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Cart #tangram-3 | 2024-10-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #zombiegrasslands-0 | 2024-10-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Remake of the Spectrum classic COOKIE :)

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Buncha lil guys doin lil guy things~

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Cart #resurface-3 | 2024-10-02 | Code ▽ | Embed ▽ | No License
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System Rebooting...

GZ-Series Autonomous Mapping Platform, Serial No. 82910-K5

Multiple component errors detected due to EM Pulse and impacts sustained from fall

Mission-critical systems damaged and/or missing

Long-range radio inoperative

Recalculating mission parameters...

  • Explore newly-discovered subterranian biome of exoplanet and reacquire 4 missing mobility components and 8 power cells
  • Attempt to resurface and rendezvous with mobile base to transmit stored data and receive necessary repairs

Minimal power remaining...


This is my entry for Pico1K Jam 2024, and my first attempt at a Metroidvania game. Hope you enjoy playing it!


V1.01: Wall jump behavior is now more consistent, and destructible blocks now differ slightly in appearance

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FileSearch

Easily search for files in Picotron

Download now: load #filesearch

How to use:

  • Type your query
  • Press Enter
    • Click the icon to launch to file in its preferred program
    • Click the path to open it in FileNav

Think you can do better?

Prove it!
If you're feeling brave you're welcome to dive into my code and take whatever you want for your own carts :D
The FileSearch function in fileSearch.lua will be a good place to start. Also check out jaroWinkler.lua for an example of a similarity function. And you're welcome to ask me how any of this works, but I do not guarantee that I will remember anything :P

Thanks to:

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So I'm working on a brainf*** interpreter and I'm testing parentheses out right now. But theres a problem. I'm trying to implement "[", but when I run this code:

[]+ Pico-8 Just Crashes on me!

Here's what I'm having trouble with:

 if(t[u]=="["and c[ti]==0) then
  tf=u
  repeat until t[tf]=="]" do
   tf+=1
   cls()
  end
  u=tf
 end

T is the text variable responsible for storing [,],+,Etc
U is the counter.

I have mapped

[ to up,
] to left, and

  • to right.

Z =backspace
X = run

Try "[]+" in the code and you'll see what I mean.

Cart #zakufujebi-0 | 2024-09-30 | Code ▽ | Embed ▽ | No License

[ Continue Reading.. ]

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Cart #luckyclover-0 | 2024-09-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Lucky Clover v1.0

My first game with Pico 8.

It's a "Search and Find" game with short timer, don't panic !

Rules

Find the hidden Cauldron under a 4-leaf clover on a random map.

Find the clover quickly before the end of the time runs out.

Controls

D-Pad - Move your character
O - Run
X - Removed Obstacle

Credits

Jean-Eudes Thuroczy 2024

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Cart #tiguwodasi-0 | 2024-09-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Is test of 3D game is just concept
Thankes @Mot to Instant 3D!

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Cart #gorbo-0 | 2024-09-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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For some reason on my old laptop "Dell Vostro 3550 | i7-2640m | 12gb | Radeon-6700M" and only on this laptop, it triggers an "input" on the sprite, maps and audio screen.

Where on the sprite screen the frame keeps moving infinitely to the right and changing pages

Same thing on the map screen

and on the audio screens the pitch is infinitely increasing.

I have already tested the keyboard and/or mouse with checkup software and all inputs are healthy and functional. After researching a little, I saw that pico-8 has some inconsistencies on different hardware depending on the version, so I downloaded all the versions one by one and noticed that this problem only occurs from version 0.2.5 onwards, whereas from version 0.2.4c backwards everything is normal...

Would anyone know how to fix it? If there is no solution, we can only wait for new updates with the knowledge of this problem.

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Apparently I like writing vector libraries. This one's specifically for working with hex-grids.

Code and full documentation on github: https://github.com/jasondelaat/hector/tree/release

Cart #hex_pathfinding-0 | 2024-09-30 | Embed ▽ | No License
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The above cart demonstrates simple path-finding. The grid starts off randomly populated. Click on the hexes to add/remove obstacles and re-calculate the path. You can also switch between a "flat" or "pointy" grid. The draw code is not optimized so it will get laggy if you make the path really long, especially on the web player. But you get the idea.

Example Usage:

include 'hector.lua'

-- Initialize the library

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=127324#p)
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Trying to copy pixels within the video buffer.
If I put memset(0x10000+x+w*y,7,1) and memset(0x10000+x+w*refl,10,1) in my code, the expected pixels get set and nothing strange happens, but if I try to do memcpy(0x10000+x+w*y, 0x10000+x+w*refl, 1) then Picotron locks up completely - the music keeps playing but the program is unresponsive to the point that Windows gives a "not responding" crash popup.

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Cart #katana_rabbit-0 | 2024-09-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Katana Rabbit is a short metroidvania/platformer where you play as a rabbit with a katana!

Controls

  • Move with the Arrow Keys
  • Press Z to Jump
  • Press X in the air to Dash

This was a cool project I made by trying to work on something for 30 minutes every day! After 45 sessions this is the result (I wasn't able to work every single day on this but averaged 5 times a week, which I'm very proud of!)

Feel free to drop some feedback and share your times! My PB is 3:02 with 0 deaths.

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Cart #minisweeper_1k-0 | 2024-09-29 | Code ▽ | Embed ▽ | No License
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Minisweeper is a Minesweeper clone created in 1015 compressed bytes for the PICO-1K Jam 2024. To win, correctly place a flag on every mine in the grid. There are two difficulty levels:

  • Easy: A 10x9 grid with 10 mines
  • Hard: A 16x15 grid with 36 mines

Can you beat both?

