Is my simply glitch sound
WARRING
Sounds uses a sfx() uses for i,num do uses a poke() poke2() poke4() sorry sounds is glitchy
Thankes to @zep
Hey everyone!
I'm back again with more progress on my handheld console for pico8! We finally sourced a crispy square LCD display, started development on our own pico8 games launcher, and have made the switch to linux to support native pico8 by incorporating the Raspberry Pi Compute Module 4. Currently we only have renders and 3D printed prototypes but we are in the process of sourcing the parts and manufacturing the first couple of beta units. Hopefully in the next couple of weeks we would be able to show the assembled console playing games!
If you will like to keep up with development, come chat with us on our discord (https://discord.gg/KzFn8Vb4qw), or join our mailing list (https://pex-labs.com/). See you all soon!
Slightly improved version of my old cadridge (https://www.lexaloffle.com/bbs/?tid=52357)
added highscores and some visuals are improved, along with change to update60()
unminified code is at my github - https://github.com/pgulb/space-flight-pico8
A remake of the SPR() sprite function that i used as a way to become more familiar with the software. Enjoy!
--shpr (spr, but bad) function shpr(s,x,y,w,h,fx,fy) --default position and size --if not declated. w=(w or 1)*8 h=(h or 1)*8 x=x or 0 y=y or 0 --default flip to false --if not declared. fx=fx or false fy=fy or false offx=0 offy=0 s=flr(s) --changing offsets if the --sprite is fliped if fx==true or fy==1 then fx=-1 offx=w-1 else fx=1 end if fy==true or fy==1 then fy=-1 offy=h-1 else fy=1 end offs=0 drawns=s --checkign where the sprite is --based on the sprite index. if s>15 then repeat offs+=8 drawns-=16 until s-(offs*2)<16 end --repeat for the entire sprite. size for px=0,w-1 do for py=0,h-1 do --check colour of --current pixel. local col=sget(drawns*8+px,py+offs) --checking if palt --has been used. --the value is +16 if --transparent. if (peek(0x5f00+col)<16) then --drawing the current --pixel to screen. pset(x+(px*fx)+offx,y+(py*fy)+offy,col) end end end end |
Heat signature
You hide behind the rubble and watch the kid, who listens for drones. Vigilant, focused, and obedient; not curious or joyful like kids used to be. Was it worth it, leaving a broken homeland? The border is close, just one more push. Just avoid the machines.
Gameplay
Your goal is to cross the border without being evaporated by killer drones. You’re safe as long as you remain hidden behind the buildings. Oh, and one more thing — there’s a kid, so 'you' is plural.
Use the arrow keys to move the character
Press Z to call the kid
Remove the plug to end the oppression
There are two endings, indicated by captions
Hello Pico-8 Community,
this is the very first attempt of developing something. The idea is to create a windsurfing game.
For now it is a static background, you can navigate the surfer up and down, and speed up by pressing the left arrow key and slow down by pressing the right arrow key.
That is it for now, will slowly but steadily try to continue on the path...
Jelpi!
[Not Ready]()
Prerelease Info
Unused Multiplayer Mode (Kinda)
Copy This Code
-- jelpi demo -- by zep level=1 num_players = 2 corrupt_mode = false paint_mode = false max_actors = 64 play_music = true |
There is a kinda unused multiplayer mode
Gameplay over here