NOTE: New update to version 1.02! Read the change log for more info!

Hey you! Have you ever wanted to make your own Celeste levels, but have no idea how to use Pico8 what-so-ever? Well now you can with Celeste Maker, a simple level-pack editor to design your very own level-pack and save it with others!
How do I use the editor?
The editor interface is decently simple.
Use the arrows to move the player (and camera).
To draw terrain and place objects, simply click on an element in the topbar, and start drawing.
The tiles will (usually) automatically connect themselves. You can erase tiles by clicking on the eraser on the sidebar






WELCOME TO DASHBOX
DASHBOX is a frenetic arcade score chase game where you DASH inside a BOX.
Get to the SAFE WALL before the timer runs out.
Collect the ORBS to increase your score.
Avoid crashing into the GATES!
HOW TO PLAY
In DASHBOX you control the ball that sits on the interior edge of the wall.
Use left, right, up, and down to move your ball along the wall.
To DASH, hit the Z key (or circle button)
If your path passes through a GATE, your trajectory will be changed!
The WHITE WALL is the SAFE WALL
You want to make sure you're on the safe wall when the timer at the bottom of the screen runs out
To increase your score, collect the vibrating ORB.
The point value of an orb increases by 1 for every orb collected while the timer is active, so move fast to get quick points!
IF YOU DASH TOO MANY TIMES WITHOUT COLLECTING THE ORB, YOU WILL PERISH.
WAYS TO DIE (AKA THINGS TO AVOID)
- Being on a non-safe wall when the timer expires
- Colliding with a gate in a way that does not redirect your trajectory
- Dashing too many times without collecting an orb
Have fun, and chase the highest score!
This game is a Zeflyn Design
a portion of the development for this game was streamed live on my Twitch Channel:






What happens in the cart above
The program iterates over an array of tables moving values from the previous table to the current one tt[i] = pp[i]
and displays current memory consumption and cycle counter
Expected behavior
Memory consumption does not grow given the fact that no new objects are created and the previous table is cleared by setting pp[i]
to nil
;
Actual behavior
Memory consumption grows and eventually crashes the program.
Doing a manual table reset t[counter - 1] = {}
solves the issue, but in an actual game this manual GC call is very expensive(Example)
Trivia





First finished Pico8 experiment. This is a kind of white noise machine in the form of a mini aquarium you can change some settings for. You can tap on the glass to find some interactions with the creatures and influence their behaviors. I made it as an idle app to run on my retro handhelds while they sit on my desk. Enjoy!
Arrow keys/Directional pad = move the cursor
x key/button = click on buttons or tap on the tank to trigger "ripples"




Piconissimo v1.5
Sound editor
Version 1.5 Additions
-
copy/paste
(Z=copy,X=paste) - horizontal pattern scroll
(click right/left icons on either side of note display.)

Getting started
- click garbage icon at top right for fresh start. This will permanently erase everything...Including theme music :(
- all numbers can be right/left clicked
- rightclick a piano key to test, leftclick to insert note into selected sfx
- red 'stop sign' stops anything playing
- unmute dark blue sfx in patterns by clicking on dot
- click blue floppy icon to save. save often.
- see manual for detailed info
This is a post of my fishing game!
Instructions
Press and hold 🅾️ to prepare to cast, and let go to launch your lure!
Then, tap or hold 🅾️ to retrieve your lure. Float your lure in front of a fish to get its attention. It may take some time to get it interested. Once you've got it interested for long enough, it will strike! Now, hold 🅾️ to reel in that fish. The line color indicates tension. If the line is under too much tension, it will break, and you will lose a lure. Keep your tension balanced, and the fish will eventually tire out and become easier to fight.
Catch all the fish in the pond to win!
You will lose if you run out of lures or if you run out of time.

Hello, this is my first attempt at a pico 8 game. I can't code very well, so I had some assistance from Claude AI :)
It's a simple Shoot'em Up game that gets more difficult as you progress.
How long can you survive?
Post your high score!
Update:
- added enemy fire (starts at lvl 5)
- menus/title screen
- level progress improvement
- updated sprites
- other small things, and bug fixes



Press X to jump.
This is a platformer experiment based on Advanced Micro Platformer by @mhughson. Art by Niall Chandler Games.
Landing on top of blocks generally works well, but bumping into the sides of them is glitchy. Especially for the faster dirt blocks in the foreground. This is because of the hacky way I'm doing collision detection across the different layers.


