DISCLAIMER: This mod REQUIRES Celeste Tech
This is Celestial. It is a fun(?), challenging mod that requires immense knowledge of tech(in which you can learn here). I hope that you don't give up! Also in the menu there is a practice mod option to get better at a level (if you dash left on the first level). Enjoy! :)
This mod includes:
- New levels
- Harder map
- New balloons
- Barrier blocks?
if on_ground = true
????????????
CREDITS:
- A human human (code+Berries)
- Me (mapped + verified(?))
- Helper (?)
- Evercore
- Foreverred stuff
- Practice mod inject
- Badeline sprite borrowed from old site
HeadKnight
Defenders of the kingdom
This is the title of my little game project I've been working for a while, even as it's development has slowed down due to life events it still continuing and I'm happy to announce I'm releasing a small demo of the game.
It's a simple arena horde 2d game where you kill enough monsters to proceed to the next horde until the boss horde.
Currently there's only 1 boss, a couple hordes and an infinite mode, with 5 playable characters, 3 enemies and 2 items.
Planned features are coop multiplayer, dialogues between characters and the bosses, a full story, more enemies and bosses and much more.
Controls:
Left-Right : direct the player left and right
Stonekeep's Dungeon is a simple Dungeon Crawler inspired by first Wizardry and its clones.
Any comments, criticisms or ideas are welcome :)
release 1.2.0 (2024-10-10)
- tweaked level of character in recruit screen
- corpse are replaced with chest that can be locked
release 1.1.10 (2024-08-15)
- tweaked screen navigation and save points
release 1.1.9 (2024-08-13)
- maximum health point are at least 1
- add remaining mana point to spell screen
- fix recruit screen
- tweaked default party
release 1.1.8 (2024-08-13)
- fix regression bug in combat
- fix regression bug in item creation
- code optimization
release 1.1.7 (2024-08-12)
life
I saw this youtube video a while ago and decided to recreate the stuff from the video
turned out pretty cool. In the code you can easily edit stuff like add more variants, make more particles etc.
you can use it as background, i think it works well.
use up to make a new simulation
thanks for checking it out
boxing (1.1)
Single-Player is now supported :)
A fun multiplayer game. fight with up to 4 friends and have a blast.
Choose a color and get going. Controller supported 👍
-
Pressing shift will show the controls for all players.
-
d-pad/joystick/arrow keys to move
-
one button to dash (you deal more damage)
- other one to block (a failed block will result in a self-stun)
I have no idea how and what all the things in the music editor do. So if someone wants to make some smashing sound-effects for the game (or music) that be great.
Have fun playing :)
firestarter
Some small game I have been working on that I managed to not quite finish.
There are some bugs I still need to adress and I don't like how the transitions turned out.
Fixing the issues requeres a lot of the code to be rewritten because the current version is a bit messy.
Would like some feedback on wether the concept even works too.
A small little scanline test I made out of boredom..
I know it isn't top-tier, or the most efficient, but I tried, atleast.
If you care a bit for how this was done, I basically set a couple FOR loops, get certain pixels' color, retrieve a certain value from a table, set a pixel with the recently retrieved value from that table at the position of the pixel that we retrieved its' color from, and, then, repeat that ~8192 times, and then you got some mediocre scanlines! :D
I get that was a bit vague, but if you want a more detailed explanation, just look inside the cartridge.
(passive aggressiveness not intended.)
so i didn't know if i was gonna share this or not, but I've spent a bit of time on this version.
Additions
battle system rewrite:
battle system was written a while back and needed to be cleaned up. now it is
battle loading:
battles can now be triggered by the init_btl() function. it is currently being used during NPC interaction and wild encounters, which work but are currently disabled. In addition, NPCs havea new interaction node that triggers a battle. You can try it out by answering "no" to the NPC.
code improvements in loading data:
cleaned up, rewrote, and overall made loading data neater and more token-efficient. a new read() function added to assist in this mission. All parts of the code written as table
Pico 8 Linux Laptop
Intro
The guide below shows how to configure a laptop to automatically boot and launch Pico 8. The laptop will shutdown when the SHUTDOWN
command is issued in Pico 8 console.
