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@zep
A couple of devs are investing into multicart games (like 5 or more data carts).
We are all put back by the artificial loading times (eg minutes)

Would it be possible for the fat client to either ignore load time throttling, or only activat throttling for the published version?
I want the multicart multiverse, not loading screens ;)

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i'm in kind of a jam, pun intended.

i've made some hardware for my team's pico game for the portland indie game squad summer slow jam which concludes this evening. the issue is, it's an 8-player game requiring 8 controllers. i assumed (which is of course why i'm here) that i could configure one joystick for multiple players since they need only three buttons each, but that doesn't seem to be an option supported in any way by pico-8 or otherwise.

worst case scenario i can disassemble one of my other controllers and change the button usage in the program to get six players on but that's a much rougher road than i had hoped for.

any bright ideas would be deeply appreciated. thanks in advance

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Hi, I just released Depicofier, which converts PICO-8's syntax to regular Lua syntax. I looked at a couple existing solutions but they didn't work for me, so I made this. It's open source under the MIT license on Github.

It should be feature complete, but if I missed anything please let me know.

Depicofier

Converts/translates PICO-8 style Lua syntax to standard clean Lua syntax. Download the latest release here.

This tool uses a publicly available and well-tested Lua language grammar to parse PICO-8 source code, so that any enhanced or special syntax or shorthand will only be converted where it should be.

If you like this tool please consider kicking me a dollar on Patreon.

Usage

Depicofier.exe [inFile] [outFile]

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=66019#p)
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Nothing I try seems very active. I went through...slack...twitter.....here....stack exchange. And the time delay between getting any answers, if any, is excruciatingly ineffective. Are there more active communities I could get help from that I haven't tried?

Here and there I have little questions I need help with. Mainly syntax related, I don't need somsone to go through ALL my code or anything just 1 liners here and there. For small questions while writing your code, what is the best way to get answers asap? Was hoping for a chatbox or irs or something.

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Cart #demon_castle-1 | 2020-11-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
261


Demon Castle is a Castlevania-style game for PICO-8

Story

An evil sorcerer is trying to summon an ancient demon into the world. You are the only one who can travel to the sorcerer’s castle and prevent him from completing the summoning. Best of luck.

Controls

At the title screen, use the arrow keys to select your difficulty, then press the Z or X key to start the game.
Use the arrow keys to move, and press up or down to start climbing stairs.
Use the Z key to jump and the X key to attack with your whip.

If you prefer, you can use the C and X keys instead of Z and X.

Items

Heart Crystal

[ Continue Reading.. ]

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Cart #dettd_005-0 | 2019-07-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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this is the fifth version of my transport tycoon demake, you cant do any transporting yet, but I figured you maybe be able to provide some feedback already, cheers.

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I'm having a really hard time with initiating if statements using multiple booleans. It seems I initiate one but then it stays and I can't figure out how to write them properly if I'm dealing with multiple.

In this example I'm trying to set 3 gamescreens with a timer for the 2nd.
The default screen is titlescreen; the initated one on button press is titlescreen1; and then i want gamescreen to happen automatically when the timer finishes.

Problem is gamescreen doesn't initiate and I don't understand why.

countdown=5
time_diff=0
titlescreen=true
titlescreen1=false
gamescreen=false

function _init()
end

function time_lapse()
if time() - time_diff > 1 and countdown > 0 then
countdown-=1
time_diff=time()
end
end

function _update()
if btn(4) then titlescreen1=true end
if titlescreen1==true then time_lapse()
if countdown==0 then gamescreen=true end
elseif gamescreen==true then
end
end

function _draw()
cls()
print("one is happening",33,33,14)
if titlescreen1==true then cls() print(countdown,15,15,14)
elseif gamescreen==true then
cls()
print("gamescreen is active",33,33,14)
end
end

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Using the cough undocumented cough stat(102) from a game hosted on itch.io, I got back:

v6p9d9t4.ssl.hwcdn.net

This is indeed the url of the iframe (which doesn't help).
A more correct behavior would be to report the parent page url, with the benefits of:

  • having a predictable outcome
  • actually preventing rogue hosting (somehow...)

Note: Looking at the HTML, I see that url is retrieved from:

var str = window.location.hostname;

Using that alternate code would fix the bug:

var str = (parent !== window) ? document.referrer : document.location;
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Cart #dzlovesjw-0 | 2019-07-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Demozoo <3 Janeway - a demoscene intro presented at Nordlicht 2019 to announce the collaboration between Demozoo and Janeway, two of the biggest databases of demoscene releases.

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Hello there!

I've been dabbling in pico-8 for about 2 years now, I've only just got into proper development with it these past few months though. I'm wondering if there might be a way to get URL parameters in the browser to use in the cartridge?

I've managed to compress my level design to a string of about 25 characters, and I thought it would be really cool for players to easily share their levels by simply copying the URL. Of course I would need to host the cartridge on my own site, perhaps there's a way to run the cartridge with parameters using JavaScript?

