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Cart #tiny_mushy_froggies-0 | 2024-10-06 | Code ▽ | Embed ▽ | No License

Made for Ludum Dare 56

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Hey 👋

Farm2137 is farming game placed in space. It's containing typical stuff like planting and harvesting crops. Crafting system is currently letting us to make seeds from harvested crops.Game reached almost token limitation, there is just few left that I will use for extra stuff or fix bugs. I will hope for feedback about games and bugs. Project took me more time then I expected and I’m willing to finish it so I can start new one. If you guys like game let me know. I might make then game in picotron or love2d.

Game Content
-Working growing system
There is 16 different plants to grow
-Menu for selecting tool, accessing pockets
In game we cane choose between 4 tools:
-Pickaxe(to destroy stone, some object)
-Hoe(to prepare growing)
-Scyte(to harvest our crops)
-Lens(to accessing storage, capsules, doors and systems like market)
-Storage system
We can store from our pocket in our base
-Day cycle stuff
It’s more just timing whole game. After midnight we will be moved to our base. If you will use bed then new day will start.
-Market system
Prices are variable and are generated each day randomly. More items will arrive when we level up.
-Saving game
Game will save are changes on map. Crops are limited to 150 ongoing due to user data ram limitation.
-Crafting system
Mostly we can craft seeds. There is some upgrades for capsules and decoration. I will try to find some free tokens to add more
-Transport Capsule fleet with possibility to upgrade them
We can pickup stuff from market, send capsule to find new seeds and deliver goods for sale
-Level system
We are granted with new stuff in shop, crafting station and destination to explore

Small manual:

In-game:
D-pan - movment
O - using a tool
X - hotbar(tools,inventory)

In hotbar:
up/down - change between tools and two pockets
left/right - select item/tool
O - accept
X - back

Capsule management :
From screen
-List of capsules >Data of selected capsule>Send capsule to
-List of destination >Data of destination
from capsules
-Store or take out stuff from capsule
-Install upgrade from pocket to capsule

There are three types of destination:
-Delivery – sell your crops. Different stations are buying different stuff. To check it do to destination list and check.
-Research – find crops or seeds in different destination. You can check what can be found also in the system.
-Pickup – pickup goods you have bought

To send capsule all goods must be right(for pick up and research capsule must be empty) to be send away. Capsule will only start if there is enough battery to reach destination. Some of destinations can be only reached after upgrading capsule.

Galaxy goods :
-Buy seeds or fruits (all goods must be picked up by capsule from cargo port)

Capsule upgrades:
-Buy upgrades or new capsule(all goods must be picked up from cargo port)

Crafting :
-You can choose stuff to craft. After choosing recipe system will show if you have enough things in you pocket to craft.

Storage:
-You can access it in you base

To use doors,bed, systems or storage you needs use lens.

Growing guide :
-First you need to use hoe on ground outside of you base.
-Select seed from your pocket
-Aim plays to put seeds
-Wait til crops are ready
-Use scythe to harvest crops.p8

Changing suit:
-Use lens on suit in base to change suit.
-There is hided spot on map where you can find one extra suit. Good luck finding it

In pause menu you can find save and load option. Saving game will only work on PC(i guess). Game will create/modify file save_save.p8 and save_crops.p8 in game folder.

We are starting with 3 types of seeds and 2 capsule sets.
Remember that you need to upgrade batteries to reach more destinations ;)
Some preview:

[ Continue Reading.. ]

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1 comment


Cart #hm118_carrotpatch-0 | 2024-10-06 | Code ▽ | Embed ▽ | No License

It’s harvest time!

Play as Patch the Rabbit as he tries to collect as many carrots as possible without getting squashed by the farmer’s tractor.

Instructions:

Use the arrow keys to move. Collect red and purple carrots. Avoid grey carrots as these will make Patch ill and mess up your controls for a short time. Avoid being squished by the tractor. Get the highest score possible!

Made in ~12 hours for the Ludum Dare 56 Compo

0 comments


Cart #picopanda-4 | 2024-10-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Changelog

  • Fixed bug that moved the player over the HUD if they were one tile below it and rolled with an empty hunger bar
  • Audio and visual cue for traveling through tunnels
  • Sound effects for player damage and poison added
  • Sound effect for walking added
  • Sound effect for whirlwind travel added
  • Fixed softlock when interacting with a whirlwind and tunnel
  • Fixed bugs that allowed movement on the HUD -- Hopefully finally fixed!
  • Added statistics for time and turns taken that are displayed on game over
  • Added method to hunt for secrets
  • Minor map updates

Pico Panda

The Adventures of Pico Panda is my 2nd "completed" project(it's still missing some sfx, music, and polishing.) It's a small adventure game inspired by my wife. She wanted a game that lets you plays as a panda who eats bamboo and rolls. So, I had my own little mini game jam lol. I hope you all enjoy, and as always, any advice is welcome.

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13 comments


Hello!

I would like to ask to zep if there are any plans of porting the applications (pico8, picotron, voxatron) to arm64 and aarch64 for Linux, Windows and MacOS.

Thanks!

2 comments


Cart #doom_like_start-0 | 2024-10-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #worldoflines-15 | 2024-10-11 | Embed ▽ | License: CC4-BY-NC-SA
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2 comments


Cart #rndpong1-0 | 2024-10-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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WARNING!

random like blinking colors

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Cart #salamancer_02-0 | 2024-10-06 | Code ▽ | Embed ▽ | No License
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1 comment


Cart #tamapicotchi-3 | 2024-10-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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[32x8]

(Work In Progress) This game still has many bugs, and they will be fixed over time.