Controls:

  • Arrow Keys: Select difficulty / cell
  • Z: Open cell
  • X: Place / remove flag
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Cart #defy_player-0 | 2024-09-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Is small cartridge that dropped a @bikibird defy file to pcm player
Defy Player supported a 8,4,2.6,1 bit format and
Support @luchak QPA format
https://www.lexaloffle.com/bbs/?pid=133755

How drop .defy file to Defy Player

  1. https://bikibird.itch.io/defy
  2. click a Generate button
  1. drop in Defy Player max 256kb

Thankes to @bikibird and @luchak im all loves

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I AM 1/2 DONE WITH 1/4 OF MY PROJECT!!!

I got + , - , . , < , and > Working!

Cart #niburajuho-0 | 2024-09-29 | Embed ▽ | No License

Controls:

O = +
P = -

A-k= everything else.

Also plz help me with [ and ]

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An animated desktop background with a train, a plane, a car and a horse going backwards and forwards... forever.

Uploaded a new version that should respect the colours in your desktop theme. The web player has a lovely pink colour for this it seems...

Create /appdata/system/wallpapers and put this application in there to use as a wallpaper

Cart #planetrainauto-3 | 2024-09-29 | Embed ▽ | License: CC4-BY-NC-SA
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FLAPPY!!

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VJ8 - A PICO-8 VJing tool

Add visuals to your music

Get your best playlist blasting, get VJ8 rolling and get the rave going! Use your joystick to change ANIMS - short procedural (or not) animations that put you into trance (effect not guaranteed). Comes with a free distasteful demo song!(i cant make musik)

Use your own animations

Grab your old fancy demos and tweetcarts and turn them into something to be played at the party - just drop the code into VJ8.

The beat's about to drop

Hold the X button during intense parts of your song and let the visuals do their work.

Controls:

⬅️ - p𝘳𝘦𝘷𝘪𝘰𝘶𝘴 𝘢𝘯𝘪𝘮.

➡️ - n𝘦𝘹𝘵 𝘢𝘯𝘪𝘮.

⬇️ - r𝘦𝘴𝘵𝘢𝘳𝘵 𝘤𝘶𝘳𝘳𝘦𝘯𝘵 𝘢𝘯𝘪𝘮.
(𝘧𝘰𝘳 𝘴𝘵𝘶𝘵𝘵𝘦𝘳 𝘦𝘧𝘧𝘦𝘤𝘵𝘴)

⬆️(hold) - s𝘵𝘢𝘳𝘵 𝘱𝘭𝘢𝘺𝘪𝘯𝘨 𝘣𝘳𝘦𝘢𝘬.
s𝘪𝘮𝘱𝘭𝘺 𝘳𝘦𝘭𝘦𝘢𝘴𝘦 ⬆️ 𝘵𝘰 𝘴𝘵𝘢𝘳𝘵
𝘱𝘭𝘢𝘺𝘪𝘯𝘨 𝘵𝘩𝘦 𝘯𝘦𝘹𝘵 𝘢𝘯𝘪𝘮.
a𝘭𝘵𝘦𝘳𝘯𝘢𝘵𝘪𝘷𝘦𝘭𝘺,𝘸𝘩𝘪𝘭𝘦 𝘩𝘰𝘭𝘥𝘪𝘯𝘨 ⬆️
𝘱𝘳𝘦𝘴𝘴 ⬅️ 𝘰𝘳 ➡️ 𝘵𝘰 𝘱𝘭𝘢𝘺 𝘱𝘳𝘦𝘷𝘪𝘰𝘶𝘴
𝘢𝘯𝘪𝘮 𝘰𝘳 𝘴𝘵𝘢𝘳𝘵 𝘱𝘭𝘢𝘺𝘪𝘯𝘨 𝘵𝘩𝘦 𝘯𝘦𝘹𝘵
𝘢𝘯𝘪𝘮.
y𝘰𝘶 𝘤𝘢𝘯 𝘢𝘭𝘴𝘰 𝘱𝘳𝘦𝘴𝘴 ⬇️ 𝘪𝘯𝘴𝘵𝘦𝘢𝘥
𝘵𝘰 𝘳𝘦𝘴𝘵𝘢𝘳𝘵 𝘵𝘩𝘦 𝘢𝘯𝘪𝘮 𝘵𝘩𝘢𝘵 𝘸𝘢𝘴
𝘱𝘭𝘢𝘺𝘪𝘯𝘨.

❎(hold) - t𝘶𝘳𝘣𝘰(𝘪𝘯𝘵𝘦𝘯𝘴𝘦) 𝘮𝘰𝘥𝘦.
hold 𝘥𝘶𝘳𝘪𝘯𝘨 𝘪𝘯𝘵𝘦𝘯𝘴𝘦 𝘱𝘢𝘳𝘵𝘴 𝘰𝘧
𝘵𝘩𝘦 𝘴𝘰𝘯𝘨 (𝘵𝘰 𝘴𝘱𝘦𝘦𝘥 𝘶𝘱 𝘢𝘯𝘪𝘮𝘴,
𝘧𝘰𝘳 𝘦𝘹𝘢𝘮𝘱𝘭𝘦).
y𝘰𝘶 𝘩𝘢𝘷𝘦 𝘵𝘰 𝘪𝘮𝘱𝘭𝘦𝘮𝘦𝘯𝘵 𝘵𝘩𝘪𝘴
𝘮𝘢𝘯𝘶𝘢𝘭𝘭𝘺 𝘪𝘯 𝘺𝘰𝘶𝘳 𝘢𝘯𝘪𝘮.
e𝘹𝘢𝘮𝘱𝘭𝘦:
	if (btn(❎))turbo_mode=true
	...
	if (turbo_mode)speed=speed*10

[ Continue Reading.. ]

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