This is literally just a mockup 128x128 image. Not a single sprite pixel placed or line of code written yet.
Picotama 2 has the same rules as Onitama, explained for those unfamiliar:
At all times each player has two movement card options (red player's turn in image, choosing between upper right and middle left). The chosen card determines how the pieces (2 Masters, 8 Students, 1 Spirit) can move and always remain the same orientation (unlike the 180 rotation in regular Onitama). Here the red player has highlighted their Master and intends to use the top right card to move two spaces diagonally. Once a card is used, a timer of 6 turns is placed on it, all other timers go down by one, and the "1" card becomes available for the opponent. This makes red's choice an immediate game loser, as the next card available to blue is the lower middle, because...
There are two ways to win:
The Way of the Stone - Capture your opponent's Master.
The Way of the Stream - Move your Master onto the opponent's home square (where the Masters start).
This is a maze generator in 191 characters.
t={-2,2}function g(x,y)if(pget(x,y)<7)return line(x,y)::l::r=rnd(t)if(rnd(2)>1)then g(x+r,y)else g(x,y+r)end line(x,y)if(rnd(99)>1)goto l end cls(7)g(0,0)pal(7,8,1)pal(6,7,1)::_::flip()goto _ |
This is my first time doing this, let me know if it could be improved.
I made this little game just to see if I could figure out how to make an isometric game without using a tutorial so it's more a tech exercise than a game. But, if you miss tank controls or have nostalgia for 80s computer games that weren't quite ready to shed their arcade roots, then this might maybe be for you.
Please do not play this, not looking for feedback, only test the upload process.
Getting back into game dev after a ~10 year hiatus.
https://soyyomakesgames.wordpress.com
Is anyone else old enough to remember those little horse racing games where you just watch ASCII or pixel horses race and try to guess who would win, or the horse race games at the carnival with the water guns? I wanted to create something simple like that but I figured someone else already had. Lo and behold, I ran across a BBS cart that was just that kind of basic game. I loved the simple, colorful animated horse sprites in the cart and since it was CC4-BY-NC-SA licensed, I started thinking about how to turn it into a fully fleshed out horse racing game, and that's how Horseplay was born!
In Horseplay, you are a naive, fresh-faced kid heading to the track with $100 and a dream of hitting it big. Place your bets at the gambling window and see if you can take home some big winnings! Keep an eye out for a shifty looking guy at the track. Rumor has it he has some hot tips about the horses, but he seems more than a little unsavory . . .
Controls
Gameplay
- Collect Holy Water to fill your Flasks and Level Up! Each Level will grant a different powerful Blessing. Activating a Blessing will consume all flasks.
Development
My first video game! Coded entirely on PICO-8 in May 2024, while restlessly tuning into the Lazy Devs Shmup PICO-8 Tutorial.
This was also my first PICO-8 project, and it won't be my last.
I would write my frustrations if the cookies of my login didn't run out and ended up deleting my draft so I'll make it quick before a vein pops; Platform stutters, no matter what I do, at random intervals. There's no cart (it's so annoying I cannot even write code). I've tried to:
- Reinstall older versions.
- Cleaning the pico8 roaming folder.
- Nvidia drivers and settings (vsync and such).
- Change foreground_sleep_ms and host_framerate_control.
This started happening after I upgraded to windows 11, before that I had 0.2.1 and I had no issues.
Please help.
My first game in pico-8, spend a lot of time on it.
It's a puzzle game and also a fangame of Bug Fables, I was addicted to it recently
Feature
- Automation Puzzle Solving
- Some sort of Zach-Like Time and Resource cost
Credit
Programming Art Music(Cover) by me
Bug Fables belongs to Moonsprout
Game Test: Kkaii
Link to itchio: https://feishiko.itch.io/vis-honey-factory
Test Version to Find Bugs
Controls
-Left Mouse: Interact
-Right Mouse: Open Hotbar/Cancel Interaction/ Move Object to Front
Things That Can Be Done
-Plant;
-Water;
-Sell;
-Harvest;
-Remove plant;
-Increase hotbar size;
-Press x to reste money;
OBS.: Fertilizer and Insecticide do nothing for now
The plants were designed to grow from one real day to the next, but we don't have time for that during the test. To simulate the change of day, just reload in the pause menu or press ctrl+r.
Posting for feedback on my game in early development. The concept/goal is to game-ify the performance of an exorcism. This version is the first attempt I ran with, and I'm already itching to explore other options for what this game could be, but getting kind of lost. I almost see it becoming a more undertale style turn-based battle with real time events. There's a lot of questions to answer. What ways could the demonic force challenge or fight the player? What's it mean mechanically to exorcise and maybe then fight the demon? Could faith as a resource come in to play? Adding horror elements? Ditch the three lives and use a health system? I'd love to get your thoughts. Thanks.
Fight off waves of enemies and gain an upgrade after each wave.
I made this in about a month and was very inspired by the combat of Hollow Knight (this is essentially my version of the Colosseum of Fools from it).
Controls + Instructions
Controller works too, O and X are just some of the main 4 buttons.
move---⬅️/➡️
jump---🅾️
slash---❎
heal---hold ⬇️
ability---tap 🅾️+❎ at same time (+ ⬆️/⬇️ for some abilities)
You can hold the up/down arrow keys while slashing to direct it up or down, this can be done in mid air and you can bounce of enemies head if you slash down on their heads (aka, pogoing).
Space Collector
This is a small twist on Space Invaders game, my first Pico-8 completed game, and a submission to the PP Jam #5
Whole game and all it's content was created during the jam (two days).
How to play:
Use arrows to move your ship and X button to shoot
Release gems by destroying robots which hold them (be careful not to destroy gems!)
Collect falling gems to score points
Avoid robots' attacks and don't get killed!
Not sure if anyone else is seeing the same thing, but both of the devices (Linux laptop, RGB30) I use for PICO-8 0.2.6b, the "New" and "Work In Progress" lists in Splore don't seem to update to match the lists on the BBS. I happened to notice when trying to load my new game on my RGB30 via Splore, but there are a couple of other things I'm not seeing either. Just a rough estimate from looking at the timestamps, this seems to affect the previous 12 hours from the time of this post. My internet connection on both devices is fine and I'm not getting a "Could not connect to BBS" message, it just seems stuck in the past. Not sure if this affects any other parts of Splore. The Featured list does match the one here, but I'm not sure when that was last updated so it could be affecting that too.
Is anyone else seeing the same behavior? I don't think this is just me, but I don't have any way to confirm.
EDIT: Someone just posted a new cart, and that does show up, but the stuff that was missing is still missing, so I'm really not sure what's happening.