Hi,
A cart is showing up in my profile here https://www.lexaloffle.com/bbs/?uid=8336&mode=carts&sub=0#m as being created by me, but it was not - all I did was paste someone else's cart id into this post - https://www.lexaloffle.com/bbs/?pid=59639#p
Is there a way to remove it from my list?
Thanks
Anyone can climb the mountain!
EX.ULT VIDEOTAINMENT presents a mod of the Pico-8 version of Celeste Classic that replaces Madeline with everybody’s favorite hungry pink blob! Instead of dashing and wall-jumping, you’ll run, flap, float, and inhale your way up the mountain. A spring breeze is blowing flower petals across the slopes. Collect optional Maximum Tomatoes, just for fun. We made minimal edits to Celeste’s level designs to allow for 100% completion.
Controls:
Arrow Keys: Walk, Fly, and Crouch
Z: Jump / Flap
X: Inhale / Exhale
If you’ve played Celeste, you know that part of its story is about overcoming anxiety and realizing that anybody, with enough determination and the right tools, can climb the mountain. (If you haven't played Celeste, go buy it!) The scene with the feather and the breathing exercise is so memorable! Madeline’s journey to work with herself, rather than against herself, has meant a lot to us. The generous Assist Mode shows us there's no wrong way to make it, and that it's cool to play games in whatever way you like.
I was bored in class today, and had an idea for a quick Etch-A-Sketch simulator.
Up/Down/Left/Right to control, or you can switch to a more "authentic" Etch-A-Sketch experience by switching the controls with the "Change controls" option in the menu. L/R will then move left/right, Z/X will move down/up.
Shake the canvas by using the "Shake" option in the menu.
It's not really meant to be anything special, but I haven't posted in a while.
Super Cake Cutter
Super Cake Cutter is a weird game I made, inspired by a weekly struggle suffered by my D&D group. Divide the cake evenly into the required number of slices. Watch out for strawberries, they make a slice more valuable!
Controls:
Arrows/D-Pad: Move current cut point
Button 1/Z: Cut
Button 2/X: Swap current cut point
Music Credit:
Autumn Wind by gruber (cc4-by-nc-sa) from the Pico-8 Tunes Vol. 2
Enjoy!
This cart shows a bunch of marbles quickly rotating, and you may find it irritating or tiring on your eyes, especially with some of the palettes.
This is just an interesting effect I stumbled over as I tried making something like the Endless Brussels Sprouts cart I've seen a while ago. I found that drawing new marbles "behind" the others and letting them slowly spiral inwards gives the effect of a well slowly extending downwards.
Controls
⬅️/➡️
- change palette
❎
- toggle modes (one looks like a well, the other more like a volcano)
🅾️
- pause/unpause
Game made for a school project, it's the adaptation of poem of Arthur Rimbaud called "Ophelie" , Graphism are made by Tyspoo.
Original poem :
I
On the calm black water where the stars are sleeping
White Ophelia floats like a great lily;
Floats very slowly, lying in her long veils...
- In the far-off woods you can hear them sound the mort.
For more than a thousand years sad Ophelia
Has passed, a white phantom, down the long black river.
For more than a thousand years her sweet madness
Has murmured its ballad to the evening breeze.
The wind kisses her breasts and unfolds in a wreath
Her great veils rising and falling with the waters;
The shivering willows weep on her shoulder,
The rushes lean over her wide, dreaming brow.
The ruffled water-lilies are sighing around her;
At times she rouses, in a slumbering alder,
Some nest from which escapes a small rustle of wings;
- A mysterious anthem falls from the golden stars.
II
O pale Ophelia! beautiful as snow!
Yes child, you died, carried off by a river!
- It was the winds descending from the great mountains of Norway
That spoke to you in low voices of better freedom.
It was a breath of wind, that, twisting your great hair,
Brought strange rumors to your dreaming mind;
It was your heart listening to the song of Nature
In the groans of the tree and the sighs of the nights;
It was the voice of mad seas, the great roar,
That shattered your child's heart, too human and too soft;
It was a handsome pale knight, a poor madman
Who one April morning sate mute at your knees!