2 comments


Cart #nowowibibi-0 | 2019-07-20 | Code ▽ | Embed ▽ | No License
7

Arrow Keys to Move
Z to Dash

Avoid the pink obstacles that come to the beat!

This project is based one of my favorite games ever, Just Shapes and Beats (long for JSAB)

Thx to Robby Dugauay for music

To Do List:
-Death Animation
-Progress Bar
-Goal
-Particles
-Restart Button

Please give me constructive criticism if you can.

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6 comments


Basic movement can be facilitated through:
if btn(0) then x-=1 end

But when I add sfx:

if btn(0) then x-=1 and sfx(0) end

It always generates an error as soon as that button 0 is pressed. Why is that? If x then y and z end. Is there something wrong with that syntax? Or is it related to sfx not working in this way?

And why is it when I clarify with brackets it doesn't even run!? Am I clarifying that my syntax is wrong before teh game starts? That's funny.
i.e.
if btn(0) then (x-=1 and sfx(0)) end

1 comment


Cart #bejogoduno-1 | 2019-07-22 | Code ▽ | Embed ▽ | No License
1


controls: left & right for cursor, (O)/(X) (Z/X on keyboard) to activate rocket (or restart after game over)

A crappy little endless game. Almost playable, but pretty unfinished (no menus or anything, and there's some states you can't get past). Mostly only here so I can share a WIP with my friends more easily~

I find myself not really finishing any game projects I start, so I'm starting over smaller. Probably with stuff loosely based on random puzzle games I looked up, like this one is.

(also hi first post here I guess)

Update 0.2

  • redid the graphics so the obstacles don't look like targets
  • also it's prettier now (screenshake, particles, bg, new sprites)
  • I bothered to let you reset from in-game now

[ Continue Reading.. ]

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Super quick and dirty BB-8 movement using GreyGraphics sprite rotation.

Cart #bb8roll-0 | 2019-07-19 | Code ▽ | Embed ▽ | No License
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Cart #jokenpico-0 | 2019-07-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Jokenpico is Jokenpo with a twist with code that fits in a tweet!

It is a 2-player game.

Controls:
RIGHT is rock
LEFT is paper
UP is scissors

The diffence from regular jokenpo is the score:

If Scissors wins: +4 points
If Rock wins: +2 points
If Paper wins: +1 points

At a first glance scissors seems overpowered with 4 points, but it wins against paper (1 point), so it is less likely that your opponent will use paper.

(an easy way to remember each score is: scissors cuts paper into 4 pieces, rock smashes scissors into two halves and paper wraps stone into one ball)

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0 comments


Cart #yinadebazi-6 | 2019-07-26 | Code ▽ | Embed ▽ | No License
6


It's endless first person mazes in "ASCII". A-maze-ing!

Update 7/26/19:
Added dungeon generator code.

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Cart #nondidjos_dettd_01-0 | 2019-07-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

this is the first version of my transport tycoon demake, this post is mainly intended to allow me to share my progress with other people

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Cart #kezebukowa-4 | 2019-07-20 | Code ▽ | Embed ▽ | No License
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197 country names and their beautifully stretched tiny square flags!

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6 comments


Cart #bezzy-0 | 2019-07-18 | Code ▽ | Embed ▽ | No License
7


Hi guys,

I was working on a train game when it hit me that i have no idea how to make a smooth curve.
So I came across bezier curves and after reading some math articles I managed to write a function myself.
Even though many other people have shared thier version here is my bezier curve, with only a single control point sadly (I will figure out the rest later).

Here is the code i have tried to make it very eazy to implement into other projects (since I was gonna use it for my train haha).


function lv(v1,v2,t)
    return (1-t)*v1+t*v2
end

--Quadratic Bezier Curve Vector
function qbcvector(v1,v2,v3,t) 
    return  lv(lv(v1,v3,t), lv(v3,v2,t),t)
end

--draw Quadratic Bezier Curve
--x1,y1 = starting point 
--x2,y2 = end point
--x3,y3 = 3rd manipulating point 
--n = "amount of pixels in curve"(just put it higher than you expect)
--c = color
function drawqbc(x1,y1,x2,y2,x3,y3,n,c)
    for i = 1,n do 
        local t = i/n
       pset(qbcvector(x1,x2,x3,t),qbcvector(y1,y2,y3,t),c)
    end
end

[ Continue Reading.. ]

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Cart #r0ace-0 | 2019-07-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi! First of all sorry for my poor English. I'm proud to present you my first ever video game: R0-Ace (a 8191/8192 tokens hell 😜). It's a shmup inspired by the danmakus and bullethell Japanese games. There is 5 levels with bosses and sub bosses:

If you find anything wrong or any bug please report it. This is the Easy mode version. In the near future I'll release three more game modes.

Thank you for playing!

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