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This is a combined feed of all Lexaloffle user blogs. For Lexaloffle-related news, see @zep's blog.

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Hi everyone! I'm new to the pico-8 community and getting back into the best hobby on the planet (gamedev, of course) after a long break. I just wanted to share my very early work in progress - a top down golf game. I had a funny bug where I set the spin force a bit too high o_0

Would love to hear your thoughts!

sf

P#66703 2019-08-15 19:09 ( Edited 2019-08-15 19:09)

Cart [#ziwagogaja-0#] | Code | 2019-08-10 | No License | Embed
1

P#66489 2019-08-10 01:28

Cart [#gopawunose-0#] | Code | 2019-08-09 | License: CC4-BY-NC-SA | Embed

P#66487 2019-08-09 23:15 ( Edited 2019-08-09 23:18)

Nice little cheap system to play around with PICO-8 on :)

P#66453 2019-08-08 03:04 ( Edited 2019-08-08 03:09)

Cart [#hejopibosa-2#] | Code | 2019-08-01 | License: CC4-BY-NC-SA | Embed

P#66301 2019-08-01 22:46 ( Edited 2019-08-01 23:27)
P#65873 2019-07-15 22:10

Cart [#almost-1#] | Code | 2019-07-14 | License: CC4-BY-NC-SA | Embed

Some simple features of brick breaker

P#65846 2019-07-14 21:36 ( Edited 2019-07-14 21:45)
P#65845 2019-07-14 21:28

Cart [#hidadejize-0#] | Code | 2019-07-14 | No License | Embed

Post for my midterm project.
It is a two player pong.
Player one uses the arrow keys
Player two uses E and D

P#65838 2019-07-14 14:45

Clone of breakout I am working on for school.

P#65806 2019-07-13 06:28

Cart [#yodasbricks-0#] | Code | 2019-07-12 | No License | Embed
1

P#65786 2019-07-12 02:48

Cart [#leadvalley-1#] | Code | 2019-06-23 | License: CC4-BY-NC-SA | Embed
1

Here is a small game i have been working on.

P#65375 2019-06-23 19:31 ( Edited 2019-06-23 19:31)

This is my tribute to one of my favourite games growing up: Boulder Dash on the C64.

This is version 0.81 and I've been testing the various levels (together with my boy's Lucas and Finn) but won't move it to version to 1.0 until we've checked they can all be completed.

I've thrown in a few puzzle levels at the end for good measure and the original music when selecting a start level.

Cart [#boulderrun-2#] | Code | 2019-06-24 | License: CC4-BY-NC-SA | Embed
5

P#65166 2019-06-21 00:57 ( Edited 2019-06-24 01:18)
P#65199 2019-06-14 18:17 ( Edited 2019-06-14 18:19)

I haven't found anything, but I am trying to convert my existing music tracked in PICO-8 to a .MOD or related tracker format.

Anyone have any pointers? I'd rather not compose everything by hand again but...

P#65140 2019-06-10 20:00

Hello everyone. Today I wrote a script to swap Sprites positions without messing with the Map. Very handy to reorganise your sprite sheet. And Flags will follow. Here's how it works:

1- Make a backup

First thing first: make a backup of your p8 file!
This is important, as you can screw things up real quick if you do not pay attention.

2- Get the script

Create an empty file named "swapspr.lua" that you'll put alongside your p8 file.
Copy/paste this script to "swapspr.lua" and save it:

function swapspr(n1,n2)
    for i=0,7 do
        local p1=i*64+n1*4+448*flr(n1/16)
        local p2=i*64+n2*4+448*flr(n2/16)
        local b1,b2=peek4(p1),peek4(p2)
        poke4(p2,b1)
        poke4(p1,b2)
    end
    local f1,f2=fget(n1),fget(n2)
    fset(n1,f2)
    fset(n2,f1)
    for x=0,127 do
        for y=0,127 do
            if mget(x,y)==n1 then
                mset(x,y,n2)
            elseif mget(x,y)==n2 then
             mset(x,y,n1)
            end
        end     
    end 
    cstore(0x0000,0x0000,0x7fff)
end
---------------------

Note: the last 21 caracters "-" are important, otherwise, you'll mess the include.
See bug here: https://www.lexaloffle.com/bbs/?pid=64985#p (for @zep)

3- Prepare your p8 file

Open your p8 file and add those two line at the very begining of your code:

#include swapspr.lua
swapspr(3,6)

In this example, we are swaping positions of sprites numbers 3 and 6:

4- Run

Run your p8 file and that's it!
Your sprites position have swaped while keeping their flags:

And (magic) the Map didn't change:

5- Clean

Run this script as long as you need to swap positions.
Don't forget to remove the two lines you added at the start of your code once you have finished.

I hope this will save a lot of time for the Pico-Eighters like me that don't think about sprite order until the need to save space and tokens...

Right now, it only swaps 8x8 sprites, but that can be modified easily.

P#64987 2019-06-04 16:35 ( Edited 2019-06-04 19:15)

Hi,
I have an idea-- lets say i have a voxel model with colors blue and brown. Is lUA/shader/something else
able to have the blue voxels behave/look like water and the brown like dirt? Is there another idea for this? id like the existing properties be linked to the colors of the model!! Well, keep on voxing!

P#64976 2019-06-03 19:10

Cart [#hibanefejo-0#] | Code | 2019-06-02 | License: CC4-BY-NC-SA | Embed

P#64941 2019-06-02 03:44

There is a some bugs still, but here is what it looks like at this point.

P#64940 2019-06-02 03:35 ( Edited 2019-06-02 03:39)

I need a step by step instructions on how to run Pico8 on a Chromebook. I read other forums about this and I still don't know what to do. Can anyone help me?

P#64936 2019-06-02 01:41
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