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Hey, hope this is the right spot to post!
I'm working on a turn based 2-player game where the state of the board is saved into a huge array.

The End Turn function creates a temp array, adds all the elements of the board array into it in reverse (so all the p1 assets reverse with p2) and then wipes the original board adds the temp array back in.

This temp array sticks around, so the undo function would just do this last part again: wipe the board and make it into the temp array which hasn't been altered since the last turn change.

My problem is that the temp array keeps pace with the board! Undoing essentially does nothing... anyone ever have a similar problem? anyone make a game with a similar mechanic I could peek at the code for?

Thanks!

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Cart #swapshotv1_2-0 | 2025-03-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first Pico-8 project! Heavily inspired by the game Switch 'N' Shoot by Matt Glanville

This is my first finished project after watching the Pico-8 dev tutorial videos by SpaceCat on Youtube

CHANGELOG:

v1.2 Fixed issue where score would overflow after 32767 points

v1.1 Fixed start menu and Game Over music not looping

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Cart #explosim-0 | 2025-03-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello

So I've been working on this cart for a week or so and I think I am finally at the point where I can release it into the wild. Might still be a few bugs, but mostly OK. Let me know what you all think!

Cart #yemimoperu-0 | 2025-03-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #starfalldemo-0 | 2025-03-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Gameplay and Sprites made by me.

Controls:

arrowkeys to move
holding x or c enables moving forwards and disables moving backwards

black stars kill you and asteroids have hitboxes

Particle Graphics remixed from SaKo's Shooting Star
Music by muse_energy

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Cart #templeofankh-0 | 2025-03-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Temple of Ankh

Temple of Ankh is a Rubik’s Cube-inspired game featuring an Ancient Egyptian aesthetic. It consists of a 4x4 grid with 16 unique hieroglyphs. The goal is to rearrange the grid to match the final pattern.

P.S: It’s a challenging game, so have fun and good luck! Don’t forget to share your time and move count.

How to Play

Mouse controls are enabled. Left-click to interact with buttons.

Credits

Design/Art/Music/Code: ArenaLlanura

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Cart #yezirobuza-0 | 2025-03-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #snek455-0 | 2025-03-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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i sorta just wanted to make a small snake game

code for anyone interested (it could probably be smaller)

cls()poke(24364,3)t,e,l,x,y,d,m,p,r,b=20,btn,2,31,31,0,{{-1,0},{1,0},{0,-1},{0,1}},pset,rnd,{0,1,0,2,0,0,0,3}p(r(64),r(64),15)while 1do	f=flr(d/2)*2a=e()&15t-=1p(r(64),r(64),5)if(a>0 and not(e(f)or e(f+1)))d=b[a]t=0
if(t<1)t=3for k=0,63do for v=0,63do z=pget(v,k) if z%15~=0then p(v,k,z-1)end end end x+=m[d+1][1]y+=m[d+1][2]x%=64y%=64z=pget(x,y)if z%15~=0then stop(":(",8)elseif z==15then l+=1p(r(64),r(64),15)end p(x,y,l)
if(l>14)stop("gg",10)
flip()end

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Cart #woodblock_and_goose-2 | 2025-03-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Plot

Woodblock and Goose were the best of friends... Goose would eat the termites that attacked Woodblock, and Woodblock would shield Goose from predators. Until Goose was stolen away, taken by the wily fox Geratroppleton. Now Woodblock must face dangers and perils to save Goose, and to once and for all put an end to Geratroppleton.

Characters

  • Woodblock

A solid, dependable block of... wood. Very kind, but afraid of fire.

  • Goose

A gentle, very sleek, fancy bird. He loves to eat termites, so his friendship with Woodblock hits multiple ways.

  • Termblok

A corrupted form of wood, lonely, but always angry. This is the first boss of the game.

[ Continue Reading.. ]

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Cart #catch_tsphinx-2 | 2025-03-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A Game About Catching Balls

(This is a work in progress.)

