In this game you play as Onion Boy, a little man with an onion head. He flies a plane over the city when alien saucers appear and start attacking. Can you defeat the alien ships with your bombs?
You can also just destroy the city if you'd prefer to do that. Hopefully the mayor doesn't mind the collateral damage since you're defending the earth from aliens.
X allows you to climb and shoot
C allows you to pick up objects
Z allows you to camouflage
(O and P change camera angle)
❎ to show CPU usage (but I don't think it's accurate?)
🅾️ to show the follow target
This is a quick port of my PICO-8 boids cart. Nothing fancy, just some boids doing their thing.
I'm currently working on a multiplayer 3D platform game where players spawn into a room and must jump across platforms to get to the next door. the door then teleports all players to the next room for players to progress through.
The issue I am having is : The door works if player 2, 3 and 4 use it, however when player 1 goes through the door the game ends and the score screen comes up.
Any help or suggestions would be greatly appreciated!
If 1st player enters door:
If 2nd player enters door:
This is a representation of the elemental angelic tablets. They are a representation of the way the interactions of the elements, planets, and zodiacal constellations manifest in the structure of the realm of the divine. It is currently only running in Voxatron, and crashes in the browser, as of v1.0.
Maze with patrolling platforms prototype.
Feel free to re mix :)
Hey guys! I made a game in Voxatron using a Looking Glass 3D display and wanted to share it with you all. Pardon the heavy Alice and Wonderland themes.
Missy @ Looking Glass
r=rnd function _draw() srand(1) clv() for i=0,32 do ot = r(16)-8 tf = flr((t()+ot)*16) op = r() c = 96+r(7) sh = r(4)+12 z = r(63) yb= r(127) for x=0,48 do h = sin(x/48)*5+6 X = (x + tf)%128 y = sin(X/96 + op) * sh + yb line3d(X, y, z, X, y + h, z, c) end end end
r=rnd function _draw() srand(1) clv() for i=0,32 do ot = r(16)-8 tf = flr((t()+ot)*16) op = r() sh = r(4)+12 z = r(63) Y= r(127) for x=0,48 do X = (x + tf)%128 y = sin(X/96 + op) * sh + Y line3d(X, y, z, X, y + sin(x/48)*5+6, z, 96+7-(z/9)) end end end