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Cart #shieldrunner-0 | 2024-10-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


A small 3-bit endless runner, a video game spinoff of my fiction and music project!
This is my first game and practically the only code I've ever written in my life 😅
The main goal here was to get hands-on experience with the Pico 8 tracker, sprites, and Lua basics, so that in the future I can create a little music-based game.
In the meantime, this came out, and I'm pretty satisfied!
Nothing special to report, just a themed silly endless runner.
Oh, I tried to implement a difficulty increase system: every 100 points, the maximum speed at which the shocks appear and their frequency increases by a small percentage.

Any feedback is welcome, and in the meantime, enjoy!

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4 Sample Games for Beginners

I used to teach a class in PICO-8 at NYU from 2017 to 2021 or so. I found the existing carts on the BBS tended to be a bit too expert for people who needed to learn both Lua and Pico-8 in a couple weeks, and so I set out to make a few samples that use very small amounts of code, to show off a few different ways that the system can be used to make different types of games.

They are all under 300 lines of code, including extensive (but terse) comments, and they all use way less than 64 sprites. In my class the students had to make a game every week, starting from zero, so I needed to prove to them that a game could be made of very small easy-to-understand parts.

I've been meaning to post these online for ages but kept forgetting. I hope they're of use to someone! Feel free to take and adapt for your own teaching or learning purposes, I don't assert any particular rights over them. I also don't assert that the code is good or represents good Lua practice (it was a design class, and I am not a programmer), so feel free to improve upon them and repost if that seems worthwhile.

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Cart #darbyscreamland-0 | 2024-10-19 | Code ▽ | Embed ▽ | No License
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This is my homage to Kirby's Dream Land. Darby is a dollop of cream, and as such he's constantly losing cream by sliding around his environment. To survive, he must constantly defeat enemies to retrieve cream drops. Whoops! Some fell in a hole. Luckily, magnet items can draw lost cream drops to Darby for a few seconds. There is obviously a high iron content in the cream.

The evil eye is trying to steal the donuts of Darby's Cream Land! Race the eye to retrieve the donuts. You might have to fight him for them sometimes!

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white space

You've lived here as long as you can remember.
Little tribute I suppose to Omori. Omori is something that personally means a lot to me,
And one day I just wanted to try to demake white space as tiny as it is.
Maybe even boot it within your own white space and have a white space-ception like I do.

Cart #mori_white_space-0 | 2024-10-19 | Code ▽ | Embed ▽ | No License
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Cart #snagzgolf-0 | 2024-10-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

ORIGINAL GAME
Simple Golf - by Ioeatt

RESKINNED BY
Danny Cisco of The Burnt Sausages

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Cart #jcharcoalfork-0 | 2024-10-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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ORIGINAL GAME
They Started It - by JOEYSPACEROCKS aka fistful of squid

RESKINNED BY
Danny Cisco of The Burnt Sausages

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Cart #tinatongssnagchaser-0 | 2024-10-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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ORIGINAL GAME
Burger Bars - by BEEPYEAH aka Tom Brinton

RESKINNED
Danny Cisco of The Burnt Sausages

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Cart #eyebonehalloween-6 | 2024-10-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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On an inexplicably rainy Halloween, Eyebone smells (with her eye) that crime is afoot. Use her Iconic Bone Shot ("X" Button) and Bone Beam ("Z" Button) to uncover a vast conspiracy (Dracula) to ruin America's favorite holiday.

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Cart #exitgame-5 | 2024-12-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi! I make YouTube videos about computer stuff under the name Ex-IT guy.

I registered a domain name so to have an e-mail address apart from my personal one. But then I thought: what if someone checks the domain in their browser?

So I quickly created some webhosting and created a quick and dirty website pointing to my YT channel.

But then I thought: You know what would be cool!? To have a simple game on my site!
And that's where Pico-8 came in the picture.

The above is a very simple dumb game I created to put on my website. It's far from finished yet.

Collect floppydisks and usb-sticks, but watch out for printers and Lego bricks!

It's my very first game in general. Many thanks to SpaceCat's awesome tutorials. I guess I need to view some more though. ;-)

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Cart #badwalls-2 | 2024-10-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #et-1 | 2024-10-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Exit Terminal is an adventure game about escaping an extrange place. There aren't many answers and just one important question: Coul you Exit Terminal?


I made this game for a certain kind of person. The one that played Atari 2600 E.T. without manual and loved it. Exit Terminal is based in that game and other adventure games of that time (like Atari's Adventure). It is not intuitive and discovering how to navegate and advance is part of the experience. Hope you like it.

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Cart #mokokepiba-0 | 2024-10-18 | Code ▽ | Embed ▽ | No License

This is a test for a platformer that i'm working on. I hope you like it!

Controls
P1(Topaz)=
Arrow keys to go left and right.
X or Up arrow key to jump.
O to switch camera mode(4p-2p).
P2(Jade)=
S and F to go left and right.
X or E to jump.
P3(Ruby) and P4(Aquamarine)=
Connect a controller.

It's still not finished, so you can just enjoy some of this!

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Cart #chenille_lombric-1 | 2024-10-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Une version remake de Snake… ;-)

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Cart #secret_code-0 | 2024-10-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Une version demake du célèbre jeu Master-Mind: il faut tester et trouver la combinaison qui permet d'ouvrir le cadenas. Les voyants ORANGES ou VERTS permettent de savoir si le chiffre est présent dans la combinaison et au bon endroit. Musique ©Pythagomme, 2024!

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Cart #catch_the_sonar-1 | 2024-10-17 | Code ▽ | Embed ▽ | No License
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Prenez place dans le bathyscaphe et plongez au cœur du labyrinthe!
Parfois on peut atteindre le point vert... et parfois la combinaison aléatoire des tuiles rend la quête impossible. Alors, vous sombrez dans la map, hypnotisé par la géométrie infinie des motifs et par la musique des touches directionnelles.

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Game Overview

Features

Mechanics

In this fast-paced platformer, you’ll need quick reflexes to overcome various obstacles and reach the finish line. Run and jump your way through challenging terrain, adapting to different surfaces that affect your movement.

Sand: A tricky element that slows down your pace, making precise jumps more difficult.
Ice: The opposite challenge—gain a speed boost on icy patches, but be careful not to slip off platforms!
Though the game is still in its early stages, core mechanics like player movement and environmental interaction are already functional, with more exciting features to come! Keep an eye out for future updates as the adventure unfolds!

Cart #andurunner-0 | 2024-10-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #balloblock-6 | 2024-10-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #salamancer_10-0 | 2024-10-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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v0.2.6b
The hide_mouse_cursor feature is very buggy. That is the option that makes the mouse cursor disappear while typing in the PICO-8 editor. Length in seconds can be configured in config.txt but the problem is there even with the default of 5 sec.

On startup it works but after a while of coding it stops working at all. I posted this before but deleted my post because the steps I gave to reproduce didn't always make it happen. So it's hard for me to say exactly when it stops working. But I think that everyone here will notice if they pay attention, that after a some time working on a game, the mouse cursor will remain in the way while typing.

If you ctrl-r ctrl-r it will start working again. But if you type something at the command prompt and say, get a syntax error, or even just ls to show whats in the directory, or cls(), most of the time (but not always!) when you esc back to the editor it will be broken and the mouse will show even while you are typing. This will persist for the rest of the session. ctrl-r TWICE seems to reset it, but once is not enough.

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