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Cart #cheap_bubble_toy_quest-1 | 2025-02-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hey everyone, it's been a long time!

For the Global Game Jam 2025, we've made a small game with AntonOTI and Jirolondon, about using an old bubble toy to make important life decisions. The game is short, the vibe absurd, and we've just released an update with an english translation, which is why we're sharing it with you now here.

Hope you'll like it!

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Not sure if this was posted yet, but it might hold some good ideas for instruments, although it's targeted at people using analogue synths, so I'm not sure how much will hold any water for the Picotron.

Synth Secrets

Someone here might figure out how to apply some of the stuff in here to the Instrument Editor in the Picotron.

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Cart #normaldemo1_1a-0 | 2025-02-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I've been trying out Pico-8 for a couple weeks now, mostly to prototype a couple game ideas, but got the idea in my head to try and emulate 2d sprite normal mapping for dynamic lighting. 24 hours later, this is the initial result.

About Normal Maps

Normal maps are traditionally used in 3D games to give texture to otherwise flat polygon faces, but more modern 2D and 2.5D games also make use of normal maps, usually for lighting effects. A normal map itself is just a image, usually laid out to match the base color (sometimes called albedo) map of the model/sprite, but for the normal map, the RGB values of each pixel correspond to the XYZ facing of that pixel, relative to the face of the polygon/sprite.

[ Continue Reading.. ]

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Cart #bitplanecircles-1 | 2025-02-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Circles appear with random sizes in cyan, "magenta" (pink), and yellow, and colors drawn over each other mix together.
Press ❎ to clear the screen
Press 🅾️ to switch to RGB (Same palette, but reversed)

I've had an idea for an idle/incremental game that I've been thinking about for awhile, but I never started working on it because the game would involve mixing colors, and I had no clue how I would do that. But recently I learned about bitplanes, and how they can be used to choose draw color based on what pixels were already there, rather than simply overriding them with the selected color.

This an example of using bitplanes to merge colors, using a custom palette and poke(0x5F5E) to change which color is drawn. The first palette is the default palette, while the subsequent three palettes show what everything becomes when the indicated color is drawn over them

[ Continue Reading.. ]

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Cart #bugbard__winter_never_ended-1 | 2025-02-09 | Embed ▽ | No License
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a weird little experimental game that i made for 1-BIT JAM #5 over on itch... i hope you like it :]

press X to act, and use the arrow keys to move

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Cart #jarikamime-0 | 2025-02-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I had a dream last night, I was in a mushroom cave and all I could do was to walk. There were misterious potions lying around and each one of them gave me a certain ability. One made me jump the other made me dash around, but with every sip I felt how my body rottens from the poison I just drank. I tried to escape, but no matter how many keys I collected, I failed. I was dreaming... was I?

How to play:

  • your default move set is walk left and right
  • drink potions to gain additional abilities (jump, dash)
  • each potion is poisoned and you can eventually die from its effect
  • as long as your poison meter is filled, your abilities are working
  • refill the poison to maintain abilities

[ Continue Reading.. ]

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Cart #lukiprueba1-0 | 2025-02-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Esto es una prueba de publicar un juego en PICO-8.

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Cart #mot_adv-2 | 2025-02-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here's a medieval procedural world generator I'm working on. It has a few different biomes, buildings and roads.
I'm thinking of turning it into some sort of Trial of the Sorcerer sequel.

Instructions

Give it a minute to generate the world, then open the pause menu and choose "explore world" to explore it in ray cast 3D.

There's no gameplay yet, just walk around and explore.

In the generator you can also use the direction pad to scroll around, and zoom in/out with X and O.

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Cart #titato01-0 | 2025-02-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


A two-player tic tac toe game with a menu!

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I made this set of emoji for the BBS! I don't know if anyone's done this before, but I thought I'd give it a shot, it was pretty fun. If you have any emoji you want me to add, let me know!
[8x8]

[64x64]

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My First Open Source Project: PicoverseOnline

Hello Picotron Community!

I'm thrilled to share my very first open source project with you—PicoverseOnline. This project marks my first serious foray into software development on my own, and I couldn’t be more excited about what lies ahead.

What Is PicoverseOnline?

PicoverseOnline is the starting point of my dream to build an integrated, AOL‑like online environment right here on Picotron. At its core, the project is designed to bring together a suite of programs that work seamlessly together. The current backbone of the Picoverse is the NetWave Chat server, which I built to manage users and facilitate real‑time messaging. But this is just the beginning!

Key Components

NetWave Chat Server:

This server currently handles user creation, message sending, and retrieval. It’s a work in progress, but it already does basic chat functions you can get it on my github: https://github.com/RetroCodeRamen/NetWaveChat

[ Continue Reading.. ]

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Cart #stalagmite-0 | 2025-02-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Stalagmite

A very difficult Celeste challenge level.
Good luck!

Made by me and kdx

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Cart #laserwave-4 | 2025-02-19 | Code ▽ | Embed ▽ | No License
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Wanted to make the lazermaze board game in pico8! this is an early WIP of the project. Obviously missing features and levels, but just want to showcase the mirror functions and other stuff.

The game is too large so I am working on a reduced version here:

Cart #laserwave-8 | 2025-03-16 | Code ▽ | Embed ▽ | No License

Here is the level editor if you want to mess around. I provided the keybinds:
D: Delete tile
Middle Mouse Button: Spawn/Copy tile
B: Change base state
Scroll wheel: Change tile type

[ Continue Reading.. ]

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Cart #gahefawajo-0 | 2025-02-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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-曼蛇雷華- (Mandarage)

5-level color drawing using bitmask & trifill(limited).
color-0x00: 0b0
color-0x03: 0b1, 0b010, 0b100, 0b1000
color-0xfb: 0b11, 0b101, 0b110, 0b1001, 0b1010, 0b1100
color-0xfa: 0b111, 0b1110, 0b1101, 0b1011
color-0xf7: 0b1111

(299 chars)

::★::cls()a,y={},0for i=1,64 do
p=sin(t()/64*i)add(a,p*48+64)y=add(a,y)+32end?'\^!5f11³³ャ³ャャッ³ャャッャッッワ'
for o=1,62 do
l,u,c,m,r,d=unpack(a,o*2-1)s,e,y,j=l,l,u,(r-l)/(d-u)o=1<<>o%4poke(0x5f5e,o|0xf0)while m do
v=y%140rect(s,v,e,v,o)s+=(c-l)/(m-u)e+=j
y+=1if(y==m)l,c,u,m,d=c,r,m,d
end
end
flip()goto ★

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Cart #cab_hearts-6 | 2025-03-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #multico-0 | 2025-02-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #dariduzope-0 | 2025-02-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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