Maid to fish is a fishing minigame using directional inputs
Controls
On the main menu, use up and down to control number of fish and left and right to change starting difficulty
In game, the main buttons are direction inputs shown on the right.
The source code can be found here
Credits
Coding done by me,
Art done by Susu
The demo game Jelpi (by Zep) can be completed in 8.2 seconds!
It's just a first attempt at this, so the code is pretty terrible (7th tab if you want to see it).
This was all hand-coded over about less than an hour, so it's in no way perfect.
What is a TAS though?
A TAS, or Tool Assisted Speedrun, is when a human writes all the inputs for a computer to perform.
This can be used to create theoretical "perfect" speedruns of games.
Well, have fun messing around with this to finish the 3rd level and/or make this one faster.
I am looking for a programmer for a team that I am creating to make a game and I am also looking for an assistant to help me lead the team and create the game.I'm trying to create a Sonic the Hedgehog platform game for those who don't know his games, play this game: https://wamwoowam.co.uk/sonic4/ jumps with A and moves Sonic with the arrows if you crouch and press A Sonic makes a whirlwind if when Sonic jumps and press A, Sonic will jump wider or go straight towards an enemy.So far I only have one musician on the team.I also want to clarify that I have programmed in SCRATCH.
The Count Is Enraged!
Bring back peace to the asteroid belt by slaying Count Jaspawd! This is the first level of that game.
Controls
ARROWS to Move
X or x to shoot
O or c to shoot torpedos
but...why?
I was sick this weekend and tried another game for my mission:
I'm trying to make one game of every genre, even the ones I could never get into. This is my weekend attempt at making a shmup, a genre I'm not really familiar with.
Do tell me about all the things you hate in it and I might even work on it some more!
Build a Jetpack
First entry of my challenge to release a game every month for the next 100 months.
- Arrow keys to move
- When on your raft, press C to open the shop.
- Press X to confirm actions.
Website: https://aymeri100.fr/
This is a scaled-back version of Celeste Classic in just 1KB of compressed code. Originally planned to submit it to Pico1K Jam 2024, but didn't make the deadline. It includes the first 3 levels of the original game, and runs at 60FPS. I tried to make it feel as much like the original as possible, hope you enjoy playing it.
Use this to check that the saved state of the game, such as mid-game progress, is the initial state (all 0).
print(iscdataempty() and 'cartdata empty' or 'cartdata found') |
- Returns true if it is in the initial state.
- Returns false if there is any data contained in it.
- This function consumes 14 Token.
With this test cart, we will verify that entering CARTDATA with the mouse will cause it to return to its initial state.
You can reset CARTDATA in the pause menu.
This green version is mostly a simple sound experiment. I created some SFX with notes and short phrases in the C pentatonic scale; every time an electric shock appears on the screen, one of these random SFX plays. Similarly, when the Thing jumps, besides the "hop sound" SFX, one SFXs with super simple rhythmic patterns with percussive sounds is randomly played.
So it's a super simple system to get some pseudo-generative, random sounds that are tied to the gameplay and to what's happening on screen.
The effect is simple, kind of stupidly melodic, and also chaotic. But for those who like to mess around with music, it's fun to send the audio signal from the game into an effects processor to get pseudo-random textures in that key.