repro steps:
- run cart bitplane_grid-3 in the web player
- press ctrl-c
- paste into an external text editor
expected behavior: clipboard should have poke(0x5f5e,0xff)
in it
actual behavior: clipboard is unchanged (my specs: linux, firefox, 0.2.6c dev8)
(cart from here)
Maybe this is a known bug, which is part of why it's "0.2.6cdev8" instead of "0.2.6c"? But here's a ping just in case you don't know about it @zep. (web clipboard stuff seems like a huge pain, I don't envy you trying to fix it...)
The cart has some debug print statements -- open the browser dev tools and you can see it print out "copying str:" right before calling printh(str,'@clip')
. I noticed there's no red "press c to copy" prompt that the web player used to show, maybe that's a clue.
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lowridersim_prototype🚗💨
My First PICO-8 Project!
This is my first small project in PICO-8! 🎉 Inspired by classic lowrider hydraulics, I wanted to create a simple but fun bouncing car simulation. I might expand on this idea in the future!
How to Play
Control the hydraulics of your lowrider and make it bounce!
⬆️ Up → Raise the car
⬇️ Down → Lower the car
- The car stops at three height levels and has a slight bounce effect at each stop.
- When fully lowered, sparks and glowing stars appear! ✨
Features
- Smooth hydraulics animation 🛠️
- Fun visual effects: sparks & twinkling stars when hitting the lowest point 🌟🔥
- Simple but satisfying movement
- A sound effect when lowering and lifting the car 🎵
Future Plans
I might add more lowrider moves, different cars, or even a full lowrider simulator! Stay tuned!
Hope you enjoy my first PICO-8 project! 😊 Let me know what you think!
MallowSim Controls:
arrow keys - move and rotate your mallow for the perfect toast.
Press "X" to eat and get new mallow.
There is no objective or win condition. Just kick back and roast some marshmallows.
my second game jam! and second game on itchio!
Made for Trijam 308, prompt: "Camp site fire", 3hr time limit.
a one-button game about fishing - enjoy!
press and hold up arrow to cast. release when above fish to catch it!
pro tip: some fish are worth more points than others
my first game jam! and first game on splore!
Made for Trijam 304, prompt: "one button adventure", 3hr time limit.
See my itch.io page to download the original game jam version p8.
Since then, I have updated the game significantly - which is what you see here.
Hey everyone, it's been a long time!
For the Global Game Jam 2025, we've made a small game with AntonOTI and Jirolondon, about using an old bubble toy to make important life decisions. The game is short, the vibe absurd, and we've just released an update with an english translation, which is why we're sharing it with you now here.
Hope you'll like it!
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Not sure if this was posted yet, but it might hold some good ideas for instruments, although it's targeted at people using analogue synths, so I'm not sure how much will hold any water for the Picotron.
Someone here might figure out how to apply some of the stuff in here to the Instrument Editor in the Picotron.
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I've been trying out Pico-8 for a couple weeks now, mostly to prototype a couple game ideas, but got the idea in my head to try and emulate 2d sprite normal mapping for dynamic lighting. 24 hours later, this is the initial result.
About Normal Maps
Normal maps are traditionally used in 3D games to give texture to otherwise flat polygon faces, but more modern 2D and 2.5D games also make use of normal maps, usually for lighting effects. A normal map itself is just a image, usually laid out to match the base color (sometimes called albedo) map of the model/sprite, but for the normal map, the RGB values of each pixel correspond to the XYZ facing of that pixel, relative to the face of the polygon/sprite.
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Circles appear with random sizes in cyan, "magenta" (pink), and yellow, and colors drawn over each other mix together.
Press ❎ to clear the screen
Press 🅾️ to switch to RGB (Same palette, but reversed)
I've had an idea for an idle/incremental game that I've been thinking about for awhile, but I never started working on it because the game would involve mixing colors, and I had no clue how I would do that. But recently I learned about bitplanes, and how they can be used to choose draw color based on what pixels were already there, rather than simply overriding them with the selected color.
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This an example of using bitplanes to merge colors, using a custom palette and poke(0x5F5E) to change which color is drawn. The first palette is the default palette, while the subsequent three palettes show what everything becomes when the indicated color is drawn over them
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a weird little experimental game that i made for 1-BIT JAM #5 over on itch... i hope you like it :]
press X to act, and use the arrow keys to move
I had a dream last night, I was in a mushroom cave and all I could do was to walk. There were misterious potions lying around and each one of them gave me a certain ability. One made me jump the other made me dash around, but with every sip I felt how my body rottens from the poison I just drank. I tried to escape, but no matter how many keys I collected, I failed. I was dreaming... was I?
How to play:
- your default move set is walk left and right
- drink potions to gain additional abilities (jump, dash)
- each potion is poisoned and you can eventually die from its effect
- as long as your poison meter is filled, your abilities are working
- refill the poison to maintain abilities
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Here's a medieval procedural world generator I'm working on. It has a few different biomes, buildings and roads.
I'm thinking of turning it into some sort of Trial of the Sorcerer sequel.
Instructions
Give it a minute to generate the world, then open the pause menu and choose "explore world" to explore it in ray cast 3D.
There's no gameplay yet, just walk around and explore.
In the generator you can also use the direction pad to scroll around, and zoom in/out with X and O.
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My First Open Source Project: PicoverseOnline
Hello Picotron Community!
I'm thrilled to share my very first open source project with you—PicoverseOnline. This project marks my first serious foray into software development on my own, and I couldn’t be more excited about what lies ahead.
What Is PicoverseOnline?
PicoverseOnline is the starting point of my dream to build an integrated, AOL‑like online environment right here on Picotron. At its core, the project is designed to bring together a suite of programs that work seamlessly together. The current backbone of the Picoverse is the NetWave Chat server, which I built to manage users and facilitate real‑time messaging. But this is just the beginning!
Key Components
NetWave Chat Server:
This server currently handles user creation, message sending, and retrieval. It’s a work in progress, but it already does basic chat functions you can get it on my github: https://github.com/RetroCodeRamen/NetWaveChat