English:
Hello, my name is Andrews and this is my first game in Pico8. It's a little plataformer in which you can explore this abandoned laboratory with Roboki, a little blue robot with red shoes. And, it's my first time composing music too (I think it turned out ok, but next time I will make my best). Feel free to remix this cartridge, just remember to credit me :3.
I hope you like and I already have plans for future projects, this is only the first one, so stay tune. And please, don't be shy to give your review on the game, I would love to hear you all :).
Português:
Olá, meu nome é Andrews e esse é meu primeiro jogo no Pico8. É um pequeno jogo de plataforma no qual você pode explorar este laboratório abandonado com Roboki, um pequeno robô azul com sapatos vermelhos. E também é a primeira vez que componho uma música (acho que ficou bom, mas da próxima vez farei o meu melhor). Sinta-se à vontade para remixar este cartucho, mas lembre-se de me dar os créditos :3.
Espero que gostem e já tenho planos para projetos futuros, esse é só o primeiro, então fiquem de olho. E, por favor, não tenha vergonha de dar sua opinião sobre o jogo, eu quero ouvir a opinião de todos :).
Español:
Hola, me llamo Andrews y este es mi primer juego en Pico8. Es un pequeño juego de plataformas en el que puedes explorar un laboratorio abandonado con Roboki, un pequeño robot azul con zapatos rojos. Además, es mi primera vez componiendo música (creo que quedó bien, pero la próxima vez haré lo mejor que pueda). Siéntete libre de remezclar este cartucho, solo recuerda darme crédito :3.
Espero que te guste y ya tengo planes para proyectos futuros, este es solo el primero, así que estate atento. Y, por favor, no seas tímido para dar tu opinión sobre el juego, me encantaría escucharlos a todos.
Utilicé Google Translate para hacer la localización al español. Si hay algún problema (que probablemente sea así), por favor dímelo en los comentarios para que pueda solucionarlo. Gracias.
Update Log 1.1:
- Map was changed a little bit so It can be easier.







PICO DAW is a digital audio workstation for creating PICO-8 tunes. If you've ever been frustrated by the piano style layout keyboard layout of the music editor or just wished you could draw your music, PICO DAW is for you. It's a mouse-based alternative for tune creation.
Quick Start Guide
- Open the PICO-8 console and enter load #daw.
- Save the cart under a new name.
- Optional: Add any desired custom instruments in SFX slots 0 through 7.
- Run the cart.
- Hold down the left mouse button and drag to draw a note.
- Select the active track by scrolling the mouse wheel.
- Pan through music patterns with left and right arrows.
- Edit notes by right clicking on them.



My demake of the game One Circle on Pico-8.
Buy the original game for full levels!
One Circle is a minimalist puzzle game about putting balls of the same color together. Find the right moves to solve the proposed challenges, and challenge your mind more and more.






Howdy! I made a game to showcase my auxlang Dasopya, and it's essentially open-world Frogger, which should take 5-15 min to complete. Knowing the language isn't required to play the game, but if you want to learn more about it, you can find it here: https://www.dasopya.com/
Big thank you to @paraK00PA for helping out and making the title music!
Controls:
-D-Pad to move + unlock locks with keys
-O to read signs (only works from front)






decided to start with lazy dev tutorials instead of the other i was starting with. i like that he gives you like homework between episodes, i highly recommend his channel. but this is what i've got so far. no where near done witht the playlist but i really like what i've got going on graphic/theme wise, but i just wanted to post progress. the score, or lives or sword(bombs) don't do anything yet, since, i don't even have enemies, and the bullet resets itself everytime you press the fire button, but now that the tutorial is pretty much done with like, the visual stuff, i believe all that stuff happens next, but i'm done for the night to play some games with my partner. now, i just added the starfield to the start screen, but i can't tell if i like it better than how it was in the begining.
starfield

no starfield

if anyone sees this, if you have an opinion im open to it.
also features HEAVILY referenced art on the start screen by

How many waves can you survive? let me know in the comments!
Work in progress, I am a beginner gamedev working solo, after long hours at my normal job.
I wanted to make something sort of different and experiment with different things like day night cycles and such. I hope you enjoy!
Basically, you are in a field behind a huge building, and when the day cycles to night time, a new wave of zombie horde begins to attack the player and the player must fend them off to see how many waves he can survive! I have not coded a start screen, and the game will still keep going through waves if the player dies, I came home from work and it was on wave 290 cause I forgot to turn the game off as I was programming for like 24 hours or so and left in a hurry!