Heaven! Love! Freedom! What a dream, oh poor crazed Girl!
You melted to him as snow does to a fire;
Your great visions strangled your words
- And fearful Infinity terrified your blue eye!
III
- And the poet says that by starlight
You come seeking, in the night, the flowers that you picked
And that he has seen on the water, lying in her long veils
White Ophelia floating, like a great lily.
Arthur Rimbaud
Jeu fait dans le cadre d'un projet scolaire , c'est l'adaptation de la poésie d'Arthur Rimbaud , "Ophelie" , les graphismes ont été fait par Tyspoo.
La poésie en question :
I
Sur l'onde calme et noire où dorment les étoiles
La blanche Ophélia flotte comme un grand lys,
Flotte très lentement, couchée en ses longs voiles...
- On entend dans les bois lointains des hallalis.
Voici plus de mille ans que la triste Ophélie
Passe, fantôme blanc, sur le long fleuve noir
Voici plus de mille ans que sa douce folie
Murmure sa romance à la brise du soir
Le vent baise ses seins et déploie en corolle
Ses grands voiles bercés mollement par les eaux ;
Les saules frissonnants pleurent sur son épaule,
Sur son grand front rêveur s'inclinent les roseaux.
Les nénuphars froissés soupirent autour d'elle ;
Elle éveille parfois, dans un aune qui dort,
Quelque nid, d'où s'échappe un petit frisson d'aile :
- Un chant mystérieux tombe des astres d'or
II
O pâle Ophélia ! belle comme la neige !
Oui tu mourus, enfant, par un fleuve emporté !
C'est que les vents tombant des grand monts de Norwège
T'avaient parlé tout bas de l'âpre liberté ;
C'est qu'un souffle, tordant ta grande chevelure,
À ton esprit rêveur portait d'étranges bruits,
Que ton coeur écoutait le chant de la Nature
Dans les plaintes de l'arbre et les soupirs des nuits ;
C'est que la voix des mers folles, immense râle,
Brisait ton sein d'enfant, trop humain et trop doux ;
C'est qu'un matin d'avril, un beau cavalier pâle,
Un pauvre fou, s'assit muet à tes genoux !
Ciel ! Amour ! Liberté ! Quel rêve, ô pauvre Folle !
Tu te fondais à lui comme une neige au feu :
Tes grandes visions étranglaient ta parole
- Et l'Infini terrible éffara ton oeil bleu !
III
- Et le Poète dit qu'aux rayons des étoiles
Tu viens chercher, la nuit, les fleurs que tu cueillis ;
Et qu'il a vu sur l'eau, couchée en ses longs voiles,
La blanche Ophélia flotter, comme un grand lys.
Arthur Rimbaud
Arrow keys move Raymond's head, and [Z] shoots brainwaves.
Avoid fruitbats and thorns!
Your meal is complete when the food meter is full.
You are Raymond, the shortest member of a herd of Pearpickers. Unfortunately, you were born a runt and could never reach the pears. But one day, a scientist came to the plains to study your herd and took pity on you. He outfitted you with a robotic neck extension that allowed you to reach the highest, most prized pears!
Today is a day like any other. You have wandered into the woods to fill your belly before your afternoon nap. As always, you are careful to avoid the pesky fruitbats and poky thorns that make every meal an adventure...
While I continue my hiatus from working on silly-detailed platforming, I thought I'd workshop camera scrolling. I enjoy adventurey things, and using the camera to "hide" areas and enhance transitions has always felt good to me.
I could just use map flags and get per-tile camera control, though that might be more detailed map work than I want to do. (every boundary might need two lines of camera tiles: [main area]<->[reset]<->[show]<->[secret area] )
A little less involved would be minimap-scale flagging, which could be stored as an array, or just as pixels in an unused area of the sprite/map memory. (pixel per "screen", flagged for camera "edges" "corners" and "secrets") Tracking it this way might also be handy for music switching, atmospheric effect triggers, etc.
Now that I compare the two above techniques, per-tile flags might be nice to avoid getting stuck with screen resolution for secret area boundaries. Plus with a minimap scale, you're essentially adding a second fuzzy layer of tile-detection on top of any map tile checking already happening for collision and such.