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Implements flocking as described in the book "AI for game developers" by David M. Bourg and Glenn Seemann (O'Reilly). See also Craig Reynold's explanation: http://www.red3d.com/cwr/boids/

Cart [#boids01-0#] | Code | 2019-02-08 | License: CC4-BY-NC-SA | Embed
1

P#61657 2019-02-08 15:44 ( Edited 2019-02-08 15:57)

On using a German keyboard layout use Z to toggle the target on and off.

P#61658 2019-02-08 15:48

Neat!

P#61659 2019-02-08 16:31

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