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Is my simply glitch sound

WARRING

Sounds uses a sfx() uses for i,num do uses a poke() poke2() poke4() sorry sounds is glitchy
Thankes to @zep

Cart #zekiyonija-1 | 2024-09-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hey everyone!

I'm back again with more progress on my handheld console for pico8! We finally sourced a crispy square LCD display, started development on our own pico8 games launcher, and have made the switch to linux to support native pico8 by incorporating the Raspberry Pi Compute Module 4. Currently we only have renders and 3D printed prototypes but we are in the process of sourcing the parts and manufacturing the first couple of beta units. Hopefully in the next couple of weeks we would be able to show the assembled console playing games!

If you will like to keep up with development, come chat with us on our discord (https://discord.gg/KzFn8Vb4qw), or join our mailing list (https://pex-labs.com/). See you all soon!

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Cart #clipboard_setter-0 | 2024-09-11 | Code ▽ | Embed ▽ | No License

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WIP experiments with clipboard writing across online carts calling each other.

Cart1 building a clipboard and calling cart2

Cart2 clipboard info display

Cart #clip_test-0 | 2024-09-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #jumpjump-7 | 2024-09-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #space_flight_v2-0 | 2024-09-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Slightly improved version of my old cadridge (https://www.lexaloffle.com/bbs/?tid=52357)

added highscores and some visuals are improved, along with change to update60()

unminified code is at my github - https://github.com/pgulb/space-flight-pico8

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Cart #cublino-1 | 2024-09-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #rabbitinthemud-1 | 2024-09-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #shpr-0 | 2024-09-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A remake of the SPR() sprite function that i used as a way to become more familiar with the software. Enjoy!

--shpr (spr, but bad)
function shpr(s,x,y,w,h,fx,fy)

	--default position and size
	--if not declated.
	w=(w or 1)*8
	h=(h or 1)*8
	x=x or 0
	y=y or 0

	--default flip to false
	--if not declared.
	fx=fx or false
	fy=fy or false

	offx=0
	offy=0
	s=flr(s)

	--changing offsets if the
	--sprite is fliped
	if fx==true or fy==1 then
		fx=-1
		offx=w-1
	else
		fx=1
	end
	if fy==true or fy==1 then
		fy=-1
		offy=h-1
	else
		fy=1
	end

	offs=0
	drawns=s

 --checkign where the sprite is
 --based on the sprite index.
	if s>15 then
		repeat
			offs+=8
			drawns-=16
		until s-(offs*2)<16
	end

	--repeat for the entire sprite. size
	for px=0,w-1 do
		for py=0,h-1 do
			--check colour of
			--current pixel.
			local col=sget(drawns*8+px,py+offs)

			--checking if palt
			--has been used.
			--the value is +16 if
			--transparent.
			if (peek(0x5f00+col)<16) then
				--drawing the current
				--pixel to screen.
				pset(x+(px*fx)+offx,y+(py*fy)+offy,col)
			end		
		end
	end
end
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Cart #celeste_crux_classic-0 | 2024-09-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #turnrand-2 | 2024-09-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #trianinemensmorris-0 | 2024-09-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #unmatch-0 | 2024-09-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #luduslatrunculorumlatrunculi-0 | 2024-09-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #bikewave-0 | 2024-09-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #rotafortunae-0 | 2024-09-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #heatsignature-4 | 2024-09-09 | Code ▽ | Embed ▽ | No License
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Heat signature

You hide behind the rubble and watch the kid, who listens for drones. Vigilant, focused, and obedient; not curious or joyful like kids used to be. Was it worth it, leaving a broken homeland? The border is close, just one more push. Just avoid the machines.

Gameplay

Your goal is to cross the border without being evaporated by killer drones. You’re safe as long as you remain hidden behind the buildings. Oh, and one more thing — there’s a kid, so 'you' is plural.

Use the arrow keys to move the character
Press Z to call the kid
Remove the plug to end the oppression
There are two endings, indicated by captions

[ Continue Reading.. ]

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Hello Pico-8 Community,

this is the very first attempt of developing something. The idea is to create a windsurfing game.
For now it is a static background, you can navigate the surfer up and down, and speed up by pressing the left arrow key and slow down by pressing the right arrow key.

That is it for now, will slowly but steadily try to continue on the path...

Cart #windchaser84-0 | 2024-09-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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1: Cover Changes

Beta

Latest

The Tree Is 1 Block Lower
And The Ground Is Not Fully
The Same As The Latest Version

2: Prototype

There's A Prototype Listed
As jelpi-0
Play It Here

Cart #jelpi-0 | 2020-02-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


First The Ground Is Not The
Same Again And The Tree Is Missing
And The Pink Block Is At A Old Position
And The Flower Is Missing And Jelpi Is At
A Old Position
Beta:

Final:

In The Game's Code There's No level=1 Var
Yet And The 2nd Play Character Is This Instead

[ Continue Reading.. ]

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Hey! Heres The Crab Boss, test prototype! I am going to release V3 of my game soon (despite the fact I just finished V2), and I fixed some glitches that were in it. Tell me if you see any bugs (... Yeah, yeah, yeah, i'm getting sick of writing that...), and I hope you have fun!

Cart #the_crab_boss_test_prototype-0 | 2024-09-09 | Code ▽ | Embed ▽ | No License

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