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makin postcarts is surprisingly fun!

(298 chars)

g={-32768,-32736,-24544,-23392,-23391,-23135,-23131,-6747,-6731,-2635,-523,-521,-9}::l::cls(1)m=64a=abs(cos(t()/3.5)*m)b=abs(cos(t()/4)*m)h=10for n=0,12 do
fillp(g[n+1])clip(0,h*n,128,h*(n+1))rectfill(0,0,128,128,33)ovalfill(m-a,m-b,m+a,m+b,148)ovalfill(m-a/2,m-b/2,m+a/2,m+b/2,169)end flip()goto l

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I got a notice about a new game from @NuSan and went to check it out when I see another game for Steam and for the Switch! I tried to dig a little and read about Zepto8??? Found the repo for it but not exactly sure what to do with it, the docs don't say much? Not so smart in that area, I guess...or it's not really meant to be used yet, lol

Bottomline, it looks like they have ported their PICO8 game over to Steam and even the Switch, which is really cool and something I'd love to try but not sure how/where to start. Zepto8 sounds like a thing that does that...maybe...?

I assume there will be some "extra" work to do to the PICO8 code to hook to the SDKs that the consoles require or something like that...BUT...I'm hoping it's not a total rewrite type of thing. If the answer is to just rewrite my game in another language then I might as well just start there, which I'm not too interested in doing at this point.

Zepto8 repo: https://github.com/samhocevar/zepto8

NuSan's ported game to Switch: https://www.nintendo.com/us/store/products/zebulon-a-lost-cat-switch/

[ Continue Reading.. ]

6 comments


Cart #bosenuduzi-0 | 2024-11-06 | Code ▽ | Embed ▽ | No License
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A platformer made by me, for my school's multimedia assessment!

Took about a term and a half to learn how to code, code, and fix everything up.

guys we even got a speedrun.com page https://www.speedrun.com/Haste

Huge thanks to RealShadowCaster, Soupster, Zellente, shiftalow, kimiyoribaka, and everyone else who helped me with this, I owe you big time

And of course, creds to Maddy Thorson and Noel Berry for the Celeste music and the inspiration

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Celeste Classic but it's on a smaller screen and also has visual upgrades I guess.

Cart #celeste_smol-0 | 2024-11-06 | Code ▽ | Embed ▽ | No License
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Cart #romebofur-3 | 2024-11-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my first game! The goal is to get the cards in order from 1-9 by swapping two cards at a time. The rules are simple, after swapping two cards, one of the next cards you have to swap with is the sum of the previous to cards. So, if you first swap 2 and 5, then the next card you have to swap with is 7. If the sum is greater than 9, then you add the two digits together (for instance, 7 and 5 can swap, but the next card you must swap with is 3 because 5+7=12, 1+2 = 3).

Known bugs:

  • n/a (though I'm sure there are some)

Future improvements:

  • better music/sound effects
  • better graphics
  • smoother animations when swapping
  • add insane mode where the cards have a different color on the back, each swap flips the cards, and you need to get the cards in order AND all the same color

[ Continue Reading.. ]

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Cart #gonipopuni-0 | 2024-11-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A continuous platforming fantasy arcade game. Climb the Dark Tower. Collect Mana to power your Dash. Don't fall.

<- = Left
-> = Right
Z = Jump
X = Dash

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Cart #prt-0 | 2024-11-05 | Embed ▽ | License: CC4-BY-NC-SA
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This is a tool that lets you remotely control Picotron from the host and vice-versa.

You can run commands in Picotron by running prt <COMMAND> from the host

This is useful when working with an external editor. You can load and run the updated source code from the external editor, and build/extract the cartridge.

You can also run host commands from inside of Picotron with the host command (included in the cart at /exports/appdata/system/util/host.lua). You can even use pipelines!

Full usage and installation instructions are included in the repo: https://github.com/Rayquaza01/picotron-remote-terminal

There is an issue I know about where if the cart is running for a while, it will start dropping commands seemingly at random. Not sure exactly what causes this, but restarting the cart seems to fix it.

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breach

(243 chars)

t=0::🪐::?"\^1\^c"
for i=0,9do t+=.01
u,v=64+cos(t/24)*30,64+sin(t/20)*40
for x=0,23 do for y=10,20 do	
local x,y=x*6+y%2*3,y*4a=atan2(u-x,v-y)
pset(x-cos(a)*28,y-sin(a)*28,15-i)end
a=x/24-t/8pset(u+cos(a)*20,v+sin(a)*20,1)
end end goto 🪐

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Endless Data
299 bytes

(299 chars)

pal({5,1,12,4,137,9,141,2})t=0::_::?'⁶1⁶c'
t+=.1
for r=0,10do
for c=8,-1,-1do
srand(c+r*16+flr(t))x=r+c*16-t%1*16y=14*r+x/4h=30+sin(rnd()+t/(r+3))*15b=(1+r*3)%9fillp(flr(rnd(999)))rectfill(x,y,x+11,y-h,b+2+0x1c)fillp()
for i=0,6do
x-=1y-=1line(x,y,x,y-h,b)line(x,y-h,x+12,y-h,b+1)
end
end
end
goto _

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Cart #escapmd-3 | 2024-11-07 | Embed ▽ | License: CC4-BY-NC-SA
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Remake and deluxe Picotron arcade edition of this game that was originaly made for Commodore vic and 64 in early years.
Instruction: wtch the attract mode. Controls, direction pad or arrow keys (keyboard) to move.

Enjoy!

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If you're curious how PX9 compression works, I made a visualiser cart that lets you step through (load #px9v) and updated the algorithm description in the main PX9 thread:

https://www.lexaloffle.com/bbs/?pid=px9#p

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Cart #jacksstack-0 | 2024-11-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #ramefazoge-0 | 2024-11-05 | Embed ▽ | License: CC4-BY-NC-SA

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Golden Cooking particle!

From KONSAIRI

(255 chars)

s,b,c=srand,{peek(0,8)},0::_::cls(1)c+=1for i=1,8 do
b[i]+=btn(i-1) and 2 or 0
s(i)i=c-rnd(1024)s(i\10)x,y,r=(rnd(127)+b[1]-b[2])%128,(rnd(127)+b[3]-b[4])%128,sin(i/20)*8circ(x,y,r,2)oval(x-r,y,x+r,y,10)oval(x,y-r,x,y+r)circfill(x,y,r/2,7)end
flip()goto _

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Cart #redfloornotlava-0 | 2024-11-05 | Embed ▽ | License: CC4-BY-NC-SA

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Cart #hijegikugu-0 | 2024-10-29 | Embed ▽ | License: CC4-BY-NC-SA

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Cart #bnezezka-0 | 2024-11-05 | Embed ▽ | No License

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Cart #yepefagaha-0 | 2024-11-05 | Embed ▽ | License: CC4-BY-NC-SA

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Cart #nasuhdohe-0 | 2024-11-05 | Embed ▽ | No License

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Hello! This is my first cartridge for Picotron. You explore a castle and try to get to the crown. I barely know what Lua is, so please pardon any rough spots or gameplay.

This was mostly an experiment to see if i could actually make something with Picotron since I got it when it first released and then never used it. Thanks to the help of other people, there was a template I was able to use to create this! Massive thanks to taxicomics for making the original template.

Cart #ccastle-1 | 2024-11-05 | Embed ▽ | License: CC4-BY-NC-SA
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(i know the thumbnail is screwed up, i sadly have no idea how to fix)

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