Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Description

WIP on a mini golf game, pretty bare bones at the moment with only one hole.
Next step is to create an editor so I can make life easier creating more!

Cart #minigolf-0 | 2025-03-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Controls

Use O to switch modes (between looking and playing)

Looking

Arrow keys - look around
O - switch to playing

Playing

Left/right - aim
X - start/stop power bar
O - switch to looking

1
2 comments


Cart #gamibuhuja-0 | 2025-03-10 | Code ▽ | Embed ▽ | No License

2 comments


Cart #callofthecleric-0 | 2025-03-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6


My entry for the 7-Day Roguelike Challenge 2025, a short, simple traditional roguelike. As the cleric, explore the dungeon, collect holy orbs, find weapons, and fight demons.

You have 3 divine powers you can use at any time (if you have the piety):

  • Enchant: Improve your weapon by 1 level.
  • Heal: Fully restore your HP.
  • Rage: Gain double damage for a short time.

Heal and Rage become more expensive after each use.

Weapons have a maximum enchantment level, at which they can't be enchanted any more, but do double damage.

Good luck!

6
2 comments


Cart #bounceball-1 | 2025-03-09 | Code ▽ | Embed ▽ | No License

1
0 comments


Cart #microdigdeep_v1_2-0 | 2025-03-10 | Code ▽ | Embed ▽ | No License
11

Micro Dig Deep is a retro demake of Miner: Dig Deep, an old favorite Xbox Live Arcade indie game.

You are in search of the worlds largest diamond. In this procedurally generated mine, there's ore to discover and sell for upgrades, but don't get stuck and be sure to watch out for falling boulders in the dark! If you do get stuck, there is a "Retreat!" option in the Pico8 menu to get you back to the top.

Upgrades

  • [8x8]
    Torches increase your lamp light.

[ Continue Reading.. ]

11
8 comments


Hey, hope this is the right spot to post!
I'm working on a turn based 2-player game where the state of the board is saved into a huge array.

The End Turn function creates a temp array, adds all the elements of the board array into it in reverse (so all the p1 assets reverse with p2) and then wipes the original board adds the temp array back in.

This temp array sticks around, so the undo function would just do this last part again: wipe the board and make it into the temp array which hasn't been altered since the last turn change.

My problem is that the temp array keeps pace with the board! Undoing essentially does nothing... anyone ever have a similar problem? anyone make a game with a similar mechanic I could peek at the code for?

Thanks!

2 comments


Cart #swapshotv1_2-0 | 2025-03-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
13

My first Pico-8 project! Heavily inspired by the game Switch 'N' Shoot by Matt Glanville

This is my first finished project after watching the Pico-8 dev tutorial videos by SpaceCat on Youtube

CHANGELOG:

v1.2 Fixed issue where score would overflow after 32767 points

v1.1 Fixed start menu and Game Over music not looping

13
5 comments


Cart #explosim-0 | 2025-03-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

1
1 comment


Hello

So I've been working on this cart for a week or so and I think I am finally at the point where I can release it into the wild. Might still be a few bugs, but mostly OK. Let me know what you all think!

Cart #yemimoperu-0 | 2025-03-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

8
4 comments


Cart #starfalldemo-0 | 2025-03-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

Gameplay and Sprites made by me.

Controls:

arrowkeys to move
holding x or c enables moving forwards and disables moving backwards

black stars kill you and asteroids have hitboxes

Particle Graphics remixed from SaKo's Shooting Star
Music by muse_energy

12
5 comments


Cart #templeofankh-0 | 2025-03-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

Temple of Ankh

Temple of Ankh is a Rubik’s Cube-inspired game featuring an Ancient Egyptian aesthetic. It consists of a 4x4 grid with 16 unique hieroglyphs. The goal is to rearrange the grid to match the final pattern.

P.S: It’s a challenging game, so have fun and good luck! Don’t forget to share your time and move count.

How to Play

Mouse controls are enabled. Left-click to interact with buttons.

Credits

Design/Art/Music/Code: ArenaLlanura

10
3 comments


Cart #yezirobuza-0 | 2025-03-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

2
3 comments


Cart #snek455-0 | 2025-03-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


i sorta just wanted to make a small snake game

code for anyone interested (it could probably be smaller)

cls()poke(24364,3)t,e,l,x,y,d,m,p,r,b=20,btn,2,31,31,0,{{-1,0},{1,0},{0,-1},{0,1}},pset,rnd,{0,1,0,2,0,0,0,3}p(r(64),r(64),15)while 1do	f=flr(d/2)*2a=e()&15t-=1p(r(64),r(64),5)if(a>0 and not(e(f)or e(f+1)))d=b[a]t=0
if(t<1)t=3for k=0,63do for v=0,63do z=pget(v,k) if z%15~=0then p(v,k,z-1)end end end x+=m[d+1][1]y+=m[d+1][2]x%=64y%=64z=pget(x,y)if z%15~=0then stop(":(",8)elseif z==15then l+=1p(r(64),r(64),15)end p(x,y,l)
if(l>14)stop("gg",10)
flip()end

1
3 comments


Cart #woodblock_and_goose-2 | 2025-03-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

Plot

Woodblock and Goose were the best of friends... Goose would eat the termites that attacked Woodblock, and Woodblock would shield Goose from predators. Until Goose was stolen away, taken by the wily fox Geratroppleton. Now Woodblock must face dangers and perils to save Goose, and to once and for all put an end to Geratroppleton.

Characters

  • Woodblock

A solid, dependable block of... wood. Very kind, but afraid of fire.

  • Goose

A gentle, very sleek, fancy bird. He loves to eat termites, so his friendship with Woodblock hits multiple ways.

  • Termblok

A corrupted form of wood, lonely, but always angry. This is the first boss of the game.

[ Continue Reading.. ]

7
4 comments


Cart #catch_tsphinx-2 | 2025-03-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


A Game About Catching Balls

(This is a work in progress.)

To-do:
• Multiple lanes
• HUD Improvement / Functionality
• Streak mechanic
• Increasing difficulty (Speed / patterns)
• High Scores

1
1 comment


This is a kind of tribute to one of my favorite games for their 45th anniversary. There's still work to do, but it's playable.


10
5 comments


Cart #picodino2-0 | 2025-03-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8


My first remix, PICO DINO easy! In the menu there is a toggle that lets you be invincible.

8
3 comments


Cart #alien_vs_f16-0 | 2025-03-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Aliens vs F16

You are an f16 pilot with an experimental drive that can work in space. On your very first test flight you encountered aliens! Defeat them and save humanity!

This is my first game. Learning to create games using pico8.
Thanks u/Ancient-Ad-8635 on Reddit for gifting this to me

[8x8]

4
2 comments


Cart #bc_cloud_parallax-0 | 2025-03-04 | Code ▽ | Embed ▽ | No License
4

tline-GFX for practice and understanding.

https://www.lexaloffle.com/bbs/?tid=147597
I will share the code used in this post to implement it step by step.
Coding the ideal effect all at once can be complicated and difficult to implement.
Isolating all the elements and solving them one by one will bring you closer to your goal.

Step1

Draw one line from top to bottom with tline().

bottom=127

for i=0,bottom do
	tline(0,i,127,i,0,i/8)
end

Step2

Shift the reference y coordinate so that it scrolls from bottom to top.

[ Continue Reading.. ]

4
0 comments


x=trash
z=mouse
trying to emulate mark's computer.

Cart #innie_machine-1 | 2025-03-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

2
1 comment




Top    Load More Posts ->