


I get that it's more a coding exercise than a proper game, but the snake growing speed is way too small compared to the 64 x 64 grid size. You are almost guaranteed to bump into a random hard to see blinking pixel before your snake length becomes an issue. Oh, and even if you see the dot appearing in front of you and try an emergency u-turn, the fact that you pressed both directions (sideways and back) on the same frame is considered an invalid move and the snake keeps going forward.
So, OK visuals, small code, but not fun to play even for a player like me who likes snake games in general.
EDIT:
gave it another go, and got the GG ending by dumb luck... Still not great to play, but at least it's short.



@RealShadowCaster honestly it is very scuffed due to me trying to make it small and the random pixels were added only cuz the game was too easy and i didnt know how would i go about making the screen smaller
anyways heres another sorta snake game in 395 chars (ngl making these is kinda fun)



That one is actually playable. Too bad the snake stops growing.
[Please log in to post a comment]