Requirements
- Laptop supporting Ubuntu 22.04 Server: x86/64 or arm32/64 (I used the Asus Vivobook Go 12.)
- Disk space required: 4GB (8GB is better)
- Pico 8 License
Install Ubuntu
If Windows is installed use MMC / Disk Management to shrink the Windows partition.
Install Ubuntu 22.04 Server (e.g. USB - press ESC or F2 to enter bios);
After booting the Ubuntu 22.04 Server Installer:
- Select Install Ubuntu Minimal
- If you want to keep Windows, make sure you are not overwriting the partition. Ubuntu will dual-boot if not installed on a full disk.
- During installation, configure the administrative user. You will use this to update Pico8, etc.
Compete in the ultimate tournament of the realm's most powerful mages. Do you have what it takes to rise to the top?
Controls
- Arrow Keys - movement
- (X) set the target in motion, press it again to detonate
- (C) dash
- Enter/P to Pause Menu (Reset Cart to get back to menu)
(Alternative mapping to C is Z and to X is V)
Lich King's Gauntlet is also available on itch.io.
Description
In the Lich King's Gauntlet, you play as a wizard competing in a deadly tournament. Fully utilize your fireball and dash abilities in frantic combat against various types of wizards. Will you survive all the rounds for a chance to fight the Lord Supreme himself?
I'm a bit of a beginner in Pico 8 programming and I wanted to know how to implement a gravity system that doesn't activate the collision function.
(I saw some tutorials on YouTube and I think I will have to change a large part of my code)
Could anyone tell me how to fix this? (ps: typos due to Google Translate)
player code (related only to movement):
[hidden]
--ben 10 ben = { x = 4*8, y = 9*8, hp= 3, spd= 1, dx=0, dy=0, timer=1, oframe=80, sframe=80, eframe=83, atimer=4, d=false, form=0, head=96, } local benwx=1 local benwy=2 local omini=0 gravity=1 --ben sprite function _draw_ben() spr(ben.head,ben.x,ben.y-8,1,1,ben.d) spr(ben.sframe,ben.x,ben.y,1,1,ben.d) end function benupdate() lx=ben.x ly=ben.y ben.dy=gravity --gravity check?? if mget(nil,ben.y+7/8)~=2 then ben.y+=ben.dy end --walk buttons if (btn(0)) then ben.x-=ben.spd _animate() ben.d=true end if (btn(1)) then ben.x+=ben.spd _animate() ben.d=false end if collide() then ben.x=lx ben.y=ly end --trasform button if (btnp(3)) then omini+=1 ben.form=1 _transform() if ben.head~=96 and omini==2 then _untrans() omini=0 end end end --collision function collide() local benwx=ben.x/8 local benwx2=(ben.x+7)/8 local benwy=ben.y/8 local benwy2=(ben.y+7)/8 if fget(mget(benwx,benwy),1) or fget(mget(benwx2,benwy2),1) then return true else return false end end |
For TweetTweet Jam (or Toot Jam) 2024 - CODE MUST FIT IN 500 CHARACTERS! [expertly minified by PANCELOR - tiny version in jam entry] NOTE: This cart isn't minified completely and has sounds/restart for fun.
=== INSTRUCTIONS ===
Shoot the Space Faces as fast as you can!
Get get more points for shooting a space face faster!
Go for record time AND score!
Mouse to aim, mouse button to fire space lasers.
Press Z/X to play again.
WORLD RECORDS SO FAR:
Record Time: 3.8883s, Solitalker.
(Former Record Time: 5.8667s, John Romero.)
Score: 8200, George Broussard. (Tie: Solitalker.)
Bowmen
a silly little game about shooting arrows at murlocs
latest v0.2.0
Basics
Become a bow-wielding hero in this game, battling pesky murlocs to reclaim the land!
Jump around, shooting arrows and setting fire to their tents. Collecting pickups as you go until everything's back to normal, oh and there's a blood moon every now and then...
edit v0.2.0
- aim assisted arrows
- flame shot (get close to fire to shoot fire arrows)
- flamespeakers behaviour revised
- hp regen when moving to a new zone
- removed help and torch lock mechanics