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Cart #luigi_poker-2 | 2024-05-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14

a recreation of the poker minigame from new super mario bros / super mario 64 ds

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2 comments


So I logged in recently to check my game here, and I see now that the death animation is totally broken. the death animation loops when it shouldn't and the fadeout animation is really slow.
I have on my PC the version I downloaded a year ago, and the game is working fine on that version.
Was there something that changed with how Pico8 calculate things?

Link to my game The World Under
https://www.lexaloffle.com/bbs/?tid=48726

0 comments


Let's Make Built To Scale In Pico-8!

I Need Code Snippets For A Remake Of Built To Scale (From Rhythm Heaven DS) So It Can Be A Good Remake.
It's Not Diagonal Camera, It's Vertical, As Shown On The Image Here:
I Already Got The Sprites, Map And Sounds Covered.
All I Need Is Music And Coding! (Since I Am Terrible At Lua)
So, Anyways, Wanna Contribute?

Check My Profile For The Cart.
Are You Ready To Help?

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1 comment


Cart #builttoscale_1-0 | 2024-05-09 | Code ▽ | Embed ▽ | No License


This Is The Cart Progress For My Remake Of Built To Scale, See This In The Pico-8 App And Put Some Code Snippets And Music For This Cart To Spread To Life!
WHAT I NEED:
-Rotation And Scaling
-The Launcher Is Charged With ❌ And Launched With 🔼
-Make Ending Images.
-Use The Inversefilling Tools To Make The Part Where The Screen Goes Black.
Now, GET MAKING!!!

5 comments


Cart #transuchet-0 | 2024-05-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

I made trebuchet (truchet) tiling, a clone of my first shadertoy project https://www.shadertoy.com/view/lfKSDW
after making that, I just started 10 print in pico-8 and didn't stop

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0 comments


A little tool to search for unusual map dimensions and sprite tradeoff

Cart #map_tradeoff-0 | 2024-05-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

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@zep This maybe isn't a bug, but it feels very weird to me:

cls()
if (1)<2 print"a"
print"b"

this prints a b, but I would expect a syntax error instead -- the condition is "1<2" but the if-shorthand parens are only surrounding the 1, instead of the whole condition.

(if you change it to if (1)<0 then it only prints "b", which verifies that the condition isn't being interpreted as just if (1) or something like that)

oh, and my system is pico8 0.2.6b / linux

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Cart #kizudegizu-0 | 2024-05-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Title screen music from the NES game Wizards & Warriors. Original was by the great David Wise.

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2 comments


Just need some solutions.

0 comments


Cart #ball_bouncer-0 | 2024-05-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

A simple arcade game made with only 500 characters for TweetTweetJam 9.

Use the left and right arrows to move the paddle. Press X to restart.

Score points by bouncing balls on the paddle, with consecutive bounces scoring more points. The game ends after 60 seconds.

Also available on itch.io.

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2 comments


Cart #down_the_tunnel-0 | 2024-05-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

A fun little song and visualization. Enjoy!

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3 comments


Cart #patched-0 | 2024-05-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


You're a game tester playing this game you got from someone.
Make sure there aren't any bugs or glitches in the way. If there is, click on it!
Defeat the bloby things to score points. And make it to the right side (without any bugs or glitches) to spawn more.
You REALLY need to pay attention.

1 comment


I've tried specifying the channel but didnt change anything.
My sound is definetly working, the volume on the sfx's notes are higher than 0 and I can hear the statup bleeps from Pico-8.
BUT THE MUSIC DOESNT PLAY

4 comments


Cart #asteroiddestroyer500-1 | 2024-05-08 | Code ▽ | Embed ▽ | No License


A Submission for TweetTweetJam 9. (500 Characters of Code Jam)
Control:
Arrow Keys - Move
X - Speed up yourself
O - Slow yourself but damage Asteroids
Itch.IO Page

0 comments


Cart #nekehehehe-3 | 2024-05-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


A little version update to optimize the show actor count
Fix the Ball show state error

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3 comments


Cart #evolvingants-0 | 2024-05-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

This is a very basic implementation of a genetic algorithm, partly inspired by this Code Bullet video, with a few additions to improve the evolution speed and reliability. It's nothing fancy, but I found it fun to experiment with, so I thought I'd share it.

Each "ant" has a DNA consisting of a list of directions to move each frame, which starts off completely random, but though the process of mutations and "natural selection" evolves into a path to reach the goal.

To improve the evolution speed and reliability, the ants are evolved gradually by giving each generation slightly longer to reach the goal. In addition, the mutations to the DNA are biased towards the end of the path, so more ants have a chance to explore the end of the path before they die.

[ Continue Reading.. ]

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0 comments


Hey pico 8 community. I recently started making some demos and carts for myself and my friends. Although I have been struggling with collisions. Most tutorials use fget and mget. I want to use them, although I don't understand the parameters that are used.
I am not looking for a one size fits all code. I am just looking for a explanation for how they work, and what the parameters are used for and how they work in functions.

Thank you :D
-BEiNg139

1 comment


Hi @zep!

pico8 0.2.6b / linux:

cls()
if (false)?1 --hi
print(2)
print(3)

expected output: 2 3
actual output: 3

Here's an altered version that works as expected:

cls()
if (false)?1
print(2)
print(3)

(this prints 2 3, as expected)


3 things seem required to trigger this bug:

  1. shorthand if
  2. shorthand print on the same line
  3. !! further text after the shorthand print (" --hi", in this example. but just a single trailing space triggers the bug too)

When these are all true, the next line seems to get scooped up into the shorthand line. This can include attaching an else to the wrong if, like in this more complicated example:

cls()
if false then
 if (false)?1 --hi
else
 print(2)
 print(3)
end
print(4)

expected output: 2 3 4
actual output: 4

3
1 comment


Cart #hookd-1 | 2024-05-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

first game I've worked on inside of pico-8, can't wait to keep working on it!

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1 comment


Title says it all.
I'm making a horizontal scrolling game with a map 32 screen wide and 1 screen tall, and with the player using extra colors different from the enemy colors. (enemies can't be over or under the player).
For this, I'm using screen rotation, but now I can't use print to display text any more as it appears rotated.
Has anyone already implemented a 90° rotated print function ?

6 comments




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