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This is a combined feed of all Lexaloffle user blogs. For Lexaloffle-related news, see @zep's blog.

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Cart [#kisonecat_sl2z-4#] | Code | 2019-04-11 | License: CC4-BY-NC-SA | Embed
1

P#63377 2019-04-10 10:47 ( Edited 2019-04-11 14:12)

Cart [#hexagon-0#] | Code | 2019-04-10 | License: CC4-BY-NC-SA | Embed
2

Inspired by Terry Cavanagh's game Hexagon. Tweet.

Use the left and right arrow keys to move. (Any other button press will unfortunately crash the game, but I didn't have room for error handling.)

P#63376 2019-04-10 09:13 ( Edited 2019-04-10 09:38)

Anyone can climb the mountain!

EX.ULT VIDEOTAINMENT presents a mod of the Pico-8 version of Celeste Classic that replaces Madeline with everybody’s favorite hungry pink blob! Instead of dashing and wall-jumping, you’ll run, flap, float, and inhale your way up the mountain. A spring breeze is blowing flower petals across the slopes. Collect optional Maximum Tomatoes, just for fun. We made minimal edits to Celeste’s level designs to allow for 100% completion.

Controls:

Arrow Keys: Walk, Fly, and Crouch
Z: Jump / Flap
X: Inhale / Exhale

If you’ve played Celeste, you know that part of its story is about overcoming anxiety and realizing that anybody, with enough determination and the right tools, can climb the mountain. (If you haven't played Celeste, go buy it!) The scene with the feather and the breathing exercise is so memorable! Madeline’s journey to work with herself, rather than against herself, has meant a lot to us. The generous Assist Mode shows us there's no wrong way to make it, and that it's cool to play games in whatever way you like.

This mod asks and answers the question: what if a friendly pink balloon with shoes climbed Celeste Mountain?

This is an idea that started as a joke during Episode 46 of You’re Too Show, a podcast where we look for depth and hilarity in kids' media. We’ve been talking about Kirby: Right Back At Ya! and were struck by a scene in which Kirby falls asleep while fighting. Metaknight says that Kirby’s freedom from anxiety is his greatest strength. We were like, “Whoa! That reminds me of the feather scene in Celeste. Wouldn’t it be funny if…?” And then we realized it was actually a cute and thematic idea, and put it together over a few weeks as a side project.

Follow EX.ULT VIDEOTAINMENT on Itch at http://exult.itch.io or on Twitter @EXULTgames to see more cute game things we’re working on!

Mod Credits:

Nick Splendorr: Design & Code - @nosplendorr
Ryan Splendorr: Art & Animation - @resplendorr
Jacob Regus: Musical Arrangements
We gratefully include a modified version of @Trianull’s Pico-8 cover of “Green Greens”: https://www.lexaloffle.com/bbs/?pid=60633

Special thanks to:
Caleb Zane Huett for help with the concept and play testing.
Lucy Ralston and Tony Ransom for feedback and code help.
All our friends in C.A.F.E. for encouragement and feedback.
The Celeste team for making such a great game. Go buy Celeste! https://mattmakesgames.itch.io/celeste
HAL Labs for all the joy they’ve brought into our lives over the years.

P#63363 2019-04-09 20:55

Cart [#pinballvania-2#] | Code | 2019-04-13 | No License | Embed
30

Objective:

Collect all the green pickups to open the exit (double yellow circle) of each stage. Finish all 20 stages fast, brag your best times online on your favorite social network!

Controls:

  • left/right: rotate the stage
  • down: increase the ball's gravity to drop faster
  • also supports mouse/touch controls

Features:

  • 20 stages
  • 4 bosses
  • Many new game pluses (each with reshuffled procedurally generated levels).
  • Lots of circles
  • Different backgrounds per level (based on my own favorite tweetcarts).

I actually started this game more than a year ago but got distracted with other projects and its abstractness made it difficult to come back to. But after a quick poll on twitter, it was chosen by many as the next project I should work on, so here we are. I think it came out fun, what do you think? As always, please post below if you find any problems or suggestions and your best times playing the game.

Cheers!

Updates:

4/13/2019:

  • Added much-requested hint arrow.
  • Buttons X and O can now also be used for fast-drop
P#63353 2019-04-09 06:11 ( Edited 2019-04-13 16:08)

Cart [#picosketch-0#] | Code | 2019-04-09 | License: CC4-BY-NC-SA | Embed
3

I was bored in class today, and had an idea for a quick Etch-A-Sketch simulator.

Up/Down/Left/Right to control, or you can switch to a more "authentic" Etch-A-Sketch experience by switching the controls with the "Change controls" option in the menu. L/R will then move left/right, Z/X will move down/up.

Shake the canvas by using the "Shake" option in the menu.

It's not really meant to be anything special, but I haven't posted in a while.

