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Cart #spread-0 | 2025-03-28 | Code ▽ | Embed ▽ | No License


rochas313

1 comment


Cart #void_requiem-0 | 2025-03-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

Void Requiem

A bullet hell roguelike with upgrades.

You pilot a small orange spaceship through endless space filled with enemies and danger. Absorb enemy bullets to charge up your weapons. But, if you let your energy gauge overflow, you're the one taking the damage.

Defeat enemies to gain XP, level up, and choose from a set of upgrades to customize your run.

Features

  • Absorb to fire mechanic - Turn enemy bullets into your own
  • 8 upgrades - Try different builds

[ Continue Reading.. ]

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3 comments


Cart #dashclicker-0 | 2025-03-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Controls

Use the D-Pad or arrow keys to move your character around the map. Press X to buy items from the shop, read through pages of guides, and hold O to use the buyable Magnet item.

Basics

To start the game, you'll move into a yellow square. Inside, there will be a click--which you want to collect--and an enemy, which ALSO tries to collect the click. You can buy items in the shop for clicks, to aid you in gaining EVEN MORE CLICKS! The goal of the game is to buy the trophy before the enemy does. Don't let the enemy deceive you, though. They appear slow at the beginning, but as the enemy gains more clicks, they become more and more challenging!

Map

As you adventure, you'll find:

[ Continue Reading.. ]

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4 comments


The classic eyes program that watches your mouse as it moves across the screen, but now as a Picotron widget!

Cart #eyes-1 | 2025-03-27 | Embed ▽ | License: CC4-BY-NC-SA
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1 comment


Cart #color_experiments-0 | 2025-03-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5


Alright, I often find myself wanting to arrange colors next to one another to build gradients of different types: gradient by value, gradients that share a hue, etc.

I had previously been trying to do this by cutting up screenshots in gimp but.. man is that labor intensive.

So, I got the idea to turn on the undocumented 5bpp mode so that all 32 available colors can be toyed with on the screen at the same time (at half horizontal resolution, which works fine for this tool) and make a simple tool that both displays the colors and labels their color indexes (I prefer the -16 through 15 numbering so that's what this tool uses) and makes it easy for me to rearrange the colors vertically in any fashion that I want.

[ Continue Reading.. ]

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1 comment


Introducing the PICO-8 version of the full release of Celeste!

Celeste Full Release Edition

Cart #celeste_full-1 | 2025-03-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7


I might later add different music but I'm not very good at the PICO-8 music tracker.

All credit for ideas and stuff goes to Matt Thorson and Noel Berry (As mentioned on the title screen.) Have fun and I am open to suggestions!

Also contains Theo so definitely try.

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5 comments


Braid game

Solve all braids to win. Could you beat my record 2700?

Version 1.0

Cart #braid_game-0 | 2025-03-26 | Code ▽ | Embed ▽ | No License
2

Version 2.0

Added options to turn on/off the mechanics in the game, which makes the game more flexible. Also, I made the difficulty curve flatter.
The score of this version can't be compared to version 1.0.

Known issue: since Pico-8 only supports 16-bit int, you cannot hit a score higher than 32767; it will become negative after that.

Cart #braid_game-3 | 2025-04-06 | Code ▽ | Embed ▽ | No License
2

[ Continue Reading.. ]

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0 comments


A single-screen puzzle-platformer.

Collect hats with various powers and defeat all the on-screen enemies to progress!

You can't be hurt in this game - so just relax, explode those baddies, and try to get all the collectables on each screen.

Cart #super_hat_girl-1 | 2025-03-27 | Code ▽ | Embed ▽ | No License
31

Credits

Code, graphics and music by myself.
Some SFX taken from Gruber's SFX pack.

Controls

  • < > to move
  • O (keyboard: z) to jump
  • X (keyboard: x) to use hat power

The music can be turned off via the select menu.

Version history

  • 1.0 - Initial release.
  • 1.1 - Add 'exit level' to the in-game menu. Fix issue where levels had no baddies after finishing the game.
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16 comments




Cart #sahikeniki-2 | 2025-03-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


super mario bros but, with stick man
Cart #sahikeniki-0 | 2025-03-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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2 comments


Cart #rerohiniko-0 | 2025-03-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

this is pacman with the green stick figure from alan becker, dont let the poor stickman touch a ghost or he´´ll turn into one, the last life is the real stickfigure, while the others are clones

0 comments


I came up with a (possibly) new idea. To make a Pico-8 cart filled with some art (rhyme intended).
I'm new to making Pico-8 carts and to pixel art so it might not be that great, but still, I made it. So I might as well share it.

