This is a scaled-back version of Celeste Classic in just 1KB of compressed code. Originally planned to submit it to Pico1K Jam 2024, but didn't make the deadline. It includes the first 3 levels of the original game, and runs at 60FPS. I tried to make it feel as much like the original as possible, hope you enjoy playing it.
1
Very impressive! Finished it while at a bar,hence the time,but had fun!
2
I'm not an expert Celeste player, but this really showed me:
- How much I've learnt to expect the "classic" Celeste mechanics.
- How easily I get confused by subtle changes to them.
This is brilliant programming and also surprisingly hard. Gold star.
@Cowirrie,
Thanks,=)
You seem to be better at it than me, I thought I was doing pretty well at just over 20 seconds. o_O
I spent some time trying to make the physics similar to the original, but 60FPS does make it somewhat different, and it lacks acceleration. With a game people are this familiar with, small differences will be more noticeable. Didn't have space for added physics, though, and switching to 30FPS would have required a significant redesign of the workings.
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