P#63352 2019-04-09 05:06

ORIC simulation

 
Cart [#oric-1#] | Code | 2019-04-09 | License: CC4-BY-NC-SA | Embed

P#63346 2019-04-08 21:49 ( Edited 2019-04-09 08:28)

Cart [#numakunawa-0#] | Code | 2019-04-08 | No License | Embed
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FPS demo cart as an answer to @MBoffin April 1st Twitter joke.
Stay tuned for technical details.

P#63343 2019-04-08 21:27

Super Cake Cutter

 
Cart [#cakecut-0#] | Code | 2019-04-08 | License: CC4-BY-NC-SA | Embed
4

Super Cake Cutter is a weird game I made, inspired by a weekly struggle suffered by my D&D group. Divide the cake evenly into the required number of slices. Watch out for strawberries, they make a slice more valuable!

Controls:
Arrows/D-Pad: Move current cut point
Button 1/Z: Cut
Button 2/X: Swap current cut point

Music Credit:
Autumn Wind by gruber (cc4-by-nc-sa) from the Pico-8 Tunes Vol. 2

Enjoy!

P#63341 2019-04-08 20:38

Cart [#magic_well-0#] | Code | 2019-04-08 | License: CC4-BY-NC-SA | Embed

This cart shows a bunch of marbles quickly rotating, and you may find it irritating or tiring on your eyes, especially with some of the palettes.

This is just an interesting effect I stumbled over as I tried making something like the Endless Brussels Sprouts cart I've seen a while ago. I found that drawing new marbles "behind" the others and letting them slowly spiral inwards gives the effect of a well slowly extending downwards.

Controls

⬅️/➡️

  • change palette

  • toggle modes (one looks like a well, the other more like a volcano)

🅾️

  • pause/unpause
P#63334 2019-04-08 16:23

Cart [#critical_error-0#] | Code | 2019-04-08 | License: CC4-BY-NC-SA | Embed
1

Ever wanted to fill the screen with annoying error messages? No? Oh ok...

P#63330 2019-04-08 09:50

Cart [#prplmnstr-0#] | Code | 2019-04-08 | No License | Embed
// cartridge id
[22x8]

My first cartridge! I created a sprite and animated it. ;)

P#63327 2019-04-08 09:21 ( Edited 2019-04-08 09:40)

Retail Sales Training - Jumpmaster Learning is a training institute which offers courses like soft skills training, data analytics. with a good placement support.
visit:https://www.jumpmasterlearning.com/

P#63328 2019-04-08 09:17

Cart [#aliensquid-4#] | Code | 2019-04-07 | No License | Embed

P#63322 2019-04-07 22:56 ( Edited 2019-04-07 23:32)

i somehow accidentally turned on an fps counter and thought the manual would say how to turn it back off, but it doesn't seem to. it would be nice if the manual documented this and any other potentially undocumented shortcuts

(i managed to get it to turn off by closing and relaunching pico-8)

P#63320 2019-04-07 20:39

At the beginning of their draw cycle some carts use

cls()
rectfill(0,0,127,127,color)

instead of

cls(color)

Is that for performance reasons? Does it perform better if you call rectfill with your background color? Or is it because the color option for cls was introduced in a later version of pico-8?

P#63303 2019-04-07 13:51 ( Edited 2019-04-07 16:10)

Cart [#kanarigeme-0#] | Code | 2019-04-06 | License: CC4-BY-NC-SA | Embed
2

This is the B side for Ice land. You'll have to know some tricks and how do the advanced movement tricks.
I reccomend playing Ice Land or Ice Land 1.5 before playing Pac land. If there's any issues, plz tell meh.
Play Celeste here: https://www.lexaloffle.com/bbs/?pid=11722#p

P#63289 2019-04-06 14:17 ( Edited 2019-04-12 19:36)

Cart [#ophelie-7#] | Code | 2019-04-08 | License: CC4-BY-NC-SA | Embed

Game made for a school project, it's the adaptation of poem of Arthur Rimbaud called "Ophelie" , Graphism are made by Tyspoo.

Original poem :
I

On the calm black water where the stars are sleeping
White Ophelia floats like a great lily;
Floats very slowly, lying in her long veils...

  • In the far-off woods you can hear them sound the mort.

For more than a thousand years sad Ophelia
Has passed, a white phantom, down the long black river.
For more than a thousand years her sweet madness
Has murmured its ballad to the evening breeze.

The wind kisses her breasts and unfolds in a wreath
Her great veils rising and falling with the waters;
The shivering willows weep on her shoulder,
The rushes lean over her wide, dreaming brow.

The ruffled water-lilies are sighing around her;
At times she rouses, in a slumbering alder,
Some nest from which escapes a small rustle of wings;

  • A mysterious anthem falls from the golden stars.

II

O pale Ophelia! beautiful as snow!
Yes child, you died, carried off by a river!

  • It was the winds descending from the great mountains of Norway
    That spoke to you in low voices of better freedom.

It was a breath of wind, that, twisting your great hair,
Brought strange rumors to your dreaming mind;
It was your heart listening to the song of Nature
In the groans of the tree and the sighs of the nights;

It was the voice of mad seas, the great roar,
That shattered your child's heart, too human and too soft;
It was a handsome pale knight, a poor madman
Who one April morning sate mute at your knees!

