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// by @kittenm4ster and @Minion

The GIF Gallery is a new corner of the BBS where GIFs & postcarts can be shared as separate items and live forever¹ in their uncompressed glory. Each profile page has its own GIF section, and there is a separate gallery for just the postcart GIFs:
https://www.lexaloffle.com/bbs/superblog.php?mode=gifs&postcarts=1

GIF posts don't show up in thread activity lists, so adding many separate GIFs is fine. I think it will be useful for things like tiny dev updates that are too small to be bloggy, gameplay captures, and archiving old tweetcarts. And of course some wee experimental ideas only really need to live as a gif rather than a whole cart. GIFs do show up in the superblog feed, and can be pinned to your profile page.

[ Continue Reading.. ]

21
8 comments


(252 chars)

::_::t=time()for i=0,238 do
x,y,a=i%16*9,i/16\1*9a=((64-x)^2+(64-y)^2)^.4
r=mid(0,sin(a/2+t/5)*30,10)
for i=0,1 do
circfill((i+x+mid(cos(t/2+a)*r,12)+t*10)%136-4,(y-i+mid(sin(t/2+a)*r,12)+t*10)%136-4,3-i*2,(r==10and 13or 5)+i*2)end
end?"\^1\^c1"
goto _
3
0 comments


A quick port of my pico-8 variable inspector, I find useful for debugging.
It has a few more colours for readability, and can display userdata.

To use, hit Esc to break out of your program and enter:

dbg(v)

Where v is the value to inspect.

You can drill into values by clicking the "+" (or collapse them again by clicking "-").
Mouse wheel to scroll up and down.
Press Esc when done.

-- debug inspector

-- lines to display and scroll offset
local dbg_lines,dbg_s={},0,false

-- add item to display
function dadd(n,v,i,p)
	-- insertion sort in name order
	while p>1 
	and dbg_lines[p-1].i==i 
	and type(dbg_lines[p-1].n)==type(n) 
	and dbg_lines[p-1].n>n do 
		p-=1 
	end 
	add(dbg_lines,{n=n,v=v,x=(type(v)=="table" or type(v)=="userdata") and "+" or " ",i=i},p)

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=156711#p)
4
2 comments


three dragons

(256 chars)

palt(0)poke(53-😐,96)l=127s=sin::_::f=fillp?"⁶1⁶!5f01⁵¹²³⁴\n⁶⁷⁸	ᶠᵇᶜ\rᵉ0▒1😐<😐2☉8>84웃9♥9"
sspr(0,1,l,l,0,0,l,l)for k=0,8do
j=k%3/3n=t()r=6+2*cos(n/7+j)circfill(s(n/8+j)*49+62+r*s(k/9+n/5),r*22-68+r*s(k/9+n/4),r,k%3*5+4)end
f(░)line(0,l,l,l,n\7%3*5+1)f()goto _

2
0 comments


Cart #gunka-0 | 2024-11-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

CONTAINS SOME FLASHING LIGHTS!

Firefox users on Windows, it is highly recommended to use full screen to avoid mouse drift!

Gunka is an action game in Pico-8 that only utilizes the mouse movement. Smash the zombie army to bits and pieces and save as many cats as you can... or smash them to bits and pieces too!

HOW TO PLAY

  • Move around by moving your mouse. As you move around, you also move your flail. With enough velocity, you can use your flail to strike down zombies and grave stones that sporadically appear and spawn more zombies.
  • You may also encounter cats at your adventure. Pick them up and earn some points. Or kill them, and lose a lot of them.
  • As the game progresses, you may encounter more and more zombies and even stronger variants that require two hits. More cats too!
  • You wanna get that high score? Be sure to keep that COMBO meter on! After 5 zombies, you'll enter a COMBO state where every slain zombie and collected cat will earn you many more points than they do regularly. The longer the combo, the more points you'll get. Try not to hit any cats though, killing them will end your combo prematurely.

Music Credit:

[ Continue Reading.. ]

7
0 comments


I can't believe it's been almost 9 years I posted that old rotoscale effect here and 4 years that I haphazardly tried to optimize it without tline, emphasis on "tried".

I somehow ended up figuring all at once the involved maths to use tline (or tline3d) and presto, my oldest cart ported to Picotron! I just wanted to upload it, as a token of my progress in both understanding the consoles and also for geometry and maths. Cheers!

Cart #eyn_rotozoom-0 | 2024-11-01 | Embed ▽ | License: CC4-BY-NC-SA
7

Do you believe if I tell you that I just realized it's still displaying "Pico-8" even though it's Picotron? Oops

7
0 comments


boo
by kaba
Cart #boo-0 | 2024-11-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Intro

Can you make it through the night with just your flashlight to protect you? There are monsters out to get you but you can defeat them with light.

Boo!! is a quick and simple arcade game that grew out of trying out new things with Pico-8. It was a fun project to work on, and I'm happy with how it turned out.

I hope you get a little something out of it!

How to play

Use the arrow keys to move and turn your flaslight with the two buttons: on a computer, X and C work the best.

You will encounter three types of monsters:

[8x8]

[ Continue Reading.. ]

6
3 comments


I know that name rings a bell.
I know you've owned one of these:

https://3dexport.com/3dmodel-brick-game-9999-in-1-246589.html

In your childhood.

