Hey there everyone!
I've been testing the binary exporters today and, first of all, love having this feature, but I have a few questions on how to "polish" the user experience on those exported games.
First, I struggled with not having an exit option on the menu, but figured adding a button with send_message(2, {event="shutdown"})
does de trick.
Now there's a few other things I'd like to know:
- Is there an in-system function to toggle fullscreen/windowed mode other than using the alt+enter shortcut?
- Is there a way to disable the alt+left, alt+right shortcuts, or the topbar in general? I'd like for the player to stay in the game workspace and not access the Picotron system on the exported binary.
- Saving/loading data with store / fetch doesn't seem to be working, at least on windows. Is there a way to enable this, or maybe another way to persist data?
Thanks in advance
![]() |
[8x8] |

1


Quick update!
- Store works in binary exports if I save data to the appdata folder!
- Fullscreen/windowed can be toggled by changing the "fullscreen" value in
appdata/system/settings.pod
Now all I need is a way to disable changing workspaces <3
[Please log in to post a comment]