Hi, I have a trouble with floating point arithmetic.
function _draw() cls() print( 256 / 65536 * 256 ) print( 256 / (256*256) ) end |
This snipet output "-2" and "32768".
Why this snipet dosn't output "1" and "0.00390625" ?
I try same thing on lua demopage.
https://www.lua.org/cgi-bin/demo
It outputs "0.00390625".
Thanks.
Hello!
I made a video on pico 8 and my experiences making my first game with it.
https://www.youtube.com/watch?v=MI2TIQ27auA
This game is not yet finished. This is the first time I've attempted to write a game, so feedback is apiciated. Shoutouts to @morgan3d for their work on TOP*BURN, a similar game. I took the sprites from that game. I think I'll work on something smaller before picking this one up again.
Some things that need work:
- The timing of the soundtrack is all over the place. If any musicians want to make a proper rendition of the OST, I would be grateful.
- The enemies seem to fly into the sea when the nose is pointing down. The game engine does not account for where the camera is pointing. Getting this to work might require a more advanced engine.
- I forsee that there will be z-fighting between the enemies and explosions from destroyed aircrafts. Again, this would require a more advanced engine, one that accounts for the z-position of the objects being drawn.
Implements flocking as described in the book "AI for game developers" by David M. Bourg and Glenn Seemann (O'Reilly). See also Craig Reynold's explanation: http://www.red3d.com/cwr/boids/
A procedural glitch art generator. It generates random mathematical equations over pixel positions and time, which then determine each pixel's color. Every 10 frames, the equation mutates.
I uh, didn't get the screen memory stuff quite right, because of the hackiness of two-pixels-per-byte, but um, well, it's interesting all the same.
Should maybe add math functions to it, like sin() and cos()...
Hi everybody!
Last week I launched one of the smallest JRPG's you'll ever play: TinyRPG! Recover your stolen egg by defeating monsters, level up and discover hidden areas in my second Pico-8 game! (It's a multi-cart so unfortunatly not on the BBS)
https://prrrpl.itch.io/tiny-rpg
I'm really curious what the talented people in the Pico-8 community think of the game. I want to develop the game further so any feedback (especially on the player-experience) is very welcome!
Another thing I'm struggling with is attracting players! Does anybody have any suggestions with regards to this topic? I've reached out to IndieGamesPlus.com but I had a hard time getting in touch with other media-centric folks with an affinity for the smallest Indie Games.
Thanks so much in advance!
Emiel
Left/Right to move.
X to interact.
Move fast, complete collegaues' requests, and earn money to buy the gift.
This game was made by me and my collegaues: Ilya Aleksandrov and Ilya Koplevsky for a quick 5-day jam - the Black Humor Jam at itch.io
We've worked together for a few years, yet this is our first attempt to work as a gamedev team.
map(level*8,0,0,0,8,15,0) for i=1,8,1 do map(level*8+8-i,0,56+i*8,0,1,15) end |
First I want to say Pico-8 is a lot of fun and I was able to get into it quickly despite barely any knowledge of LUA.
So I got the idea to only draw half a level and mirror it to be symmetrical, however collision detection doesn't seem to work on the right side. I can post more if anyone needs more information, but I've included a GIF showing the issue and the code I used to generate the map.