translation:
colosseum
12.17
--Initial sound effects and animations have been completed, and a damage indicator has been added to display the amount of damage dealt.
--The characteristics of each troop type have been further defined by introducing an "accuracy" attribute. Higher accuracy increases the chance of dealing double damage, giving Thieves a certain advantage.
--The attributes of troop types have been randomized to increase the game's replayability and variability.
--A formation function has been added, making it easier to arrange and deploy armies.
角斗场
12.17
--初步完成了音效和动画,加入了伤害提示
--进一步确定了兵种的特点,加入了准确度这一个属性,准确度越高越有可能造成双倍伤害,这使得盗贼具有一定的优势。
--对兵种的属性进行了随机化处理,使游戏得可玩性更高。
--加入了列队函数,更方便的布置军队。
角斗场
12.17
--初步完成了音效和动画,加入了伤害提示
--进一步确定了兵种的特点,加入了准确度这一个属性,准确度越高越有可能造成双倍伤害,这使得盗贼具有一定的优势。
--对兵种的属性进行了随机化处理,使游戏得可玩性更高。
--加入了列队函数,更方便的布置军队。
translation
colosseum
12.17
--Initial sound effects and animations have been completed, and a damage indicator has been added to display the amount of damage dealt.
--The characteristics of each troop type have been further defined by introducing an "accuracy" attribute. Higher accuracy increases the chance of dealing double damage, giving Thieves a certain advantage.
--The attributes of troop types have been randomized to increase the game's replayability and variability.
--A formation function has been added, making it easier to arrange and deploy armies.
Made for the 2024 Advent Calendar collection of holiday games, toys, and fun tools made in PICO-8.
How to Play
Move around with the arrow keys.
Press X to perform actions.
Win Goal:
- Survive and protect gifts long enough (?)
Lose Conditions:
- Health at zero
- Gifts < 5
Highscore & Speedrun
You can rate your quality of success by the number of gifts you protect by the end, as well as the amount of time it takes to reach the end. You can take a screenshot with Ctrl+6 during the win scene to share and compare.
Hi everyone!
I have managed to get Pico8 running on my RetroPie setup. It works great!
However, I am having some problems changing the size of the games. It looks like a slightly squashed rectangle now. The screenshot shows two long vertical bars at left/right. The right sonic is from retroarch, it is able to scale to the entire screen
From what I see from log.txt
'''
[001309] ok
[001609] codo_load_pod: /home/pi/pico-8/pico8.dat ok
[001630] codo_set_screen 128 128 8 100
[001630] window size: 640 540
[001630] setting fullscreen window size to 1280 1024
[001738] setting filter to nearest (screen_mode 1 back page width: 128)
renderer opengl:
flags: 0x0000000E ( | | )
texture formats (8): ARGB8888, ABGR8888, RGB888, BGR888, YV12, IYUV, 0x3231564e, 0x3132564e
max texture size: 4096x4096
[001750] desktop size: 1280 1024
[001750] ok
'''
Is there a way I can alter the window size? I have tried various suggestions around, some involved me adding new lines to config.txt.
Hey everyone, I got into Pico-8 games thanks to getting a Miyoo Mini with Onion OS that has baked in Pico emulation. I've lightly started learning Unity and Unreal engines, but I'm no developer by any means.
I saw and played the cart Pico Hot (previously played the vr version) on my tiny little handheld and was blown away by it existing or running at all in Pico, and I really want to learn and build a "hopefully" simple little game.
Seeing as there's vector and raster support, and there's a Wolfenstein & Doom demake, I had the thought of (I've been playing a lot of extraction shooters lately) a first person game running through an open field, stepping left or right to go around low obstacles/cover, avoiding or firing a single basic weapon (like a mosin) at random enemy spawns on your path until you get his once and die or make it a random distance and "extract". Am I an idiot with thinking this would be possible at all in this engine, or it is but well beyond my entry level of understanding?
A tiny golfing game for the 2024 Advent Calendar.
Last Minute Cookies
Santa is coming but you forgot to put a cookie on his plate!
Try your best to nudge it on there so he can enjoy it.
How To Play
Nudge the cookie onto the plate and try to beat the par(times of strokes an "average" player needs to beat the level) for any given level.
Watch out for obstacles, blue spots slowing you down and yellow spots speeding your cookie up.
This game saves your progress, so do share your achievements!
Special thanks
First and foremost a big thank you to @bikibird for organizing this amazing calendar!
I've coded up a christmas-y clone of that silly game I keep getting ads for.
Santa's workshop is under attack by the children of the town!
Survive 12 nights to save Santa's workshop. Make children explode with joy by helping santa and his elves throw them presents.
Powerups:
- hot cocoa - double how fast you throw presents
- elf helper - get a helper to help you throw presents
PICO 2 Cars
Introduction:
10 years ago I downloaded the game 2 Cars by KetchApp games on my iPhone.
I absolutely loved it. I have played it continuously over the last decade. In fact, it is the only game that I have kept installed on my phone all these years, even though I have upgraded my device multiple times. It's a keeper!
Ever since then though, I have always wished that I could make my own version of this game... But I hadn't touched code since High School. I loved to code in the early days and always thought I would go into Software Development and Game Development, but life took me on a different path.
With the advent of AI tools, I was finally able to make my wish happen!
Celeste: Blue Side
This is my first levelpack! This was made for me to learn about cc modding, so I used the classic cartridge, this includes a nightly asthetic, some revamped rooms, Bluelline, Nightberries and some mushrooms!
This may have some unseen bugs and unwanted cheesy routes, so warn me about it.
Personal Difficulty: Advanced
ATTENTION: Past old site, this uses some speedrun tech, I HIGHLY suggest you playing Lableste first before this.
P.S. I dont know if gemskip is possible or not, you can try but I didn't optimize this for gemskipping .3.
Hall of Fame (Deathless and Full Strawberry Completions):
- Merl's 69th Alt (All Strawberries Collected, Congrats!)
Goop
You need to escape the tower of doom, by climbing dangerous terrain and avoiding spiky saws.
Controls:
- Arrow keys to move around
- right to confirm in the menu
About
This Game was made for the Micro-Jam 29 with the theme POISON. Maybe there will be more levels added in the future, depending on the feedback. Please comment what you dislike and like, thanks in advance.
Good Luck :)
I made this little game and I wanted to upload it so I can find it in the splore, in the findable section.
I was curious about the process.
Can someone help me with a little tutorial on how to do that, please?
Mari Lwyd's Festive Rap Battle
My second entry to the Pico-8 Advent Calendar Game Jam is Mari Lwyd's Festive Rap Battle.
Mari Lwyd is a Welsh tradition that sees a group of people go around houses in the run up to Christmas, singing to be let in for food. The homeowners sing back excuses to not let in Mari Lwyd until you run out of excuses and let Mari Lwyd in. It's used to collect food for the food bank.
This is a simple rhythm game where you need to match what Mari Lwyd sings to you.
How To Play
⬅️⬆️⬇️➡️❎🅾️: Press the buttons in the sequence Mari Lwyd sings to you. One mistake and Mari Lwyd will steal something from your fridge!
Hello everyone! ☀️
Sharing my first project for PICO-8 platform. This game is inspired by a classic 90s fighting game franchise. I aimed to port as many original elements from the source game as possible within the limitations imposed by PICO-8. Some elements were left out as I reached the maximum token limit, however, I am very satisfied with the results achieved.
I hope you enjoy the result and find at least a few moments of fun and nostalgia. I look forward to your comments!
Source code: here
Controls
⬅️ walk backward
➡️ walk forward
⬆️ jump (use ⬅️ or ➡️ for direction)