Hey, hope this is the right spot to post!
I'm working on a turn based 2-player game where the state of the board is saved into a huge array.
The End Turn function creates a temp array, adds all the elements of the board array into it in reverse (so all the p1 assets reverse with p2) and then wipes the original board adds the temp array back in.
This temp array sticks around, so the undo function would just do this last part again: wipe the board and make it into the temp array which hasn't been altered since the last turn change.
My problem is that the temp array keeps pace with the board! Undoing essentially does nothing... anyone ever have a similar problem? anyone make a game with a similar mechanic I could peek at the code for?
Thanks!


My first Pico-8 project! Heavily inspired by the game Switch 'N' Shoot by Matt Glanville
This is my first finished project after watching the Pico-8 dev tutorial videos by SpaceCat on Youtube
CHANGELOG:
v1.2 Fixed issue where score would overflow after 32767 points
v1.1 Fixed start menu and Game Over music not looping







Gameplay and Sprites made by me.
Controls:
arrowkeys to move
holding x or c enables moving forwards and disables moving backwards
black stars kill you and asteroids have hitboxes
Particle Graphics remixed from SaKo's Shooting Star
Music by muse_energy





Temple of Ankh
Temple of Ankh is a Rubik’s Cube-inspired game featuring an Ancient Egyptian aesthetic. It consists of a 4x4 grid with 16 unique hieroglyphs. The goal is to rearrange the grid to match the final pattern.
P.S: It’s a challenging game, so have fun and good luck! Don’t forget to share your time and move count.
How to Play
Mouse controls are enabled. Left-click to interact with buttons.
Credits
Design/Art/Music/Code: ArenaLlanura



Plot
Woodblock and Goose were the best of friends... Goose would eat the termites that attacked Woodblock, and Woodblock would shield Goose from predators. Until Goose was stolen away, taken by the wily fox Geratroppleton. Now Woodblock must face dangers and perils to save Goose, and to once and for all put an end to Geratroppleton.
Characters
- Woodblock

A solid, dependable block of... wood. Very kind, but afraid of fire.
- Goose

A gentle, very sleek, fancy bird. He loves to eat termites, so his friendship with Woodblock hits multiple ways.




Aliens vs F16
You are an f16 pilot with an experimental drive that can work in space. On your very first test flight you encountered aliens! Defeat them and save humanity!

This is my first game. Learning to create games using pico8.
Thanks u/Ancient-Ad-8635 on Reddit for gifting this to me
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[8x8] |


tline-GFX for practice and understanding.
https://www.lexaloffle.com/bbs/?tid=147597
I will share the code used in this post to implement it step by step.
Coding the ideal effect all at once can be complicated and difficult to implement.
Isolating all the elements and solving them one by one will bring you closer to your goal.
Step1
Draw one line from top to bottom with tline().

Step2
Shift the reference y coordinate so that it scrolls from bottom to top.

I made this to test out the card game engine I'm building. I'm hoping to use this engine to make other card games as well so any feedback would be amazing! It supports both keyboard/mouse and controllers.
Controls:
Move cursor - Mouse/Arrow Keys
Pick up/draw cards - Left-click/X
Move card to ace pile - Drag & drop/Double-click/double-tap X
Undo - Z
A few notes about gameplay:
-
You draw 3 cards from the stock each time
-
You can't draw from ace piles
- Auto-move is on by default but can be turned off in the settings. It only moves cards to the ace piles from the tableau (not the waste pile) when all cards below it are already in the ace piles. For instance, it will move a 4 of hearts to the ace pile automatically only if both the 3 of clubs and 3 of spades are already there as well. It doesn't help you win but it does remove some of the tedium.



Grind The Floor!
Me and my team have been making a rhythm game for the Nokia 3310 jam in Pico-8! This is also my first Pico-8 released game. You can check out this version of the game on itch too.
You are the DJ of an after party at a video game event in Spain
Your mission: make people dance until 5 in the morning
Make the party unforgettable!
Since the original version is in 84x48 pixels (green cart), we've worked to bring a 112x64 resolution too (blue cart), with the pixelart streched to fit.
84 x 48 version
112 x 64 version

Here is my first game, a hiking simulator.
I love hiking and outdoorsy stuff in general.
There is no goal here, just go for a hike and enjoy the peaceful scenery.
The controls couldn't be simpler. Just press right to hike or release right to enjoy the majesty. You can't go back the way you came.
This was fun as it was an exercise in rendering a full background without making a map at all.




