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Cart #protoeste-0 | 2025-03-20 | Code ▽ | Embed ▽ | No License
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A remake of the last 3 levels of Celeste from an earlier version.

How did I do it?
1 day before Celeste was released, Noel Berry made a post on his Pico-8 account. It was a bug report for some random bug in the map editior. Anyways, in this, there was a gif showcasing the bug. However, in Pico-8, the bottom half of the map is stored in Sprite Data for some reason. Noel showed Tab-3 of the sprites, which holds 3 levels. These are all early versions of final levels. Anyways, I recreated this pixel-for-pixel, and got this!

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Hey there everyone!
I've been testing the binary exporters today and, first of all, love having this feature, but I have a few questions on how to "polish" the user experience on those exported games.

First, I struggled with not having an exit option on the menu, but figured adding a button with send_message(2, {event="shutdown"}) does de trick.

Now there's a few other things I'd like to know:

  • Is there an in-system function to toggle fullscreen/windowed mode other than using the alt+enter shortcut?
  • Is there a way to disable the alt+left, alt+right shortcuts, or the topbar in general? I'd like for the player to stay in the game workspace and not access the Picotron system on the exported binary.
  • Saving/loading data with store / fetch doesn't seem to be working, at least on windows. Is there a way to enable this, or maybe another way to persist data?

Thanks in advance
[8x8]

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Cart #pavilion_polestation_1-0 | 2025-03-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi everyone,

Pole Station is a short, linear, 2bit color platformer with secrets!

Goal

Navigate through the levels and find the exit to the next stage. The first five stages each contain three secret pineapples (15 secrets in total). Collecting minerals protects you from one hit (except for freezing water). If you are protected by minerals, your boots will turn white. If you collect more than 25 minerals, you will receive a 1-up.

Controls

  • Walk with the left and right arrow keys / D-pad
  • Use Up or Down to climb ladders
  • Press Z to jump
  • Press X to use the current item or break crates

[ Continue Reading.. ]

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Cart #banditaccountancy-0 | 2025-03-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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very silly game. d-pad only. try to stay in the floooowww

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Cart #paintingsftwre-1 | 2025-03-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Description

Use the arrows to move, and the z, x, c, and v buttons to paint (X and O buttons on mobile). If you get bored painting with the regular tool, try using a different tool! and see what changing the color does to the paint!

Made for the 2025 Scrapyard Busan Hackathon

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Cart #xstarswall-0 | 2025-03-15 | Embed ▽ | License: CC4-BY-NC-SA

place in /appdata/system/wallpapers/

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the screen address remapping when using weird values crashes my pico8 often and when it doesn't as shown in the gif is kinda weird. overriding the ide and splore I think I understand but then the framerate for games played like bubblegum spin here is less than normal and I'm not sure why that'd be?

But the main thing is the crashes. (on mac 0.2.6b)
I wasn't sure if you were already aware or not about the address remapping stuff being odd still @zep and I don't know if there's problems with the other addresses or not.

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Cart #rotd-4 | 2025-03-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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(260 chars)

_set_fps(60)
poke(0x5f2c,5)
f={0,1,1,2,1,5,6,2,4,9,3,1,1,8}
k=atan2
h=circfill
::_::
u=rnd(64)
v=rnd(128)
x=(u-32)/20
y=(v-50)/40
d=x*x+y*y
z=sqrt(1-d)
b=k(x,z)
a=k(y,z)+t()/2
c=(a)%7+8
if(d>1)c=0
if(b>0.7 and b < 0.8)c=f[flr(c)]
h(63,78,3,1)
h(u,v,1,c)
goto _

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Playing around with particles and one thing led to another...