About the game

Welcome to Tamapicotchi, a charming virtual pet game where your care and attention shape the evolution of your digital companion. Feed, clean, and nurture your pet as you unlock new characters and discover unique surprises along the way. Stay tuned for updates as the game continues to improve!

[ Continue Reading.. ]

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Hit

Hello Pico-8 community!

Rectangles ("Axis-Aligned Bounding Boxes", or aabbs, or simply boxes) are the most common way to detect collisions in videogames. Checking that two rectangles intersect is easy and fast.

However sometimes game objects need to move fast. Projectiles or even hedgehogs sometimes move so fast that they traverse many pixels per frame. When they move fast enough they can "phase through" objects, if one uses simple rectangle intersection as a mean to detect collisions.

Even when the two rectangles intersect, it can be tedious/tricky to find exactly on which position do they land.

I present you hit. It's a single function which will solve this particular problem, doing continuous collision detection instead of simple intersection.

hit
by kikito
Cart #hit-1 | 2024-10-05 | Code ▽ | Embed ▽ | No License
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1 comment


Cart #paddix-5 | 2024-10-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

This is a port of my windows adaptation of the classic "paper and pen" game Paddocks or Boxes as some know it by.

The Paddix main menu

The Paddix main board

How to play:

Paddix is a 2-player game, each player takes turns building fences between the posts in the main paddock, once all four sides of a smaller paddock have been built, the paddock is claimed by the player that placed the fourth fence and a point is awarded.

Once all the paddocks have been claimed, the game is over with the player that has the most points as the winner.

[ Continue Reading.. ]

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2 comments


Cart #bunchalilguys-1 | 2024-10-05 | Code ▽ | Embed ▽ | No License
5

Experimenting w/ particle-based characters.
-arrow keys to move the camera
-hold x to spawn some lil guys (careful though, this will lag with too many entities)
-press o to spectate a random lil guy
-change the background color or list the entity-count from the pause menu

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1 comment


This is a basic vertical shooter, but if you miss or get hit by an enemy you loose a heart.
If you loose all of your hearts, the game ends.
The game will also end if an enemy manages to get past you.

Cart #dorp-5 | 2024-10-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #dodecahedron-0 | 2024-10-04 | Embed ▽ | License: CC4-BY-NC-SA
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Wanted to freshen up my knowledge about 3D math and dodecahedrons are just a cool shape.
Contains a small self-written library for converting 3d points to screen coordinates.

Controls:
x/o: Change Fov
left/right: Move horizontally
up/right: Spin

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2 comments


Cart #seboburamu-0 | 2024-10-01 | Embed ▽ | License: CC4-BY-NC-SA
2

matmul and matmul3d seem to yield wrong results when used in the form a:matmul(b, a), while a = a:matmul(b) yields the expected result. This is probably because positions are overwritten with their results even if they are still needed for the calculation of other positions.

This could probably be fixed if a:matmul(b, a) calculated results columnwise and buffered results until the column is finished.

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1 comment



Hi there! Echoes from the Shield is my post apocalyptic fiction and electronic music project (you can find it on YouTube or IG). I'm also passionate about pixel art and videogames, so I kinda wanted to try making a sort of spin off of the project here on Pico 8. Here are my first step with something suuuper basic, it's the first code of my life, put together to make this silly endless runner.
Funny enough there is no music atm. Will handle this in a second moment.
Cheers!


first update, I added music :) it was so fun and fast to get along with the pico8 tracker since I'm really used to LSDJ, LGPT and the M8, which all share similar workflow.

[ Continue Reading.. ]

0 comments


Cart #cpu_monitor-3 | 2024-10-08 | Embed ▽ | License: CC4-BY-NC-SA
5

A really simple CPU monitoring tool, intended to be executed in the tooltray.
Does not work as intended in the browser.

Run at startup

When launching the app for the first time, it will automatically add itself to the list of apps to run at startup.
If you want to change the path of the app, move it to its new location and manually run the app again. The path will automatically update.

Settings

You can click the icon on the bottom-left to modify the settings. Edit the parameters and save and the app will automatically resize.
Currently exposed settings are:

  • The size of the window
  • The update frequency

CHANGE LOG

1.1

  • The app automatically adds itself to the list of apps the run after boot in /appdata/system/startup.lua

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0 comments


Cart #batout-0 | 2024-10-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


🎮 Introducing "Batout" – A PICO-8 Arcade Game 🎮
Hello PICO-8 Community!

I'm excited to present to you my very first PICO-8 game, "Batout." I developed this game with the assistance of ChatGPT-o1, providing English-language instructions for it to update the entire code base (a single text file) with each new iteration. I didn't write a single line of code myself, and I'm eager to share this novel creation with the community for your feedback and enjoyment.

✨ Game Overview ✨
"Batout" is a fast-paced arcade-style game where players use their mouse or trackball to control a paddle that bounces a ball, destroys bricks, and fends off pesky bats that introduce unexpected challenges. Navigate through multiple levels, accumulate points, and strive for high scores while avoiding falling bombs dropped by the bats!

[ Continue Reading.. ]

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1 comment


There are 8 sound effects (â„–0-â„–7) that can be interpreted either as a custom instrument or a custom waveform. Where in memory does a pico-8 cart store information about what sfx is in waveform-mode? Im guessing there's a byte somewhere in memory with each of its bits corresponding to each SFX mode. The question is - what's the address?

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