Teleports Anti-Mage in any direction.
Mana Void (Lv 5): Deals damage to each enemy in a radius based on how long that enemy's current spell cooldowns are. Does nothing against non-heroes.

ZEUS
Arc Lightning (Lv 2): Deals damage in a radius around Zeus.
Thundergod (Lv 6): Deals incredible damage to every enemy unit on the screen.

SHADOW SHAMAN
Hex (Lv 2): Temporarily turns the nearest enemy hero into a chicken, reducing their attack and armor.
Mass Serpents (Lv 4): Spawns 10 unmoving serpents that deal damage to any enemy that touches them.

RUBICK
Spell Steal (Lv 3): Copies a random spell from the nearest enemy hero. Rubick can then use that ability as his own second ability. Using Spell Steal again will replace the stolen spell.

OGRE MAGI
Fireblast (Lv 3): Deals damage in a blast near Ogre Magi. Has a chance to be cast up to 4 times.
Bloodlust (Lv 4): Invigorates a random ally to attack much faster. Has a chance to be cast up to 4 times.

LINA
Dragon Slave (Lv 2): Damages all enemies in a line.
Laguna Blade (Lv 4): Deals insane amounts of damage to the nearest enemy hero.

OTHER NOTES:

I'm finished adding content to the game (and maxed out the token limit), but I may patch some bugs and tweak the balancing if there is interest. Let me know what you think
v1.1 PATCH NOTES: (4/14/2020)

Buffed Shadow Fiend's Shadowraze
Buffed Shadow Fiend's Presence
Buffed Ogre Magi's Bloodlust
Buffed Shadow Shaman's Mass Serpents
Nerfed Lina's Laguna Blade
Slightly nerfed Anti-Mage's Mana Void
Slightly nerfed Ogre Magi's Fireblast
Fixed Zeus' Thundergod damaging dead units

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Cart #riwepogube-0 | 2020-04-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #gumiradesu-0 | 2020-04-14 | Code ▽ | Embed ▽ | No License
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Cart #obsidian2-5 | 2020-04-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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OBSIDIAN 2

VASCO DE GAMA

Built inside an asteroid, the automated ship Vasco de Gama (Obsidian class) readies itself to slingshot using the gravitation field of a black hole. Destination: the Adromeda Galaxy. Alas, while the scientists were refining the last details of the ship flightpath, a major system failure occurs. The ship is uncontrollable and dangerously drifts towards the black hole …

We need a volunteer to reboot the engines and the guidance system, then exit the vessel using the shuttle in bay #10 before the black hole destroys the ship. Since you are the ideal candidate due to your previous experience, you are beamed into the crew quarters. A quick check confirms that the self-defense systems are activated. Good Luck.

[ Continue Reading.. ]

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Cart #gaussynth-8 | 2020-05-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Simple puzzle game heavily inspired by Gauss-Jordan elimination.

WIP

Instructions:

  • Move arrows up and down to move the selection cursor.
  • Move left while selecting a row to start the adding process. Move up or down to change the position of the row to add, and then move right to add both rows. The resulting row will change colors depending on the added row.
  • Move right while selecting a row to start the swapping process. Move up or down to change the position on which the rows will be swapped.
  • Press X or Z while selecting a row either in the main matrix or while adding, to transmute the row and change the color of all elements. X is the reverse operation of Z.

[ Continue Reading.. ]

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Cart #bubblewrapgirl-0 | 2020-04-13 | Code ▽ | Embed ▽ | No License
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Just trialling on how to make a platform game, next up is to try and see how to code her to shoot water from her

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by peco
Cart #mimic-31 | 2021-12-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A short puzzle game where you mimic animals to take their form.
Only 11 levels. About 20m of gameplay.

Controls:

  • Arrow keys to move
  • X to restart the level
  • P for menu to skip levels (not recommended)

Game by @sourencho ( @peco)
Music by @notehead

This is my first full game, I would really appreciate feedback and comments :)

itch page: https://sourencho.itch.io/mimic

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Cart #hirakurata-0 | 2020-04-13 | Code ▽ | Embed ▽ | No License
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Posting this because while it's not finished, I think what is there is worth showing.

This is a sort of tribute/love letter to Kero Blaster, I think. I planned it to be a 4 boss metroidvania where you fight bosses, get a new gun that opens new areas, repeat. Unfortunately I ran out of space and ideas shortly after the first boss. Everything up to that is complete and there's a bit more after that's semi-complete.

Let me know what you think. I probably will not finish this, but I would love to create something finished and similar to this someday. There may be some extra, unfinished or removed stuff you can play around with if you mess with the code a bit.

EDIT: Just realized this has the "Put a flip in it!" function added. I didn't make that and I can't recall who did...if you know, tell me and I will credit or remove it as needed.

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I've been having a lot of fun making a bunch of tweetcarts this weekend.

Cart #pcc_tweet_sunset-0 | 2020-04-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Just a little static landscape render.
I was inspired by this scene of a moon over water: https://twitter.com/lucatron_/status/1111025092236959744
It can be animated with a loop, but it's a bit jumpy.

Cart #pcc_tweet_storm-0 | 2020-04-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A blizzard with lightning.
I was inspired by some on Discord who was making a similar snow effect.

[ Continue Reading.. ]

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Cart #su_at_park-1 | 2020-04-13 | Code ▽ | Embed ▽ | No License
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A game for toddlers to play with basic movements
Inspired by my daughter at park

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Cart #hz_space_tut_01-0 | 2020-04-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Ein Programmier-Tutorium für Anfänger in deutscher Sprache.
Es richtet sich insbesondere an Kinder.

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Cart #donazesuh-0 | 2020-04-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A little WIP cart

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