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Cart #soduky-0 | 2024-06-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

First version of Soduky, a sudoku solver
next version will have a grid generation too
dont hesitate to give me more ideas

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1 comment


number has no integer representation

v0.1.0g

NUMBER with a decimal point cannot be operated with the bitwise operator.
Or is there a workaround to bitwise the decimal point?

11 comments


@zep o/

0.2.6b / linux:

  1. launch pico8 executable
  2. run poke(0x5f54,0x80) (in the console)
  3. run reboot
  4. run poke(0x5f54,0x80) (copied from the 0.2.6 release notes)
  5. the executable crashes

Step 2 is optional -- it still crashes in step 5 if you skip step 2
In Step 4, running poke(0x5f54,0x60) instead does not crash.

I'm not sure how to get a stacktrace on my machine, or if it's even possible. this is the best I know how to do:

> coredumpctl debug
           PID: 12604 (pico8)
           UID: 1000 (pancelor)
           GID: 1000 (pancelor)
        Signal: 11 (SEGV)
     Timestamp: Tue 2024-06-18 18:51:34 PDT (3min 17s ago)
  Command Line: /home/pancelor/.config/itch/apps/pico-8/pico-8/pico8 -root_path /run/media/pancelor/data/Users/pancelor/Documents/pancelor/src/pico8/
    Executable: /home/pancelor/.config/itch/apps/pico-8/pico-8/pico8
 Control Group: /user.slice/user-1000.slice/[email protected]/app.slice/app-pico8-b4acdb07c9cf4629b15a6b78f024fa7f.scope

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=150091#p)
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Cart #espigavazia-1 | 2024-06-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Ops! All of the corn pieces are all around! Try to collect all of them to save the June Festival! Play intersting minigames to earn the remaining corn pieces.

By: viniciusxbox

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8 comments


Cart #jman64-0 | 2024-06-19 | Code ▽ | Embed ▽ | No License

0 comments


Cart #quick_cartloader_search-0 | 2024-06-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Added a search feature to the quick loader

0 comments


I was trying to compute the outer product of a column vector x with itself, like so:

xxt=x:matmul(x:transpose())

The resulting matrix had the right shape, but the only nonzero entries were on the diagonal. If I explicitly create a row vector and copy, then I get the correct result.

1 comment


Cart #airship-0 | 2024-06-17 | Code ▽ | Embed ▽ | No License
11

Hey, so I'm back with another visual...

so I made this to practice animating tiles (the woman's hair) and to practice trigonometry in PICO-8.

Enjoy!

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2 comments


A Tiny Intro, made at my first demo party, NOVA (UK). :-)

256b ROM and more info here:
https://github.com/ace-dent/demo-toybox/tree/main/NOVA2024

Cart #print_nova-0 | 2024-06-17 | Code ▽ | Embed ▽ | No License
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Cart #slots_o_stickers-0 | 2023-12-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Slots-O-Stickers

Made a lil slot machine / sticker collecting game :)
This was a Christmas gift for my partner but I figure you all might enjoy it was well <3
[8x8]

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6 comments


On all threads containing an embedded cart, I am unable to see the Code by clicking Code and I see a horizontal scrolling bar (that does nothing) instead.

I can still download the .p8.png fortunately (and that's required to also get data/resources anyway) but sometimes I just want to have a peek at some algo before deciding to dive deeper or not.

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1 comment


Cart #vectorized_fft-1 | 2024-06-17 | Embed ▽ | License: CC4-BY-NC-SA
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(This is slower after 0.1.0h but still fairly quick overall - maybe I'll update these numbers eventually.)

Here's some fairly fast FFT code for Picotron. It abuses the fact that matmul() is extremely cheap right now, and also decomposes shuffles into either matrix transposes or large-stride vector shuffles - so even if matmul() gets more expensive this should remain fairly efficient. A 256-point complex FFT currently takes about 1.4% CPU at 60fps.

Hit Z or X to switch to the visualizer mode, which demonstrates feeding tracker output into the FFT to get frequency visualization. You could try taking the FFT code to use this with your own music!

This works on complex signals only at the moment, but since it's quite fast and accepts separate real and imaginary vectors as inputs, using it for real signals shouldn't be too bad - just provide a zero imaginary part and ignore the upper half of the returned frequencies.

[ Continue Reading.. ]

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Cart #mini_mancala-3 | 2024-06-16 | Code ▽ | Embed ▽ | No License
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Just wanted to share my second PICO-8 game. I've been chipping away at this slowly for the last few months and was inspired this week to finally finish it!

Play against a friend via pass-and-play or challenge the computer. For fun, you can even pit two computer players against each another. Use it as the world's slowest coin-tossing machine! :)

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3 comments


Cart #loom-2 | 2024-06-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
22

Loom 1.2

A Laser-packed game, how long can you survive?
This game was made in two days. If anyone wants to make some good music then please do so, thanks.
You can pause to go to clean mode or enable quick death. Also you can reset your highscore.
My best is 65 seconds. I just updated the game, is it better with the more askew lasers?

Stages

Stages will be added to the game the more score you get. if you are at the very beginning, its easy.
But the longer you survive, the more things will be added to the game to make it harder.

  • Just lasers

  • Aim Lasers

  • Super Lasers & even more Aim Lasers

  • Cluster drop-Lasers & even even more Aim Lasers

[ Continue Reading.. ]

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16 comments


Cart #tensum-3 | 2024-08-12 | Embed ▽ | No License
12

TenSum

When Tweetjam happened I got addicted to MakeTen by @pancelor. A simple concept, perfectly executed in 500 chars. But the eyestrain from Pico8's HD resolution was just too much, which is why I started making my own version in Picotron.

How To Play

You control the whole game with your mouse.
The goal of the game is to connect fields that add up to 10. The bigger the area you cover the more points you get.

Afterthoughts

Pancelor is working on an update for MakeTen, packed full of new,crazy gamemodes and hours of fun. You can play this while you wait for that version.
This is my second game for Picotron, and I really hope our little community will continue to grow. Do let know your highscores, do let me know what you think.

[ Continue Reading.. ]

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6 comments


i'm new if i made something illegal pls don't ban me :))

0 comments


Division has the same problem.

print((vec(1)-2)[0])    -- prints -1
print((2-vec(1))[0])    -- prints -1
print((vec(1)/2)[0])    -- prints 0.5
print((2/vec(1))[0])    -- prints 0.5
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this game will come soon

0 comments


Cart #woodworm-0 | 2024-06-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
176

Hiya! I've been working on this little puzzle game for a few months and its finally done!

Thanks to @Trog for the lovely font, and everyone who playtested and/or gave feedback.

Good luck and I hope you enjoy! 🐛

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37 comments


Version 0.9: monster graphics!

Cart #teddblue_monv9-0 | 2024-06-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

features

  • Mons in save data
  • Image decompression system added
    • based off the system used in the gen 1 and 2 pokemon games with some changes to better fit pico-8
  • Display mons in battle mode
  • mon info menu system
    • view mons
    • view stats, moves, info
    • change mon placement
  • mons appear on start menu
    • i thought it would be a fun way to show off all the cool monsters that are in the game so far
    • you cant catch all of the ones shown
  • cleanup and token saving measures

story time

Hello! this update came out really fast as far as this major feature being added. this is because i had been working on this part in a separate project as i was making the rest of the engine. It loads an image compressed into a string. there are some improvements i wouldve wanted to make but it didnt seem worth the token cost. anyways it works now. this was a major feature that i had to have in the game for it to be worth the challenge.

[ Continue Reading.. ]

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