
as of 0.2.6b, arguments to camera are treated as integers (floored), which i would like to see changed so that you could use something like camera(-.5,-.5) to make screen coordinates round to the nearest number, like adding .5 to each coordinate. this could be an extra boolean argument in case a change to the base behavior would mess up old carts too much.
This is a music composition tool of sorts. Pressing letter keys "composes" music and pressing space
saves the loop for use elsewhere if you like.
There is no random generation here. Everything except the backing drum beat is 100% user-generated.
The process itself is the chaos.
This cartridge came about after talking with someone in the blind community and realizing vision is
required for most of my work and feeling that needed to change.
v1.1 Set some of the instruments to retrig which fills things out a bit
v1.2 Visual feedback, dialed back flute, added button inputs



You have been selected to defend a battery on a newly discovered planet until your dearest begetter arrives to meet you there. You will accept this assignment.
Miniplastic! could be defined as a Tower Defense game that amicably pressures you to build colorful buddies and fend off similarly colorful but much less friendly invaders.
The night will get hectic. I know you can do it❤️



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Welcome to the mountain course! Race through tricky canyons and perilous bridges, and aim for a good time!
My personal best is 54.2 seconds. That is unless you count a particularly nasty shortcut mid-way through the track, with which I got 38.5 seconds.
Good luck!
Controls
(Control options available in menu)
❎ - Drive
🅾️ - Brake / Reverse






Ink is an open source, narrative scripting language developed by Inkle Studios. This is my attempt to implement a sub-set of Ink. There's already a Lua implementation of Ink but I'm trying to create something more specifically targeted to PICO-8's limitations.
I'm in no way associated with Ink or Inkle Studios, [marge simpson]I just think it's neat![/marge simpson]
This cart doesn't implement all the features I want to support yet—and not all the ones that are implemented are fully implemented—but I think it's at a stage where it's interesting enough to share, so here it is.
Here's the actual Ink script which is driving the demo cart for anyone interested:



Snakey (v1.0.0)
Summary
Here is my very first game built in PICO-8: Snakey!
In this remake of the classic Snake game, your goal is simple, yet addictive. Control the snake to chomp on juicy fruits that appear randomly across the screen. Each fruit you devour will grow your serpent friend and boost your score. The higher you climb, the more challenging it becomes!
The rules are straightforward: don't let your snake's coils collide with itself or the edges of the screen. One mistake, and the game is over! Fear not, you can always restart and try to beat your previous high score.

Controls
Navigate your snake with ease using:


Just as the title says, I'm having some issues with collision in my game. I'm able to set the flags for collision in the yellow version of the map to work with no problem, but for some reason, when I load the blue version of the map by pressing the "B button" the game behaves as if the objects in the yellow version were still there and doesn't allow the cat to move freely.
The blue version of the map is tied to a game state called "night" and the yellow one is tied to one called "day". I really don't know where I'm messing up here. can somebody help me figure it out?
I'm new to programming in general so forgive the spaghetti code.




This is my first finished game! Please let me know what your thoughts are for the code, how it plays, etc.
There are quite a few things I wanted to do, but couldn't because of time constraints from the GameJam itself, so I shall be creating newer versions of this cart until it becomes a completely different game, in theme and in gameplay.
I have referenced code written by other users, the links to which are in the cart itself!
DESCRIPTION POSTED IN THE SUBMISSION BELOW:
VIOLATE OSHA RULES BY BASHING BOTS!!!
BIGMODE GAMEJAM 2025 - THEME: POWER
So I made this over the course of 9-ish days and I'm quite proud! You need the below to play kindof, BUT you can just mash your way to win tbh.

