I discovered that the following statement was making my PICO-8 application crash with an error of [2] 76047 illegal hardware instruction /Applications/PICO-8.app/Contents/MacOS/pico8 crash-example.p8
.
print("|⁴ュ◝り◝T⁷Z◜」\0ク◝あ⁶¹²ヌ◝、\0$²へヲ¹\0そ◝メ¹ˇャ9\0ヌ◝ク¹エャ■\0\0\0⁙²Nョ:\0005\0て³ᶠョ◜◝な◝ャ\0キ¹オ◝{\0]¹x⁵ュ◝◀\0ャ\0uャハ◝キ◝け²ンャ9\0\n\0し³テョ⁷\0009\0J⁶◆ッ\0\0k\0オ³9⁵³\0ッ◝し⁶u²⁸\0は◝O⁷") |
This does not happen when running the line from pico-8-edu.com, or from the web export of the cartridge.
I am on version 0.2.6B of the Mac OSX PICO-8. My platform is a 2014 MacBook Pro running macOS 11.7.4.
Bot the Builder
Play as a robot and build platforms to scale up a mountain. With 19 puzzles, approach every solution creatively and get to the top!
About the game
The game was originally made for the GMTK 24 game jam ("Built to Scale"). This version (v1.1) adds multiple QoL changes and improvements, to be a fun and fresh experience for anyone :)
In the cart you'll find:
- An in-game speedrun clock (if beating games fast is what you want)
- An in-game placed blocks counter, to improve your personal score
- An option menu to customize the game to your liking (activate or disable music, screenshake, HUD elements and change inputs)
About the licence
Hello,
I'm a beginner programmer, trying to figure out good practice. To be honest, I get a lot of joy out of refactoring code even though I know it's more important to create something of value. Seems to give my brain comfort.
I've been creating a card game and realised that one of my challenges is that I have a card object that has some game logic associated with it but I'm also mixing up a bunch of presentation information on that card. It's getting messy.
Which got me thinking about trying to separate concerns. Wondering what the community's view is on an approach like below?
The general idea here is that a card needs to know nothing about its presentation (but is linked to its presentation). It's a bidirectional link, a card_view is related to its card.
Obviously, in a game where there are not a lot of objects, this might be overkill.
function _init() renderer = Renderer:new() animator = Animator:new() deck = {} x_offset, y_offset, i = 0, 0, 0 [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=153542#p) |
Stratagem is a match-3 game you swap adjacent gems on a grid to gain points. Unlike other popular match-3 games, any group of gems that directly touch on the grid are cleared, not just ones that are in the same row or column. While you can make any move on the board that swaps two touching gems, you can only make three moves that don't clear groups of gems before the game is over.
Changelog
v0.2.0
- Fix #24: rearrange state transitions to act like other Match-3s
- Fix #20: add menu option for resetting leaderboard
- Gem resprite by squaremango
- Fix #18: Bring back pico-tool & update cart building scripts
- Fix #12: add credits screen
View its source code here: https://github.com/vm70/stratagem
This is a fighting game test made completely through ChatGPT and Claude a couple months ago.
I am not going to go any further with this, but maybe someone will find it useful for their own project.
Player 1 uses the default controls. I belive X is heavy attack (slower but does more damage) and O is light attack.
You can do a quarter-circle-forward motion plus one of the attacks and it will throw a fireball (like a hadouken from Street Fighter: down, then down+forward, then forward+attack but in one smooth motion). The attack button used determines the speed.
the issue
when you open the readme on Linux, it's empty.when you open it in an external editor, it shows -[[pod]]
then a load of gibberish. for whatever reason, when i try to copy paste said gibberish, it comes up with this:
--[[pod]] lz4 |
I'm not sure if it's user error (I'm quite new to picotron) or something else.
Tony the Tiny Chef
I took part in the GMTK Game Jam, and made this game about a tiny chef who has to cook an English breakfast
Controls
Press X to pick up and drop food items.
Press Z to start the game
Some food may require chopping before being fried.
Don't leave food on the frying pan for too long, or it may burn.
Tweetcart- all source code is 280 characters or less.
Edit in Education edition here!
The blue lines indicate the trajectory of simulated particles as they are pulled by the planets' gravity. If a particle hits a planet (one of the colored outlines) it colors its originating pixel the color of that planet. If a particle doesn't hit a planet within a certain number of steps in the simulation, it colors the originating pixel black.