Cart #super_mario_art_cart-0 | 2025-03-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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0 comments


How would I go about doing something like

finisher=4 --or finisher="4"
attack..finisher()

and having the second line trigger a function called attack4 as though "attack4()" were written there?

I'm currently doing it like
IF FINISHER==4 THEN ATTACK4() END
but I'm pretty sure there's a much better way to do it if I only knew the formatting: what is it?
I wonder if I just didn't test guesses enough.

I think this belongs in "Workshop" but I personally don't think most people here really adhere to that...

14 comments


Cart #nijigefayu-1 | 2025-03-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


Includes QoL features like:
-the first move cannot lead to a game over.
-the ability to reveal all tile cells around the selected one using double LMB or LMB+RMB
-the ability to change the number of mines before the start of the game
1.1 update:
-added button controls

3
0 comments


Cart #carspline-0 | 2025-03-25 | Embed ▽ | No License

I've been trying this over the years on various platforms (ah, Quartz Composer, RIP), this is the latest attempt.

I got bored of trying to draw tracks with tiles, so added a live-editable spline-based track.

Not sure what to do with it now I've done the fun bit, so I'll leave it here for a while.

Possible future features:
lots of optimisation!
improved quad filling, ideally with textures for track edge
fine tune car navigation
maybe change to "through points" rather than vertices for the track alignment

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0 comments


Hi. I'm new to PICO-8 and programming in general.

I followed the guide for Squasy in the first issue of the fanzine. After that, I decided that I wanted to try and add a few stuff. I managed to limit the paddle to the inside of the screen and was able to add a menu screen (with some tutorial help). My problem is that for some reason, the game over screen doesn't work. Not sure what I'm doing wrong.

My idea is to display the game over screen if lives==0.

Here is the code to see if lives==0:
function losedeadball()
if bally>128-ballsize then
if lives>0 then
sfx(3)
bally=64
ballx=64
lives-=1
else
ballydir=0
ballxdir=0
bally=64
ballx=64
sfx(4)
over_init()
end
end
end

The idea is that the over_init() sets the game state=3 and the displays the game over screen. Here is the game over screen code:
--initiliaze game over screen--
function over_init()
state=3

[ Continue Reading.. ]

3 comments


Cart #zefihezedi-0 | 2025-03-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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4 comments


Cart #procedural_map_demo-0 | 2025-03-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


I had an idea to use a fast counter-based pseudo-random number generator (CBRNG) to try to procedurally generate information for an unnecessarily large game world that then does not have to be held in memory (or at least the default state does not, if one were to allow modifications those would still need to be stored in RAM)

I thought to do this largely because the PICO-8 platform is quite rich in available compute resource and limited in RAM.

So in this demo, you control a reticle and moving glides you and the screen in lockstep around the large world.

Holding down a direction key will accelerate you linearly.. if you build up speed for N seconds it ought to take another N seconds after you let go before all that speed bleeds off again.

[ Continue Reading.. ]

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6 comments


Hello everybody,

I am new to Pico8, but I realized that it’s an incredible world that I didn’t expected! Just wanted to say hi and to congratulate with the community for the high-end work with the cartridges, and of course with Zep for this Incredible project!

Hopefully, I will do something interesting with Pico8.

Keep up the good work!

2
0 comments


Cart #costplus-0 | 2025-03-24 | Code ▽ | Embed ▽ | No License
13

Story

In this game you are a pricing manager equipped with an Excel sheet and dice. Your goal is to increase your companies profit by rolling the best markup for each item. Can you survive the harsh corporate landscape by balancing Cost-Plus pricing strategy and chance?

Controls

  • Press X to roll a dice and increase the markup.
  • Press Arrow down to save the current price and proceed to the next item.

Rules

Your goal is to continuously increase your companies total profit.

  • Roll the dice to determine the markup for the current item. The markup is calculated as follows:
    • Roll a 1: Increase markup by 0.1
    • Roll a 2: Increase markup by 0.2

[ Continue Reading.. ]

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5 comments




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