Zombies Clog The Drain
Story
Zombies are attacking Yokohama! The infection is spreading and the town is in panic.
With no other options, the genius Dr. Injection creates a cure. However, she is constantly sleep-deprived and is unsteady when giving the injection.
There is only a limit to how much of the cure she can prepare at one time, but there is no choice but to do it.
Administer the injections and aim for the dawn of humanity!
Rules
Aim the scope at the zombie, inject the specific cure, and turn it back into a human.
While the injection is being administered (during a panic), if you come into contact with other zombies, the specific cure will be transmitted.
Use this to return them all to their original state and get a high score.
By setting a directional marker of your choice before firing the injection, you can decide the direction the zombies will walk in during a panic.
If a zombie passes Final Line of Defense, the game is over.
This is an endless game with no clearing point. Keep racking up the score.
Control
ā¬
ļøā”ļøā¬ļøā¬ļø...up,down,left and right
ā...fire the injection / reload
š
¾ļø...decide the direction / (hold)Cursor moves slowly
...Thank you for playing!
Updates
1.1 ... modify charge meter effect etc.
1.1b ... add š
¾ļøhold
I'm having trouble with my player movement after my map updates. My map seems psuedo-randomize after the 1st screen like I want (I can tinker and fix this later). The trouble I'm having is that my player won't continue moving upwards after the map redraws and resets your position. Essentially every screen seems to treat the lower half as if it's the first screen ie running the collision detection on sprites that don't seem to be there. I'm stumped. Any help would be much appreciated.
This is a custom song and not a remix of any other song. You can use this song in one of your projects as long as you credit me in it. Thank you!
P.S: if you noticed why i kept using the phaser instrument, its because it reminds me of one of the popular games on here called Celeste, and yes i know theres a remake available on pc and consoles.
A small health bar demo project.
Usage
You can tweak the values in the draw_lives() function to change the appearance of the health bar. The 'x' and 'y' variables control the x and y of the top left corner of the health bar, the 'off' variable alters the spacing between the hearts and the 'life' variable controls the number of lives, out of the 'max' variable.
Feel free to use this in any project you may be working on!
P8 Syntax Highlighter
An advanced PICO-8 lua syntax highlighter in just 356 tokens! Call highlight(code)
to receive a printable p8scii string. All the colors can be modified by changing their corresponding p8scii color at the top of the script.
Check it out on | Github
Examples:
All examples generated with P8 Syntax Highlighter
If you end up using this, please share it here!
Updates:
- Implemented string delimitting (or however that's spelt) [397 Tokens]
Cobb's Adventure
Help Cobb on his adventure to eat as much food as possible!
This is HEAVILY inspired by Adventure Island, a wonderful game series from the mid-80s, although I am most familiar with the Gameboy adaptations in the early 90s.
Features:
- 8 different environments
- Never play the same game twice! Levels are randomly generated every playthrough
- Easy to learn, hard to master - once you can beat the game, go for 3 stars on your score or times!
I strongly recommend a gamepad for this game. If you are committed to keyboarding, consider pressing "Enter" to open the menu, and set "AutoRun" to "ON" so that you dont need to hold a key to run.