Abyssal Shooter is a simple shmup set within a deep underwater abyss. Survive 10 waves of vicious aquatic creatures by shooting bullets, launching missiles, and unleashing devastating special attacks!
This game was made by following Lazy Dev's Pico 8 Shmup tutorial. Big thanks to Krystman for an easy introduction to Pico 8 development.
Changelog:
v1.1 - Previous release started the player on a later wave w/ 2 bombs already built up. Reset both of these to zero as intended
v1 - Release!
Ho, ho ho! Merry Christmas 2024!
I made a little thing or whatever you want to call it
, where you can decorate a little tree with ornaments, and a star.
This is one of my first projects on PICO-8, and my first Release on the BBS!
Intructions
In the very bottom left of the screen, there is a button that lights the tree on fire! Don't worry, it wont damage anything! And the button above that, adds snow!
But the button above THAT, resets the whole tree, smoke appears and then when the smoke fades away, BOOM, nothing on the tree.
Those three buttons use the amazing particle effects from https://www.lexaloffle.com/bbs/?tid=53826 by atzlochtlan, credit to them. *(I hope its not illegal to use without permission...)*
In the very top right corner of the screen there is a button to go into view/screenshot
mode, #Merry
will appear at the bottom, you can use the a-z, A-Z, 0-9, and Backspace
keys, to change the text that appears after the hashtag.
If you move your mouse off the screen in view/screenshot
mode, the button in the very top right corner will disappear for optimal screenshot/F7 taking conditions
, and if you move your mouse back on screen, it will reappear, but I have found that in Web-View the mouse cannot properly move off the screen.
It's that time of year again — Christmas is just around the corner.
This is just a tiny demoscene-inspired greetings cart. Nothing special, just a bit of pixel art for our loved fantasy console.
Greeting to the whole pico-8 scene, appreciate it! Appreciate you, keeping the spirit alive.
To all coders out there and gamedevs, musicians and graphic wizards.
Big thanks to Lexaloffle.
Enjoy the holidays with your loved ones and families, and have a great start to the new year.
Credits
code and gfx by me
cheerful tune by Gruber Music
original font by DamienG
Overview
"Pen Factory” is a port of a mini-game that was originally included in Part-time Job Hell 2000 for Pico-8. The player, as a factory worker, is constantly putting caps on ballpoint pens that are flowing on the conveyor belt. There is no game over or time limit.
Game controls
Z key: Put a cap on a pen
X key: Rotate the pen to adjust the direction.
Rules
Check the orientation of ballpoint pens flowing on the conveyor belt.
Rotate the pen as necessary to attach the cap in the correct orientation.
If the cap is put on correctly, the score is counted. If you make a mistake, it counts as no score.
The game has no time limit or end condition, so you can continue until you are satisfied.
Santa's sleigh has broken down and needs repairs! As chief mechanic, it falls to you to collect the necessary parts to fix it!
In this game you will need to venture into the floating mountain tops to retrieve Santa's Sack of Generosity, and visit the Elf Propulsion Labs (EPL) to obtain the Wonder Drive that power's Santa's sleigh.
Controls:
Move with the d-pad / arrow keys.
Jump with x.
Grab and throw items with z/c/o.
Note: to grab items you must be standing directly on top of them.
Music is "Carol of the Bells" on pico 8 by Gruber.
Thanks to @bikibird for organizing the advent jam and to the Holiday Jammers for playtesting and encouragement! (... are these my Christmas Jammies?)
PicoZ: A Turn-Based Zombie Survival Game
Hello, Pico-8 community!
I’m thrilled to present my new game, PicoZ, a turn-based, grid-based survival game set in a post-apocalyptic world filled with zombies. If you love strategy, tactical combat, and a bit of resource management, this is the game for you!
Game Description
PicoZ combines classic turn-based gameplay with resource management and stealth mechanics to create a tense and challenging experience. Plan your actions and avoid the undead as you make your way through the levels.
Key Features
- 🎮 Turn-Based Combat: Every move counts! Make strategic decisions to outwit the zombies.
