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Cart #ziege-1 | 2024-11-08 | Code ▽ | Embed ▽ | No License
9

Ziege

Outsmart the horde in a battle of wits.

Play as a team of scientists tasked with getting the cure to safety after an outbreak has taken over the lab. Outsmart the infected as you navigate the board, making strategic moves to ensure the cure's survival in this strategy-driven board game.

Will you escape with the cure?

Overview and Objectives

Ziege is played on a 7x7 grid of squares.

Accompanying the board are 12 Infected and 8 Scientists, plus an additional Head Scientist that holds the Cure.

[ Continue Reading.. ]

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8 comments


Work in progress match-3-style puzzle game about baking. This is my first pico-8 game so lemme know what you think.

Cart #ovenpunchers-8 | 2024-11-13 | Code ▽ | Embed ▽ | No License
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6 comments


Cart #oathbreaker-1 | 2025-01-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

Been messing about trying to sort out a psuedo-3d view for a dungeon exploration game, I put together a loose working prototype of the game. Combat goes through without being able to read it properly but it's functional albeit very limited.

The completion point for the demo is to make it down the next ladder.

UPDATE 1: There seems to be a bug with the uploads right now, it's getting stuck in the bootup sequence even though runs perfectly fine locally. Will try and figure out the cause when I upload a new version.

UPDATE 2: Still can't figure out why it's failing to start :/

UPDATE 3: Mostly finished the demo levels, though still can't figure out why the game isn't booting in bbs.

[ Continue Reading.. ]

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0 comments


Cart #endlesshorde-0 | 2024-11-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Whahappen to my swarm racer licence?

0 comments


Cart #smbp8-13 | 2025-04-04 | Code ▽ | Embed ▽ | No License
67

  • Version 1.04

This is a recreation of the original Super Mario Bros, crammed into under 24KB of a Pico-8 cartridge (spritesheet memory is unused). The code is all new and not ported from the original game, so things work differently, but I tried to make it feel similar.

It includes all original levels, the minus world, and the second quest. Due to the token limit and limited likelihood of use, the alternating 2-player mode has been replaced with just playing as Mario or Luigi. Hope you enjoy playing!


Controls:

L/R--------------Move/Select world on title screen
X/V--------------Run/Shoot Fireball
Z/C--------------Jump/Start


Changelog:

V1.01

[ Continue Reading.. ]

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31 comments


Cart #dice_squared-0 | 2024-11-07 | Code ▽ | Embed ▽ | No License
7

Dice Squared is a quick playing solo dice game designed and web published by a friend of mine. You have limited action dice to try to arrange a 3x3 grid of standard dice to get as many points as possible. Doubles on the action dice can be merged into a wild, giving you increased control.

For kicks and giggles, you can customize the colors of the dice.

Hope you enjoy it!

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7 comments


hey,
zeb PROMISED ITCH.IO LINKING
but its been four years, where the heck is it?
i mean, i get it takes work and all, but not four years worth of work
i really want to link my itch to here so i can get discounts, updates, etc
please implement this, i sure as heck aint the only one waiting (some of the comments on that post are from only a bit ago)

0 comments


twirl

(274 chars)

p=0::_::pal({[0]=1,14,-1,15,-4,12,15,7},1)
cls()for y=-4,0,.01 do
q=cos(y/(7+cos(t()/9)*3)+t()/20)/15
local r=cos(t()/15+y/14)*.7
for a=0,8do
poke(24414,17<<(a%3))a/=9a+=t()*q
local x,z=cos(a)*r,r*sin(a)z+=1if(z>.1)circfill(64+x*64/z,128+y*64/z,1.5/z,7)
end end flip()goto _

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2 comments


harvest

// inspired by @eggnog's Wobbly Lines:
https://www.lexaloffle.com/bbs/?pid=156751#p

(139 chars)

::_::cls(7)for i=0,30do line()for x=0,130,5do line(x,i*7+cos((x-64)/2+t()/3)*(10+cos(t()/3+i/9)*9)+sin(i/12+t()/2)*3,1)end end flip()goto _

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1 comment


makin postcarts is surprisingly fun!

(298 chars)

g={-32768,-32736,-24544,-23392,-23391,-23135,-23131,-6747,-6731,-2635,-523,-521,-9}::l::cls(1)m=64a=abs(cos(t()/3.5)*m)b=abs(cos(t()/4)*m)h=10for n=0,12 do
fillp(g[n+1])clip(0,h*n,128,h*(n+1))rectfill(0,0,128,128,33)ovalfill(m-a,m-b,m+a,m+b,148)ovalfill(m-a/2,m-b/2,m+a/2,m+b/2,169)end flip()goto l

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0 comments


I got a notice about a new game from @NuSan and went to check it out when I see another game for Steam and for the Switch! I tried to dig a little and read about Zepto8??? Found the repo for it but not exactly sure what to do with it, the docs don't say much? Not so smart in that area, I guess...or it's not really meant to be used yet, lol

Bottomline, it looks like they have ported their PICO8 game over to Steam and even the Switch, which is really cool and something I'd love to try but not sure how/where to start. Zepto8 sounds like a thing that does that...maybe...?