Hey all!
So, as it turns out, porting Picovania to Picotron was pretty straightforward! I've decided to
continue, now that constraints have been lifted!
Pardon our dust...
Controls:
Press ⬅️ and ➡️ to move left and
right
Press ⬇️ to duck
Press ⬆️ or ⬇️ in front of a stair
railing to ascend or descend stairs
as appropriate
Press ❎ to jump
Press 🅾️ to use your whip
Hold ⬆️ and press 🅾️ to throw a
sub weapon
Instructions:
-
Whip candles to collect sub weapons,
hearts and money bags -
Hearts supply you with ammo for your
sub weapon - Money bags award points
-
Collect a porkchop to gain 6 health, up to a maximum of 16
- Collect the Multi stone for Multi Shot, which allows you to have more sub weapons on-screen
at once!- Multi Shot can be upgraded twice, but if you collect a different sub weapon or die you will lose it
I will update this post to keep everyone up to speed when I upload a new cart. Check out the spoiler
below if you're interested!
Change Log:
Docs currently doesn't work on the BBS.
Introduction
Docs has been built so that it can be a helpful companion while you code. It is built so that others can add their own files to docs if their app requires documentation.
Installation
In the terminal run load #docs
and then save it with save apps/docs.p64
Updating
To update the documentation in Settings click "Force Update".
Note
The Picotron documentation is currently being added, and so the current version has incomplete information. If you would like to help write the documentation feel free to reach out to me.
Recently, I've been working on a word-typing game called Catreeboard with my son. At the beginning and to simply get the game to a state where we could work on animations and gameplay, I naively created a simple table-based dictionary that is subdivided by length of the word. It looked something like this:
dictionary = { { "a", "i", "on", "at", "it", "is", }, { "cat", "dog", "sun", "hat", "bat", "pen", }, { "home", "love", "ball", "star", "blue", }, { "house", "quick", "plant", [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=153444#p) |
Goal
You are the faithless embryo of an ancient rot. Your body has been magically imbued once more to grant it proper form. With 3 companions, you're tasked with confronting the oncoming threat.
Keep your party members in fighting form and drive back the endless monstrosities!
Controls
As the party healer you can:
O button - Heal target/Reconstitute downed party member
X button - Attack target
Thanks so much for checkin' it out!!
This is my first jump into Pico-8 and it's been a LONG time since i've played around with game development, so lemme know if you find any bugs! I had a ton of fun putting this together over the last month, thanks to many tips and tricks from this community! <3
Music by Remi Mixer / Remixer
Animation by Autopawn (Excellent work btw!)
This is a brief music preview for the Murder Drones Virtual Training Sequel. Some hot situation they brought themselves.
Play Murder Drones Virtual Training 1 Here!
Okay, here's what's happening.
- PICO-8 open, playing a game.
- We pause the game (with the Enter key) to go do something away from the computer.
- We lock the computer with a key combination (Super+L) - meaning that PICO-8 was the active window before the screen was locked.
- We return and type our password on the KDE Plasma lockscreen and hit Enter to enter it.
What we expect: the computer unlocks, PICO-8 is as it was before, paused.
What we usually see: the computer unlocks and simultaneously PICO-8 unpauses.
Just to check, we did the same series of steps with this text entry box in Firefox and Firefox does not register an Enter key press, so I'm guessing this is a weird edge case in how PICO-8 determines if the Enter key has been pressed.
In case the specifics are relevant, we are using Plasma 6 on NixOS 24.05 (Uakari).
Making myself accountable for being more productive. Trying to consider which of my prototypes I want to focus on for the next few months and make it into a fully realized game.
Prototypes include the following:
1.) Platformer - Rival faerie-folk engaged in a game of cat & mouse with environmental repercussions on the line.
2.) Platformer - Dedicated to a well-known comedy character following chapters of his titular movie.
3.) FVS - Fixed Vertical Shooter styled after Galaga, Phoenix, and other games from the classic arcade era.
I have a treasure chest of other ideas that are only partially realized and in need of initial development, while these three have more effort already put in. I will try and settle on one by the end of the week while trying to balance all my other duties; we have a big event happening on Friday/Saturday so that will certainly be the bulk of my attention & energy for now.
Thoughts?