


You have been selected to defend a battery on a newly discovered planet until your dearest begetter arrives to meet you there. You will accept this assignment.
Miniplastic! could be defined as a Tower Defense game that amicably pressures you to build colorful buddies and fend off similarly colorful but much less friendly invaders.
The night will get hectic. I know you can do it❤️



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Welcome to the mountain course! Race through tricky canyons and perilous bridges, and aim for a good time!
My personal best is 54.2 seconds. That is unless you count a particularly nasty shortcut mid-way through the track, with which I got 38.5 seconds.
Good luck!
Controls
(Control options available in menu)
❎ - Drive
🅾️ - Brake / Reverse






Ink is an open source, narrative scripting language developed by Inkle Studios. This is my attempt to implement a sub-set of Ink. There's already a Lua implementation of Ink but I'm trying to create something more specifically targeted to PICO-8's limitations.
I'm in no way associated with Ink or Inkle Studios, [marge simpson]I just think it's neat![/marge simpson]
This cart doesn't implement all the features I want to support yet—and not all the ones that are implemented are fully implemented—but I think it's at a stage where it's interesting enough to share, so here it is.
Here's the actual Ink script which is driving the demo cart for anyone interested:



Snakey (v1.0.0)
Summary
Here is my very first game built in PICO-8: Snakey!
In this remake of the classic Snake game, your goal is simple, yet addictive. Control the snake to chomp on juicy fruits that appear randomly across the screen. Each fruit you devour will grow your serpent friend and boost your score. The higher you climb, the more challenging it becomes!
The rules are straightforward: don't let your snake's coils collide with itself or the edges of the screen. One mistake, and the game is over! Fear not, you can always restart and try to beat your previous high score.

Controls
Navigate your snake with ease using:


Just as the title says, I'm having some issues with collision in my game. I'm able to set the flags for collision in the yellow version of the map to work with no problem, but for some reason, when I load the blue version of the map by pressing the "B button" the game behaves as if the objects in the yellow version were still there and doesn't allow the cat to move freely.
The blue version of the map is tied to a game state called "night" and the yellow one is tied to one called "day". I really don't know where I'm messing up here. can somebody help me figure it out?
I'm new to programming in general so forgive the spaghetti code.




This is my first finished game! Please let me know what your thoughts are for the code, how it plays, etc.
There are quite a few things I wanted to do, but couldn't because of time constraints from the GameJam itself, so I shall be creating newer versions of this cart until it becomes a completely different game, in theme and in gameplay.
I have referenced code written by other users, the links to which are in the cart itself!
DESCRIPTION POSTED IN THE SUBMISSION BELOW:
VIOLATE OSHA RULES BY BASHING BOTS!!!
BIGMODE GAMEJAM 2025 - THEME: POWER
So I made this over the course of 9-ish days and I'm quite proud! You need the below to play kindof, BUT you can just mash your way to win tbh.


Sometimes it'd be nice to mute the music in a game you downloaded from the BBS, but not mute the sound effects. Maybe their music isn't to your taste, maybe you've played it way too much and now you want to listen to your own music instead; there are plenty of reasons.
One easy trick is just typing music=min
to kill the music completely. If you'd rather be able to toggle the music on and off, here's a quick snippet:
-- pancelor music toggle v4 -- https://www.lexaloffle.com/bbs/?tid=146963 _music_fn,_music_last=music,-1 function music(...) if _music_muted then _music_last=... --save 1st arg else _music_fn(...) end end menuitem(5,"♪music",function() _music_muted=not _music_muted if _music_muted then _music_fn(-1,500) menuitem(nil,"…music") else _music_fn(_music_last) menuitem(nil,"♪music") end return true end) |

I've just released Geo2D, a Lua library with 100's of functions for 2D computational geometry. The repo also includes a picotron compatible version: https://github.com/eigenbom/lua-geo2d. This cart demonstrates some of the features, like closest point, aabb operations, polygon triangulation, etc. Enjoy!
(In browser press 'x' to skip to next demo, or 'z' to reseed the current demo.)


Made for Bigmode gamejam:
This is my first game jam and first time releasing a video game, and this game is about being king of electrical kingdom where you must balance the amount of electricty and poltical power you have. If either go to zero then you lose.
This is my first game jam and first time releasing a video game, and this game is about being king of electrical kingdom where you must balance the amount of electricty and poltical power you have. If either go to zero then you lose.
Please leave a comment if you enjoy, and leave any feedback on bugs or additional features...
