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Remake of New Rally-X

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Cart #snakecolors-3 | 2024-10-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #arcane_attack-0 | 2024-09-22 | Code ▽ | Embed ▽ | No License
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I created a clone of Worms, the dueling battle game! The game includes three battle maps, set in different terrains. The players can select different spells that consume different amounts of mana.
AI isn't implemented for the second player yet, so when selecting:

  • '1 player', both characters will be controlled by controller 1
  • '2 players', characters are controlled by different controllers

Controls:

  • left / right - move
  • up / down - select spell
  • x - jump
  • o - fire

Version 1.0

  • no AI for 2nd player
  • missing music
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Cart #think_it_over-0 | 2024-09-22 | Embed ▽ | License: CC4-BY-NC-SA
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Cart #jumpandrun-0 | 2024-09-28 | Embed ▽ | No License
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Hi everybody!

This is yet another template-have fun with it. Or don't. Kinda tired of promoting my stuff. This will be my goto template for Metroidvanias.

You can jump but you can't hide.

UPDATES:
-27.9.24 added ladders and one way platforms and made all of those and spikes sprite flag based.

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Cart #savethestar-1 | 2024-09-22 | Code ▽ | Embed ▽ | No License
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the star is being attacked by a drone! destroy it to save the new galaxy!
controls -
in-game: mouse to aim and lmb to shot
X - restart game (game over / win)
keys - change parameters of next game (win)

this is an entry for pico 1k jam '24

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Cart #gorillas-0 | 2024-09-22 | Embed ▽ | No License
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ABOUT

Your mission is to hit your opponent with the exploding banana by varying the angle and power of your throw, taking into account wind speed*, gravity, and the city skyline.

GORILLAS.1K was an attempt to demake the classic QBASIC game GORILLA.BAS, using only 1,024 compressed bytes of code, for #Pico1k Jam 2024.

*(Alas, I ran out of code space to implement wind - instead u got fancy animations!)

[ Continue Reading.. ]

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el equipo seria así: persona 1 el quien programe Yo ago la parte grafica y dirijo al grupo persona 3 el quien agá la música del juego (lugar de musico ocupado por @headnote) y finalmente las personas las cuales son opcionales y si tengo el grupo principal y solo me faltan estas personas esperare 3 días pero si los del grupo me dicen que me tarde mas o menos esperándolos lo are persona 4 la que ayude al programador a programar persona 5 la que me ayude a mi por que la verdad sera difícil dirigir el grupo entonces me quedaría bien persona 6 la que ayuda a la persona 3 en la música y eso es todo serian 3 o 6 personas en el grupo así que son bienvenidos hablantes de español y ingles The team would look like this: person 1, the one who programs, I do the graphic part and lead the group, person 3, the one who adds the music of the game (occupied by @headnote) and finally the people who are optional and if I have the main one. group and I only need these people, I will wait 3 days but if those in the group tell me that it will take more or less to wait for them, person 4 will be the one who helps the programmer to program, person 5 will help me because the truth will be. It is difficult to lead the group so it would be good for me to have the help of the 6th person. to the 3rd person in the music and that's it, there would be 3 or 6 people in the group, so Spanish and English speakers are welcome.

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Floppa 2 my PICO-8 game

Cart #floppa_2-1 | 2024-07-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #omnesnumeri-5 | 2024-09-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #misakitest-1 | 2024-09-21 | Embed ▽ | License: CC4-BY-NC-SA
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I've put together a way to use the MISAKI font (https://littlelimit.net/misaki.htm) to display Japanese on picotoron.

Currently, only simple functions have been implemented, so there is still a lot to do before it can be used in practical use.

I can't keep up with the work by myself, so I decided to release it here so that it can be used partially. Basically, I think it's fine if you use it freely. (I would appreciate feedback as well.)

*You will need to know the kuten code to display it, but there is a lot of useful information on the Internet about this.

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Cart #bigcatbigchaos-0 | 2024-09-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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How to play ?

Use your mouse and left click to drag the "space things" around ! Your goal is to destroy all of them by dropping them in the black hole.

What is this game ?

This game was created for the Lame Game Jam (September 20th 2024 to September 23rd 2024). The theme was “Chaos”. I wanted to do something with cats, creatures of pure chaos, so I thought maybe a space cat could be interesting. My boyfriend gave my the gameplay idea. It only took a couple of hours. I used Pico8, my default engine, but I used for the first time the mouse. That's why it's not perfect, but it's fine.

Where to find me ?

[ Continue Reading.. ]

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Remake of GYRUSS (wip)

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Cart #mygameabc-0 | 2024-09-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #demon8x4-1 | 2024-09-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Hello, an Android App named "P8GO" has appeared. It's been making the rounds in retro handheld communities because it allows to play Pico-8 games (with a splore-like function) in Android systems, something that we have been lacking.

However, I have doubts about this app. It looks like all it does is be a web container for lexaloffle. But there doesn't seem to be any affiliation between the author and lexaloffle. It doesn't seem to have ads of any sort, but it does have a required login after you play a few games.

Basically, what I am asking is: Is this cool to use? Are we cool?

Outside of those concerns, it's a very good experience as an app. Of course, Pico 8 games are a great thing to play and it has a swipe feature to quickly switch between games.

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alguien que me ayude a aser un juego porfa no se programar ayuda

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Picomm

An IRC-like internet messenger


I've made a messenger app for the picotron.
You can change your nick, a channel and chat with people there.
There are +- unlimited amount of channels (gui only allows for 16 characters, but API works with larger numbers)

Libraries used:

It doesn't work in the browser :(

Cart #picomm-0 | 2024-09-20 | Embed ▽ | No License
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This project is still in a pretty early stage of a development but it works and you
can chat with people and have some confidence that your messages will arrive to others.

[ Continue Reading.. ]

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Cart #quinetyper-0 | 2024-09-20 | Code ▽ | Embed ▽ | No License
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A lil thing for Pico-1k jam
Type out the source code for the game itself!

I think this one was more fun to make than it is to play. It presented interesting challenges like how the cartridge stores its own code, a or using escape characters.

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Cart #cake_factory-0 | 2024-09-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Please read all of this. It'll only take a minute and it'll teach you how to use this cart.

The ultimate cake factory!

Build your own production line! You can use conveyor belts, springs, antigravity zones, and more!

How to get started:

open the cart file in your pico-8 editor. (Sadly, an in-game editor has not yet been implemented in this version). Go to the map editor! To summon cakes, place a green dispenser. To move the cakes, use various tools to build a path, such as conveyor belts, springs, and antigravity zones. Once a cake finishes its journey, the only way to delete it is to drop it out of the world.

THINGS TO NOTE:

-To turn off the 3D map, change MAP_3D in the _INIT() function to FALSE.

[ Continue Reading.. ]

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