I assume there will be some "extra" work to do to the PICO8 code to hook to the SDKs that the consoles require or something like that...BUT...I'm hoping it's not a total rewrite type of thing. If the answer is to just rewrite my game in another language then I might as well just start there, which I'm not too interested in doing at this point.

Zepto8 repo: https://github.com/samhocevar/zepto8

NuSan's ported game to Switch: https://www.nintendo.com/us/store/products/zebulon-a-lost-cat-switch/

[ Continue Reading.. ]

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6 comments


Cart #bosenuduzi-0 | 2024-11-06 | Code ▽ | Embed ▽ | No License
5


A platformer made by me, for my school's multimedia assessment!

Took about a term and a half to learn how to code, code, and fix everything up.

guys we even got a speedrun.com page https://www.speedrun.com/Haste

Huge thanks to RealShadowCaster, Soupster, Zellente, shiftalow, kimiyoribaka, and everyone else who helped me with this, I owe you big time

And of course, creds to Maddy Thorson and Noel Berry for the Celeste music and the inspiration

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4 comments


Celeste Classic but it's on a smaller screen and also has visual upgrades I guess.

Cart #celeste_smol-0 | 2024-11-06 | Code ▽ | Embed ▽ | No License
25

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9 comments


Cart #romebofur-3 | 2024-11-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

This is my first game! The goal is to get the cards in order from 1-9 by swapping two cards at a time. The rules are simple, after swapping two cards, one of the next cards you have to swap with is the sum of the previous to cards. So, if you first swap 2 and 5, then the next card you have to swap with is 7. If the sum is greater than 9, then you add the two digits together (for instance, 7 and 5 can swap, but the next card you must swap with is 3 because 5+7=12, 1+2 = 3).

Known bugs:

  • n/a (though I'm sure there are some)

Future improvements:

  • better music/sound effects
  • better graphics
  • smoother animations when swapping
  • add insane mode where the cards have a different color on the back, each swap flips the cards, and you need to get the cards in order AND all the same color

[ Continue Reading.. ]

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1 comment


Cart #gonipopuni-0 | 2024-11-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

A continuous platforming fantasy arcade game. Climb the Dark Tower. Collect Mana to power your Dash. Don't fall.

<- = Left
-> = Right
Z = Jump
X = Dash

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1 comment


Cart #prt-0 | 2024-11-05 | Embed ▽ | License: CC4-BY-NC-SA
5

This is a tool that lets you remotely control Picotron from the host and vice-versa.

You can run commands in Picotron by running prt <COMMAND> from the host

This is useful when working with an external editor. You can load and run the updated source code from the external editor, and build/extract the cartridge.

You can also run host commands from inside of Picotron with the host command (included in the cart at /exports/appdata/system/util/host.lua). You can even use pipelines!

Full usage and installation instructions are included in the repo: https://github.com/Rayquaza01/picotron-remote-terminal

There is an issue I know about where if the cart is running for a while, it will start dropping commands seemingly at random. Not sure exactly what causes this, but restarting the cart seems to fix it.

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8 comments


breach

(243 chars)

t=0::🪐::?"\^1\^c"
for i=0,9do t+=.01
u,v=64+cos(t/24)*30,64+sin(t/20)*40
for x=0,23 do for y=10,20 do	
local x,y=x*6+y%2*3,y*4a=atan2(u-x,v-y)
pset(x-cos(a)*28,y-sin(a)*28,15-i)end
a=x/24-t/8pset(u+cos(a)*20,v+sin(a)*20,1)
end end goto 🪐

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1 comment


Endless Data
299 bytes

(299 chars)

pal({5,1,12,4,137,9,141,2})t=0::_::?'⁶1⁶c'
t+=.1
for r=0,10do
for c=8,-1,-1do
srand(c+r*16+flr(t))x=r+c*16-t%1*16y=14*r+x/4h=30+sin(rnd()+t/(r+3))*15b=(1+r*3)%9fillp(flr(rnd(999)))rectfill(x,y,x+11,y-h,b+2+0x1c)fillp()
for i=0,6do
x-=1y-=1line(x,y,x,y-h,b)line(x,y-h,x+12,y-h,b+1)
end
end
end
goto _

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0 comments


Cart #escapmd-3 | 2024-11-07 | Embed ▽ | License: CC4-BY-NC-SA
3

Remake and deluxe Picotron arcade edition of this game that was originaly made for Commodore vic and 64 in early years.
Instruction: wtch the attract mode. Controls, direction pad or arrow keys (keyboard) to move.

Enjoy!

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5 comments




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