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(198 chars)

_set_fps(60)
::_::
  u=rnd(128)
  v=rnd(128)
  x=(u-64)/40
  y=(v-64)/50
  d=x*x+y*y
  z=sqrt(1-d)
  a=atan2(y,z)+t()/6
  b=atan2(x,z)+t()/6
  c=((a*b*a))%7+8
  if(d>1)c=0
  circfill(u,v,1,c)
goto _
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click the cookle
use Z to buy
use up/down to browse shop
this took me like an hour

Cart #cookieclicked-14 | 2025-04-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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finished my pico-8 cookie clicker "remake"
similar to the nintendo wii version but NOT a console window

patch notes

v1.1.0 (rev 1)

added sweden
replaced clicking power with clicker(s)
changed the UI a bit

v1.1.1 (rev 2)

x to click for convenience

v1.1.2 (rev 3)

clicker count updates

v1.2.0 (rev 5?)

added background

1.2.1 (rev 6)

loop music

1.3.0 (rev 7)

added title screen
you can now know how to shop without reading my post

1.3.1 (rev 8)

overflows!

1.4.0 (rev 9)

added farms!
made costs more accurate:
changed cost calculations
changed cursor cost to 15

1.4.2 (rev 10)

changed name from "sh**ty cookie clicker" to "cookie clicker pico"

1.4.3 (rev 11)

changed label

1.4.4 (rev 12)

the silence haunts me
removed the silence

1.5.0 (rev 13)

added mines

1.5.1 (rev 14)

fixed overflow crashes
overflow stops clicking cookie
overflow stops buying stuff

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Cart #space_mercenary-0 | 2025-03-14 | Code ▽ | Embed ▽ | No License
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Hey y'all, this is my first PICO-8 game. Here are the controls + some tips:

A to use weapon
Hold B + Direction to switch weapons, press B to switch to gun.
Hold sword attack to charge laser.
Sword can deflect enemy projectiles.
Shield projectile will delete other projectiles.
Boost weapon will speed you up and insta-kill normal enemies.
Missiles insta-kill normal enemies and do AOE damage.
Enemies will drop missile and health pickups.
Occasionally boss enemies will spawn with 30 health.
Higher rank + chain gives you higher score per kill.
Higher rank spawns enemies faster.
Game is not finished yet, but close to being done.

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Welcome,this is a beta version of my very own Celeste mod, GeKeste. It has a few levels so far, and a new mechanic! This mechanic changes the entire gameplay of Celeste, and now you MUST collect all berries, if you don't, then you can't progress through the stage. Now there is a working story for this game, however I will not share it until this game is finished, until the next version releases, see ya!

Oh yeah and of course, credits go to Matt Thorson and Noel Berry. Enjoy!

Cart #gekestebeta-1 | 2025-03-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #ccpico-0 | 2025-03-14 | Code ▽ | Embed ▽ | No License


Cart #ccpico-1 | 2025-03-14 | Code ▽ | Embed ▽ | No License


i made cookie clicker except its exactly as the name entails

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Cart #berrytony-1 | 2025-03-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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my first pico 8 game

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Cart #poptire-1 | 2025-03-14 | Code ▽ | Embed ▽ | No License
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So I've been working on this off and on for a couple of years now, and I just kind of got tired of sitting on it. There's definitely some improvements (mostly cosmetic) that could be made, but it's in a playable state at least now!

Homestar Runner universe copyright Matt and Mike Chapman

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Hi! Does anyone have any nice tips on how to do wavetable modulation? I tried some stuff but I think I lack some basic knowledge and skills to get started.

edit: to be clear I'm talking about LFOs, filtersweeps, phase-shifting, etc

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This isn't 100% complete but I made this tileset as a little detour to the project I'm currently procrastinating on. I encourage anybody and everybody to expand on the ideas presented here. I just made this post quickly because I wanted to post this somewhere so it's not just sitting on my hard drive until the end of time. I don't really intend on finishing it but here's what I did do:

All playing cards + variants
All planet cards
All tarot cards
All spectral cards
Card pack base
6 joker elements (~20 or more of Balatro's standard-looking Jokers can probably be made with them)
Interaction icons

NOT done...
Most non-standard jokers
Vouchers
Tags
???

Here's some mockups...

And here's the sheet:

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