Heaven! Love! Freedom! What a dream, oh poor crazed Girl!
You melted to him as snow does to a fire;
Your great visions strangled your words

  • And fearful Infinity terrified your blue eye!

III

  • And the poet says that by starlight
    You come seeking, in the night, the flowers that you picked
    And that he has seen on the water, lying in her long veils
    White Ophelia floating, like a great lily.

Arthur Rimbaud


Jeu fait dans le cadre d'un projet scolaire , c'est l'adaptation de la poésie d'Arthur Rimbaud , "Ophelie" , les graphismes ont été fait par Tyspoo.

La poésie en question :

I

Sur l'onde calme et noire où dorment les étoiles
La blanche Ophélia flotte comme un grand lys,
Flotte très lentement, couchée en ses longs voiles...

  • On entend dans les bois lointains des hallalis.

Voici plus de mille ans que la triste Ophélie
Passe, fantôme blanc, sur le long fleuve noir
Voici plus de mille ans que sa douce folie
Murmure sa romance à la brise du soir

Le vent baise ses seins et déploie en corolle
Ses grands voiles bercés mollement par les eaux ;
Les saules frissonnants pleurent sur son épaule,
Sur son grand front rêveur s'inclinent les roseaux.

Les nénuphars froissés soupirent autour d'elle ;
Elle éveille parfois, dans un aune qui dort,
Quelque nid, d'où s'échappe un petit frisson d'aile :

  • Un chant mystérieux tombe des astres d'or

II

O pâle Ophélia ! belle comme la neige !
Oui tu mourus, enfant, par un fleuve emporté !
C'est que les vents tombant des grand monts de Norwège
T'avaient parlé tout bas de l'âpre liberté ;

C'est qu'un souffle, tordant ta grande chevelure,
À ton esprit rêveur portait d'étranges bruits,
Que ton coeur écoutait le chant de la Nature
Dans les plaintes de l'arbre et les soupirs des nuits ;

C'est que la voix des mers folles, immense râle,
Brisait ton sein d'enfant, trop humain et trop doux ;
C'est qu'un matin d'avril, un beau cavalier pâle,
Un pauvre fou, s'assit muet à tes genoux !

Ciel ! Amour ! Liberté ! Quel rêve, ô pauvre Folle !
Tu te fondais à lui comme une neige au feu :
Tes grandes visions étranglaient ta parole

  • Et l'Infini terrible éffara ton oeil bleu !

III

  • Et le Poète dit qu'aux rayons des étoiles
    Tu viens chercher, la nuit, les fleurs que tu cueillis ;
    Et qu'il a vu sur l'eau, couchée en ses longs voiles,
    La blanche Ophélia flotter, comme un grand lys.

Arthur Rimbaud

P#63285 2019-04-06 12:09 ( Edited 2019-04-08 19:46)

Hello all,

I just purchased my PICO-8, and I knew it would be amazing, but I am more than amazed; I am BLOWN AWAY! PICO-8 has already exceeded my expectations in the few hours I've spent learning and fiddling with it.

I look forward to being a part of the PICO-8 community!

Cheers.

P#63271 2019-04-05 23:00

Cart [#pearpicker-0#] | Code | 2019-04-05 | No License | Embed
5

Arrow keys move Raymond's head, and [Z] shoots brainwaves.

Avoid fruitbats and thorns!

Your meal is complete when the food meter is full.


You are Raymond, the shortest member of a herd of Pearpickers. Unfortunately, you were born a runt and could never reach the pears. But one day, a scientist came to the plains to study your herd and took pity on you. He outfitted you with a robotic neck extension that allowed you to reach the highest, most prized pears!

Today is a day like any other. You have wandered into the woods to fill your belly before your afternoon nap. As always, you are careful to avoid the pesky fruitbats and poky thorns that make every meal an adventure...

P#63270 2019-04-05 22:58

While I continue my hiatus from working on silly-detailed platforming, I thought I'd workshop camera scrolling. I enjoy adventurey things, and using the camera to "hide" areas and enhance transitions has always felt good to me.

I could just use map flags and get per-tile camera control, though that might be more detailed map work than I want to do. (every boundary might need two lines of camera tiles: [main area]<->[reset]<->[show]<->[secret area] )

A little less involved would be minimap-scale flagging, which could be stored as an array, or just as pixels in an unused area of the sprite/map memory. (pixel per "screen", flagged for camera "edges" "corners" and "secrets") Tracking it this way might also be handy for music switching, atmospheric effect triggers, etc.

Now that I compare the two above techniques, per-tile flags might be nice to avoid getting stuck with screen resolution for secret area boundaries. Plus with a minimap scale, you're essentially adding a second fuzzy layer of tile-detection on top of any map tile checking already happening for collision and such.

Any thoughts or handy shortcuts that haven't occurred to me?

P#63266 2019-04-05 18:58 ( Edited 2019-04-05 18:59)
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