A little music toy. Characters are from VVVVVV
Controls
Arrows to navigate
O to move pitch up
x to move pitch down
Move down from the sequencer to see a list of options
(Transpose is global, Octave is different for each instrument)
To save, press O on the save button then press ctrl+C to copy the save code.
To load, press O on the load button then press ctrl+V to paste the save code, then press X to enter it in.
Demo songs are Kraftwerk - Musique Non Stop, Kraftwerk - Boing Boom Tschak, Eels - Mr E.'s Beautiful Blues
Uses the Defy library
If you make a song with this please share it here! I want to see it!
Race a speed boat around a track. Controls are fast.
Its a little rough, but I'm considering it feature complete at this stage.
Enjoy!
Technically I've learnt a bit about dynamic features.
For instance, the speedboat on the menu is moving itself, the waves are dynamically generated, and bouncing off the wall is based on your angle of hitting it.
A (barely) unfinished game I made a few years ago. Like 2048, but instead of numbers, you have chess pieces! They will move in the direction you press, but they'll choose at random if there's multiple options. A piece can capture a piece of the same type and upgrade!
Pieces upgrade as follows:
Pawn -> Rook -> Knight -> Bishop -> Queen
Two White Queens combine into a Black Pawn. Black pieces upgrade similarly, but with a twist: a black piece can also capture a white piece of the same type, and it simply destroys it with no reward!
The win condition wasn't implemented, but you should consider it a victory if you manage to create and combine two Black Queens.
I'm developing a Picotron app similar to Spotlight on macOS. I want the window to remain hidden until a keybind (e.g., cmd/ctrl + k) is pressed. Currently, I'm unsure how to implement this. While exploring /system/api/events.lua, I found references to command and control keys but no way to detect multiple keys pressed simultaneously.
One possible workaround is to track key down and key up events to manage state. Then, during the update cycle, if both cmd/ctrl and k are active, the menu would appear. However, I'm not certain if this is feasible or if the window manager intercepts such input.
Additionally, I'm curious about creating a background application that can receive events without displaying a window. Any guidance would be appreciated. Thanks!
Original game by @crimson2877
I noticed that for some reason the shields in the game weren't doing anything, so I went and fixed it myself. It seems like @crimson2877 was using the base strength of the monster, instead of the one calculated directly before. Note that this does make the game considerably easier.
Original Game
Original description:
Get to floor 10 and defeat the Lich!
Controls: Arrow keys for movement and menus
X: Open/Close Inventory
Z: Wait/Use item/Confirm
X + Z: Hold to rest
Z + Direction: Sprint
Goal
The Ultamite Pizza Tower Demake
Anybody Can Make Mods
Once Mods Are Done Post Them At Pizza Tower: Pico Engine Mod Webpage
Controls
Arrow Keys Left And Right - Move - Select Your Character
Arrow Key Up - Taunt
Arrow Key Down - Grab
Z - Dash - Change Color In Menu
X - Jump - Select Your Character
Gameplay
Credits
Music - Wario Land 2
Characters - Mcpig
Code - @allmightythunder
Downloads
Pizza.Tower.Pico.Engine_web.zip
Pizza.Tower.Pico.Engine_linux.zip
I recently got PICO-8 with Picotron and Voxatron. The default icons looked out of place on my Mac and I decided to make icons and post them here for other Mac users.
The icons are for PICO-8, Picotron, Voxatron, Lexaloffle BBS, PicoCAD, and PicoSynth.
The icons are images that can be saved from the browser for use on a Mac running Big Sur or higher.
Icons
PICO-8
Voxatron
Picotron
Lexaloffle BBS
PicoCAD
PicoSynth
Block Buster
A simple but addictive falling block game where you swap stacks of coloured blocks to prevent any stack from reaching the top. Includes 2 timed modes and an endless mode with their own highscores.
How to play
Move the cursor left and right and press O to swap the selected stacks.
Press down to drop the blocks faster, or X to immediately drop them to the top of the stack.
As you match blocks the speed that they fall will increase. For endless mode higher levels apply a multiplier to the score.
In timed mode see how many blocks you can match within 2 or 5 minute rounds.
Development
In late August I was looking to keep myself occupied with a simple coding project while I waited for my other half to go into labour. The code comes in well under the token limit at 3833 tokens, 90% of which was written in one day and I've slowly added bits of polish in the time since. The hardest part for me was trying to make such a simple game visually interesting. I'm fairly happy with how it's turned out and now I can finally push my first release to the BBS some 4 years after I became excited by PICO-8! :)
Fast Asleep
A fast-paced arcade game about counting sheep to fall asleep! Open gates to let sheep in - but be careful not to let any wolves in!
Keep counting sheep to stay asleep. Letting wolves in the pen is not automatically a game over... Instead it increases the speed of the sleep/wake meter - making the game harder.
Gameplay is similar to the mobile game Timberman.
How to play
- Use the X and O buttons to navigate the menus.
- Use the UP arrow key to open the top gate. Use the DOWN arrow key to open the bottom gate.
Images and Short Demo
I've seen many people on the BBS/Discord struggling to grapple with intermediate pixel art concepts, so I wanted to write a post commemorating Pixel Art etiquette so that you, even you, reader, can create your own pixel art.
What is Pixel Art?
Pixel art is any drawing made from a set palette of colors where the colors act as though limited by a grid. Pixel art is art made from squares. It was widely used in early video game and computer graphics, and has grown a large following for its pleasing aesthetic.
Why Should I Learn Pixel Art?
There is no formal reason to learn pixel art. It is not often enough to stake a career on. In many circles, pixel art is considered dated, if not obsolete. The only reason to learn pixel art is for the fun of learning pixel art within itself, though it does have applications within stylized/indie game development and graphic design for retro machines. If you master pixel art, you may also find an improved skill in art and graphic design.
PHOTOSENSITIVITY WARNING:
Contains flashy rapidly changing text.
The text in the cart should explain what this is well enough; this idea was borrowed from a friend, and is based on the classic "infinite monkey theorem" (which I was very surprised to learn is the actual name). After hearing about this idea, I wanted to implement it into PICO-8, thinking it would make for an interesting little text effect. I don't think it has any practical application, but I created an alternate mode (activated with X) which reminds me of a hacking scene, the kind you'd find in a movie that doesn't know what hacking is about.