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Implements flocking as described in the book "AI for game developers" by David M. Bourg and Glenn Seemann (O'Reilly). See also Craig Reynold's explanation: http://www.red3d.com/cwr/boids/

Cart #boids01-0 | 2019-02-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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On using a German keyboard layout use Z to toggle the target on and off.


Neat!



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