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A demake of mobile game stick hero by ketchapp.
Controls:
-Hold z to build your bridge.
-Let go of z when you think the bridge is long enough.
-Press z when running to go below the bridge to collect cherries and then press z again to go back up.
Enjoy and any feedback is much appreciated :)
Hey zep add free trial of PICO-8 pls!
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I created this to teach myself PICO-8. It has animations, and should be 100% accurate to the original game, including scoring (please let me know if this is not the case). All the 2048 versions I've found on the PICO-8 BBS don't have animations, or have different rules.
Since PICO-8 only supports 16-bit signed integers, it would only allow scores up to 32767, which is a problem with 2048 where scores can go much higher than that. I had to create a long integer "class" to fix that, which took a while. However, it still only supports scores up to just over 3 million. I decided that's probably enough.
Git Repo
Original game by Gabriele Cirulli
Update v1.0.2 (15/7/24):
- Add button buffering
- Add sound effects (optional)
Mouse: Oh yum! There is some cheese just lying on the floor! YAY!!11!
Human guy living in the house: Hey, that's MY cheese... shoots missile
Mouse: oh NO! (what kind of game description is this anyway?)
Use the arrow keys to move and z to burrow underground!
Dodge missiles and a certain traitorous bounty hunter...
Try to get 300 points!
Hope you enjoy my first pico-8 game! I made this a while ago using the educational version of Pico-8, so I'm glad I finally get to share it!
Unfinished stealth puzzle platformer
Z = jump
X = reset
If you are within line of sight, NPC will charge at you
If you jump on top of them, you can kill them
But otherwise if they touch you, you're B U S T E D
desk -> keyboard -> computer -> desk
Don't let the Middle Manager's unplanned work get in your way!
Issues with high Story Point values where Bugs are found now increase Capacity by 2.
![](/media/100947/Screenshot 2024-07-10 at 7.27.06 AM.png)
How do I play?
X - Jump
Z - Mach Run
D-Pad - Move
Playable Characters
A simple test for using nothing but the code editor to make a game.
This one is a dodger, with you as a prawn vs germs.
Arrows to move prawn.
Enjoy!
My attempt at an interactive scrolling GFX display from the Matrix film.
A Pico-8 Fixed Shooter Game, still in early development.
Inspired by one of my favorite games from the classic Atari era.
初めてシューティングゲームを作ってみました。
色々と勉強しながら、試行錯誤などがあり、1年3ヶ月かかりました。
クラス的な記述方法、パーティクルの扱い方、三角関数など学びました。
ボムエネルギーを兼ねたエネルギー製のルールで、死ににくくなっています。
クリアするのは、そんなに難しくないと思います。
点数稼ぎをすると、難しくなっていく設計になっています。
是非、カウンターストップ(99990点)を目指してください。
点数やエネルギーに色々なギミックがあります。
プレイしながら、探り当ててください。
感想など書き込んでもらえたら、幸いです。
では、次のゲームを作りますw
I made a shooting game for the first time.
We learned how to write classically, how to handle particles, and trigonometric functions.
It's a rule made of energy that also serves as bomb energy, making it harder to die.
I think it's not that difficult to clear.
It is designed to become more difficult when you earn points.
Please aim for a counter stop (99990 points).
There are various gimmicks in scores and energy.
Find out while playing.
I would appreciate it if you could write your impressions.
Then, I will make the next game w.
![](/media/24340/3_legacyshooterB4.png)
This is just a test. Please, ignore for now.
A simple rendition of the world-famous Vietnamese one-button bird simulator.
Just a little test to see how far I've come, for posterity.
Z to flutter.
Enjoy!
Edit 7/7/2024: Added a ceiling to prevent cheese.
Edit 7/7/2024: Fixed the scoring system.
Edit 13/07/2024: Improved graphics and streamlined code.
Here's Nybble Quest v36. It's very nearly done. All the loot, enemies, and NPCs are done. (I'm almost out of tokens, so they better be done!) I still want to add some detail to some of the wide open areas. And some objects need to be nudged a pixel here or there.
It took me 10 minutes to run through the game, but I know where everything is, so it'll take others longer.
Here's the map, if you're interested. Feel free to consult it while playing, or not. I ain't the boss a you.
![](/media/94261/nybble-quest-v36.map.png)
The game is also playable via my web site:
https://tomcarlson.org/nybble-quest/
I made a top down shooter in 650 bytes. Nothing incredible, but I'm pretty chuffed.
It has 8-d movement, strafing and randomly spawned enemy waves.
Arrows to move/aim, z to shoot, hold z to strafe.
Enjoy!
--edit: fixed spawn rate for 'Z'.
ok so for some days (2 in total) ive been working on this drumkit sound mixer thing and all that using defy and a lot of custom code to make the sounds continue correctly and not desync by themselves
but then when i put the tracker and read from the tracker stats sometimes its 1 note late or 1 note soon or inbetween
and because of that the drums dont sound ok at all (btw the music is from another project im making and the drum loop is just for testing)
any help with this?
(also about the cpu use, i already know how to fix that and i was planning on doing it after fixing the sync in stuff first)
Here's a dog racing simulator. Bet money and pay rent by placing first.
It's mostly random, but still pretty hype.
Enjoy!
I made a math game about extrapolation. You know 'A', but not 'B'. Solve the random equation to find 'B', then determine if 'B' > 'A'. Answer correctly for a point.
If you've played Flathead, this is very familiar. A demake, even.
Tell me what you think!