角斗场
12-16
--完成了战斗的雏形,添加了几个兵种和简单的物理引擎。
--兵种:
1.战士:拥有较高的血量,适中的伤害和攻速,但移动速度较慢。
2.射手:可以远程攻击,但血量低,且移动速度最慢。
3.盗贼:较快的移动速度,高攻速,但一次攻击血量较少。
4.战斧:可以攻击180°之内的敌人,但攻速较慢。
5.骑兵:很高的攻击力,且具有敏捷的特性,即第一次攻击无需等待,相当于可以冲击第一个敌人,造成较大的伤害或击杀,并且骑兵没有到攻击范围内停止的机制,会一直冲撞敌人,冲乱敌人的阵型。
--以上兵种相关数据未必合理,还需要以后细调。
translation:
Colosseum
December 16
Completed the prototype of the battle system, added several troop types, and implemented a basic physics engine.
Troop Types:
Warrior: Has high health, moderate damage and attack speed, but slow movement speed.
Archer: Can perform ranged attacks, but has low health and the slowest movement speed.
Thief: Features fast movement speed and high attack speed, but deals less damage per hit.
Berserker (Battle Axe): Can attack enemies within a 180-degree arc but has a slower attack speed.
Cavalry: Possesses high attack power and an agile trait, meaning the first attack does not require a cooldown period, allowing it to charge into the first enemy, dealing significant damage or potentially killing it. Additionally, cavalry do not stop upon reaching their attack range; they will continue to charge through enemies, disrupting enemy formations.
The above troop data may not be balanced and will need further adjustments in the future.
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