- 🧟 Dynamic Enemies: Zombies with unique behaviors add unpredictability to every level.
- 🗺️ Fog of War: Explore the map cautiously—your visibility is limited!
- 🛠️ Resource Management: Collect keys, potions, and weapons to improve your chances of survival.
- ⚔️ Multiple Weapons: Use melee weapons like knives or firearms like pistols (but beware, they’re noisy!).
- 🧩 Challenging Levels: Progressively difficult levels with new challenges and surprises.
Hi Everyone,
Just wanted to share a demo of something that I've been working on as part of journey of learning Pico 8. I've drawn so much inspiration from popular shooters, especially Xenon 2 on the Amiga.
There's plenty still left to do but I don't know if this will turn into a proper game as it's somewhat unconventional how I've done things. All of the game graphical output is using custom code and interacting directly with the video memory. I'm not using any of the in-built command set - mostly using memcpy.
The next part I'll be working on is enemy AI. It won't be anything spectacular, probably just plain old predefined paths but, lets see where things go.
Anyway, hope you like the demo.
You have two guns: left and right. Use them well. Be careful. Good luck. Reach the core of planet Ozulo and defeat the Guardian O!
Game of Life is a cellular automaton simulation inspired by the classical algorithm designed by mathematician John Conway and created using PICO-8. The simulation is deployed on a 96x96 grid, where cells give birth, die, and reproduce based on simple rules.
This project was created for practice with PICO-8 and Lua. (The low FPS may be due to my poor processing: ......)
Basil's out sniffing around and scattering dandelions again. Oh look, there's a cave. I wonder what's inside?
I made the original Basil's Adventure in 2016 as a Christmas present for my wife. I had just found out about Pico-8, and I thought it'd be fun to make a simple exploration platformer. She loved it.
Since then I've done a bunch more Pico-8 projects, including two more wintry games intended as greeting cards for my friends. They've all been weird little design experiments, like, Gordy and the Monster Moon is an attempt to do a game that feels like Zelda with none of the usual Zelda interactions (no sword, no bow and arrow, no hookshot, no boomerang, no bombs, etc.),
Rudolph got stir-crazy waiting for Christmas Eve, so he took a bag of Santa's stuff and started flying around erratically, dropping it in the local river!
Santa can grab the stuff and save Christmas! Just use left and right arrows to guide Santa's hand into the five dropping channels. Catch your stuff! It will fly to your magic sack of goodies!
BUT WATCH OUT! Don't catch coal or any of the other dangerous things. If they hit your mitten, you lose a Heart! Lose THREE Hearts and Santa is too depressed to deliver gifts! It'll be...
GAME OVER, SAN! GAME OVER!
<-- Hand Left
--> Hand Right
Z/O Hand All the Way Left
.X. Hand All the Way Right
Good luck, Santa, it's DANGEROUS out there!
This little game is part of the PICO-8 ADVENT CALENDAR 2024! Check all the games out! There's a new one each day!
https://www.lexaloffle.com/bbs/?tid=145806
WORLD RECORD: 12345, Level 9 -- NarcolepticFrog. (Yes, it is a real score.)
Thanks to NarcolepticFrog for testing upper levels,
Bikibird for hosting the jam and feedback and gingerbread suggestion,
and the Holiday Jammers for testing and feedback.
And Shadowphiar for finding a MUSIC bug. :O
Merry Christmas! It's been a couple of years since I've posted here with a crappy little Christmas game (Santa's Leap). Surprisingly enough, here is another crappy little Christmas game, Santa's Ascent.
It is, of course, a prequel to Santa's Leap. In Santa's Leap, sleigh-less Santa was already atop the chimneys and leaping from rooftop to rooftop. In Santa's Ascent, however, he is first faced with a skyscraper which he must ascend, then once inside deliver presents, and then finally re-ascend inside the chimney.
Avoid the large snowballs (outside) and burning hot coals (inside the chimney stack). Deliver to all the Christmas trees and in a decent time to avoid getting insulted.