"9999 games. you'll Never be bored."
And... 2/3 of it are Tetris.

I just bought one for myself, and was wondering if it was possible to program it.
I don't know that kinda stuff yet, so do think it's possible to emulate the above in p-8?

Sorry if the above was aggressive;

~Proatwork456

2 comments


flippy hexagonal maze

(270 chars)

c=cos::_::for z=0,191do
u=z%12v=z\12x=.5+v%2*6+u*12y=.5+v*10r=((64-x)^2+(64-y)^2)^.5q=t()/4+c(r/80)h=mid(c(r/999-t()/4)*10,2)\1for i=0,2do
a=mid(1,2+c(q)*5,3)/12+i/3j=x+c(a)*7k=y+sin(a)*7for i=-h,h do
line(x,y-i,j,k-i,i==h and 7or 7+sgn(i)*6)end end end?"\^1\^c3"
goto _

9
0 comments


cloud chamber

charged particles in motion

(299 chars)

z=rnd::_::if(t()%9<.04)cls()p={}
for h=0,47do
i=h%12q=p[i]or{x=z(128),y=z(128),u=0,v=0,c=i\6*2-1}p[i]=q
pset(q.x,q.y,2)q.x+=q.u/8q.y+=q.v/8pset(q.x,q.y,2+q.c)for j=0,i do
s=p[j]a=s.x-q.x>>7b=s.y-q.y>>7r=q.c*s.c*(1+((a*a+b*b)^1.5<<10))q.u-=a/r
q.v-=b/r
s.u+=a/r
s.v+=b/r
end
end?"⁶1⁶!5f10█●ˇ="
goto _

3
0 comments


Cart #intothekaloo-0 | 2024-10-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

Hello everyone :)) After many months after its completion I'm happy to finally share my little game on the BBS. This platformer game called Into the Kaloo has been my entry for the latest Gamedev.js Jam.

Everyone is invited to try it right away with the player above, but if you are not sure here's the description from the Itch.io page and some animations (how can I make them smaller ??):

Embark on a whimsical journey "Into the Kaloo", a charmingly surreal world crafted for your exploration! Designed for the fantasy console PICO-8, this delightful platformer invites you to dive into a whimsical land filled with secret paths, goofy monsters, and gleaming coins waiting to be collected.

[ Continue Reading.. ]

7
1 comment


after ufo 50 any creators on here have a really big opportunity to emulate concepts used there or at least be inspired by the quality and quantity of great pixel art content over there. pico 8 games get picked up in popularity all the time, and theres nothing stopping anyone from uploading or reusing content from here to keep working into a demo or even early access, the skies the limit and idk what im talking about but its been more than a month without any reference to such a huge project for vintage/pixel art gaming.

2 comments


Just static

(91 chars)

?"\^!5f100ˇ56700ˇ56700ˇ56"
r=rnd::_::for i=1,12900 do
pset(r(128),r(128),r(128))
end goto _
2
0 comments


Cart #eldritchdream-0 | 2024-10-31 | Embed ▽ | License: CC4-BY-NC-SA
6


I made some slight modifications to the original, Landscape Flyby by UnitVector:
https://www.lexaloffle.com/bbs/?tid=142370

UnitVector gets the credit for all the programming, I just changed some colors basically. It's essentially Landscape Flyby - Community Halloween Theme.

Like the original, it needs to be loaded and ran for the rain to load. I didn't know how to sort that out. But I loved it and got inspired to take it to Halloween town.

The rain sounds come from Rain by Sigmoidle:
https://www.lexaloffle.com/bbs/?tid=142545

Happy Halloween! Enjoy your trip to asnhgjasdcnaqwiorelash.

6
3 comments


It seems like there are issues with 3.6 - not being able to submit as an html. There are none of the starter assets that were present in 3.58. It seems like the console is gone as well? The only visible version directly through the site is listed as 3.6 and the only way to downgrade to the more full version is to go through the humble bundle purchase?

0 comments


Cart #bikerplatformer-0 | 2024-10-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This is a first game for a class

0 comments


Cart #busdrivingsimulator-0 | 2024-10-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This is a first game for a class

0 comments


Cart #redguystemple-0 | 2024-10-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

This is a first game made for a PICO8 class

1
1 comment


Cart #quantum_maze-5 | 2024-11-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
15

Description

Quantum Maze is a sokoban style puzzle game involving quantum entanglement. Boxes of the same color are quantum entangled, which means their movements mirror each other.
Activate all green buttons to proceed to the next level, and activate blue buttons to open and close gates.

Controls

Arrow keys - Move
X - Undo
C - Select
X + C - Retry level
Enter - Pause

Credits

Programming, art, & levels

  • mostlydaniel

Art & levels

  • ooooggll

Playtesting

  • ooooggll
  • ggggpplo
  • rrrrbblo
  • Soggmugg
  • Chef
  • Lil Penguin
  • Harrison Wride
  • Kenyo
  • Williamist

Inspiration

  • Lab Cat
  • Baba is You

Changelog

  • V1: initial release
  • V2: fixed an issue with save files
  • V3: fixed a bug with saving playtime
  • V4: fixed level 32 not showing as completed
  • V5: changed credits to my new username
15
22 comments


Cart #sumfibonacci-0 | 2024-10-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

First pico-8 release

2
1 comment




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