To-do:
• Multiple lanes
• HUD Improvement / Functionality
• Streak mechanic
• Increasing difficulty (Speed / patterns)
• High Scores

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This is a kind of tribute to one of my favorite games for their 45th anniversary. There's still work to do, but it's playable.


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Cart #picodino2-0 | 2025-03-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first remix, PICO DINO easy! In the menu there is a toggle that lets you be invincible.

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Cart #alien_vs_f16-0 | 2025-03-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Aliens vs F16

You are an f16 pilot with an experimental drive that can work in space. On your very first test flight you encountered aliens! Defeat them and save humanity!

This is my first game. Learning to create games using pico8.
Thanks u/Ancient-Ad-8635 on Reddit for gifting this to me

[8x8]

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Cart #bc_cloud_parallax-0 | 2025-03-04 | Code ▽ | Embed ▽ | No License
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tline-GFX for practice and understanding.

https://www.lexaloffle.com/bbs/?tid=147597
I will share the code used in this post to implement it step by step.
Coding the ideal effect all at once can be complicated and difficult to implement.
Isolating all the elements and solving them one by one will bring you closer to your goal.

Step1

Draw one line from top to bottom with tline().

bottom=127

for i=0,bottom do
	tline(0,i,127,i,0,i/8)
end

Step2

Shift the reference y coordinate so that it scrolls from bottom to top.

[ Continue Reading.. ]

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x=trash
z=mouse
trying to emulate mark's computer.

Cart #innie_machine-1 | 2025-03-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #caveofcards-0 | 2025-03-05 | Code ▽ | Embed ▽ | No License
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In Cave of Cards, you clear dungeons by making poker hands.

The X button opens the shop dimension, and the O button lets you crouch (preventing you from banging into things).

Find and unlock the exit door by clearing the dungeon.

High score is based on how many hearts you have left at the end.

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Cart #solitaire-3 | 2025-03-10 | Code ▽ | Embed ▽ | No License
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I made this to test out the card game engine I'm building. I'm hoping to use this engine to make other card games as well so any feedback would be amazing! It supports both keyboard/mouse and controllers.

Controls:
Move cursor - Mouse/Arrow Keys
Pick up/draw cards - Left-click/X
Move card to ace pile - Drag & drop/Double-click/double-tap X
Undo - Z

A few notes about gameplay:

  • You draw 3 cards from the stock each time

  • You can't draw from ace piles

  • Auto-move is on by default but can be turned off in the settings. It only moves cards to the ace piles from the tableau (not the waste pile) when all cards below it are already in the ace piles. For instance, it will move a 4 of hearts to the ace pile automatically only if both the 3 of clubs and 3 of spades are already there as well. It doesn't help you win but it does remove some of the tedium.

[ Continue Reading.. ]

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Cart #forg-1 | 2025-03-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Grind The Floor!

Me and my team have been making a rhythm game for the Nokia 3310 jam in Pico-8! This is also my first Pico-8 released game. You can check out this version of the game on itch too.

You are the DJ of an after party at a video game event in Spain

Your mission: make people dance until 5 in the morning

Make the party unforgettable!

Since the original version is in 84x48 pixels (green cart), we've worked to bring a 112x64 resolution too (blue cart), with the pixelart streched to fit.

84 x 48 version

Cart #grindthefloor84-0 | 2025-03-04 | Code ▽ | Embed ▽ | No License
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112 x 64 version

Cart #grindthefloor112-0 | 2025-03-04 | Code ▽ | Embed ▽ | No License
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[ Continue Reading.. ]

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Cart #jipawetudi-0 | 2025-03-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here is my first game, a hiking simulator.

I love hiking and outdoorsy stuff in general.

There is no goal here, just go for a hike and enjoy the peaceful scenery.

The controls couldn't be simpler. Just press right to hike or release right to enjoy the majesty. You can't go back the way you came.

This was fun as it was an exercise in rendering a full background without making a map at all.

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