Description
WIP on a mini golf game, pretty bare bones at the moment with only one hole.
Next step is to create an editor so I can make life easier creating more!
Controls
Use O to switch modes (between looking and playing)
Looking
Arrow keys - look around
O - switch to playing
Playing
Left/right - aim
X - start/stop power bar
O - switch to looking


My entry for the 7-Day Roguelike Challenge 2025, a short, simple traditional roguelike. As the cleric, explore the dungeon, collect holy orbs, find weapons, and fight demons.
You have 3 divine powers you can use at any time (if you have the piety):
- Enchant: Improve your weapon by 1 level.
- Heal: Fully restore your HP.
- Rage: Gain double damage for a short time.
Heal and Rage become more expensive after each use.
Weapons have a maximum enchantment level, at which they can't be enchanted any more, but do double damage.
Good luck!


Micro Dig Deep is a retro demake of Miner: Dig Deep, an old favorite Xbox Live Arcade indie game.

You are in search of the worlds largest diamond. In this procedurally generated mine, there's ore to discover and sell for upgrades, but don't get stuck and be sure to watch out for falling boulders in the dark! If you do get stuck, there is a "Retreat!" option in the Pico8 menu to get you back to the top.
Upgrades
-
Torches increase your lamp light.[8x8]







Hey, hope this is the right spot to post!
I'm working on a turn based 2-player game where the state of the board is saved into a huge array.
The End Turn function creates a temp array, adds all the elements of the board array into it in reverse (so all the p1 assets reverse with p2) and then wipes the original board adds the temp array back in.
This temp array sticks around, so the undo function would just do this last part again: wipe the board and make it into the temp array which hasn't been altered since the last turn change.
My problem is that the temp array keeps pace with the board! Undoing essentially does nothing... anyone ever have a similar problem? anyone make a game with a similar mechanic I could peek at the code for?
Thanks!


My first Pico-8 project! Heavily inspired by the game Switch 'N' Shoot by Matt Glanville
This is my first finished project after watching the Pico-8 dev tutorial videos by SpaceCat on Youtube
CHANGELOG:
v1.2 Fixed issue where score would overflow after 32767 points
v1.1 Fixed start menu and Game Over music not looping







Gameplay and Sprites made by me.
Controls:
arrowkeys to move
holding x or c enables moving forwards and disables moving backwards
black stars kill you and asteroids have hitboxes
Particle Graphics remixed from SaKo's Shooting Star
Music by muse_energy





Temple of Ankh
Temple of Ankh is a Rubik’s Cube-inspired game featuring an Ancient Egyptian aesthetic. It consists of a 4x4 grid with 16 unique hieroglyphs. The goal is to rearrange the grid to match the final pattern.
P.S: It’s a challenging game, so have fun and good luck! Don’t forget to share your time and move count.
How to Play
Mouse controls are enabled. Left-click to interact with buttons.
Credits
Design/Art/Music/Code: ArenaLlanura



Plot
Woodblock and Goose were the best of friends... Goose would eat the termites that attacked Woodblock, and Woodblock would shield Goose from predators. Until Goose was stolen away, taken by the wily fox Geratroppleton. Now Woodblock must face dangers and perils to save Goose, and to once and for all put an end to Geratroppleton.
Characters
- Woodblock

A solid, dependable block of... wood. Very kind, but afraid of fire.
- Goose

A gentle, very sleek, fancy bird. He loves to eat termites, so his friendship with Woodblock hits multiple ways.




Aliens vs F16
You are an f16 pilot with an experimental drive that can work in space. On your very first test flight you encountered aliens! Defeat them and save humanity!

This is my first game. Learning to create games using pico8.
Thanks u/Ancient-Ad-8635 on Reddit for gifting this to me
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[8x8] |


tline-GFX for practice and understanding.
https://www.lexaloffle.com/bbs/?tid=147597
I will share the code used in this post to implement it step by step.
Coding the ideal effect all at once can be complicated and difficult to implement.
Isolating all the elements and solving them one by one will bring you closer to your goal.
Step1
Draw one line from top to bottom with tline().

Step2
Shift the reference y coordinate so that it scrolls from bottom to top.
