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Cart #zap_bot-3 | 2024-05-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14

About:

Zap-bot is an homage to the old Gameboy era cheap SBC (single board computer) handleds and their stupid little games, like the Classic and Brick Brick game!

This is a port of the shooter line filler game inside that. Your goal is to clear the lines for as long as you can last!

Controls:

Move with arrow keys left and right.

Shoot with X.

Brought to you by:

My awesome supporters over at Ko-fi! They allow me to pursue this niche hobby of mine! If you'd like more, consider hopping over to my Ko-fi page, where I share pixel art, game devlogs, postmortems, code rundowns, all that gamedev jazz! And if you can maybe drop in a coffee so I can make the next one faster!

[ Continue Reading.. ]

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8 comments


Cart #flappy1398783-0 | 2024-05-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


A flappy bird clone

Press x to fly/hop.
Press o to reset after gameover.

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0 comments


Cart #totsugeki-0 | 2024-05-05 | Code ▽ | Embed ▽ | No License
2

Totsugeki is a celeste mod where you play as May from Guilty Gear.

Controls:
Arrow keys - Movement
Z/C - Jump
X - Totsugeki

Happy Birthday May!

Credits to Maddy Thorson and Noel Berry for the original Celeste Classic.

2
3 comments


Cart #tieless_tictactoe-1 | 2024-05-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

Modified version of the classic Tic-Tac-Toe where there cannot be a tie!
Inspiration for this game came from a friend.
Enjoy!

[V1.1]

  • Fixed missing pixel on title screen
  • Added indication for which piece will fade away
  • Added warning sound and image for invalid placement
10
2 comments


If you all don't care again I need help with object pickups in my game when you pickup an object (artifact) you get a score of 1 point. What I need to know is how to add a spawner for that object and how to make the player pick it up.

Many thanks.

BTW I tried to use a YouTube tutorial with no luck

--pickups
function ipickups()
 pu={
 x=63,
 y=50,
 act=true,
 }
 artifacts=0
end

function upickups()
 if pu.act then
  if abs(px-pu.x)<=4 and abs(py-pu.y)<=4 then
   pu.act=false
 artifacts+=1
  end
 end
end

function dpickups()
 if pu.act then
  spr(6,pu.x,pu.y,4,4)
 end
 print("artifacts: "..artifacts)
end
3 comments


Cart #spaceranger-3 | 2024-05-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
35

SEIZURE WARNING:

This game may potentially trigger seizures for people with photosensitive epilepsy. Viewer discretion is advised.

Controls:

Move: Arrow Keys
Shoot: X
Bomb: Z
Pause: Enter
NOTE: Shoot / Bomb buttons can be swapped in the Pause menu

Instructions:

  • Defeat 30 waves of space pirates and recover the doubloons they leave behind.
  • The ring around your ship indicates the range which will attract doubloons
  • Destroying space pirates will increase your score multiplier. Letting a space pirate escape the area or taking damage will reset this multiplier to zero
  • Collecting 100 doubloons will grant you a temporary shield which will absorb damage once without resetting your combo

[ Continue Reading.. ]

35
6 comments


Hey guys. I was wondering if I could get help to get a game over screen when the enemy collides with the player.
If anyone wants to help comment on your ways to help.

Thank you.

4 comments


a = {x=10, y=25}

b = a

b.x = 99

print(a.x)

This prints 99 but I assumed it would print 10.
I wrote code with a start table. Then I set a position table equal to the start table. I was hoping to update the position table but reset the position back to the start point at any time I wanted. I tested this out in php to make sure I wasn't crazy and it worked like I expected. I tried it out in strict Lua but it gave the result above. Why does Lua change the a table when I only changed the b? How do I deal with this?

6 comments


Cart #penny_the_pumpkin-35 | 2024-05-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
29

Description

Penny the Pumpkin: Directors Cut takes you on a delightful platforming open-world metroidvania with light puzzles to solve. Guide Penny, our lovable pumpkin, as she collects 18 precious coins! Your progress is saved every time she grabs a coin or enters a new area.

Once you've collected all 18 coins, put your skills to the test by unlocking the thrilling speedrun mode! Note that saving is disabled in this mode, so it's all about your skill and reflexes. Can you beat the programmer's current record of 3:31.4? 🏆

[ Continue Reading.. ]

29
7 comments


Cart #jurotebusu-0 | 2024-05-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

first release of goblin wizard: curse of travis
(arrow keys + z to attack)

11
6 comments


Cart #redapipay-0 | 2024-05-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

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1 comment


Cart #flowerclicker-2 | 2024-05-03 | Code ▽ | Embed ▽ | No License
6

A simple clicker game about growing flowers. Also my first complete Pico-8 game :)

Controls
Left-click - Almost everything
Right-click - Drop tool / Cancel flower placement

Made in about a week for Minigame a Month - April 2024 and Chill Devs: Chill Jam 8.

Also available on itch.io.

6
3 comments


Cart #exitdidierbyte-1 | 2024-05-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

A little game where you have to find the EXIT.

Orange arrows -> The EXIT is on the UP, LEFT, RIGHT, BOTTOM
0 - 9 digit -> The EXIT is at "x" case (manathan distance)
Red arrows -> The EXIT is not on this row / column

Enjoy !

4
2 comments


https://www.lexaloffle.com/bbs/?pid=47637#p

I can find all the other secrets but not the last newspaper

Can someone at least give me a hint?

0 comments


Cart #budewukadi-0 | 2024-05-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Made by my son and me in about a week during that time I also taught him Lua.
My son is responsible on the level design that will make you suffer. (Suffer because you might reach a level in which the portal will actually kill you instead of teleport you and you will have to find another exit)
I consider the game very challanging.
There are 21 levels in this game. I was able to reach level 3 but my son has reached the end of the game countless times.

Special thanks to @matthughson for "advanced micro platformer" which we used.
Thanks Nerdy teachers for excellent tutorials.
And finally thanks Lazy devs for great tutorials.

[ Continue Reading.. ]

6
2 comments


I'm trying to figure out the alternate colors a bit so I can use them in a game. I'm not trying to get all 32 colors available at once. I'm happy with having 16 but just want to adjust which 16 I have. From what I've read, it seems like this is possible.

I put the display pal() swaps at the top of the cart which does switch out colors. And it works when drawing and with sprites. Cool.

pal(3,129,1) -- blue129
pal(5,140,1) -- blue140
pal(6,135,1) -- yellow135
pal(11,137,1) -- orange137
pal(12,132,1) -- brown132
pal(14,128,1) -- brown128

So I have a sprite that is drawn with original blue12 and then on the screen it displays as brown132 because of the swap. I get that and it's working.

But I want to be able to display that same sprite again in a different color.
How do you do a swap on a swap?

-- this sprite is draw in blue12 and displays as brown132 = expected
spr(1,12,96)

-- how do i make the same sprite display as orange137

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=147717#p)
1
9 comments


Cart #ditomareyo-0 | 2024-05-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

made this for a potential thing at furconz camp 2024, which is spies and secret agent themed

heavily modified from the demos/dots3d.p8 cart by zep

3
2 comments


Cart #veggie_combo-4 | 2024-05-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

This game was made for the Minigame A Month April 2024 for theme Farming!

Gameplay:

Use your tools to manipulate the field, then harvest with as many points as you can.

⬅️⬇️⬆️➡️

❎: X

🅾️: C or Y/Z

When harvesting you move along in a straight line if you have the same veggies in that direction and stop before stepping on a different one.

Harvesting a veggie gives 1 point +1 for each previous same vegetable.

Combo and movement stops on a new vegetable in the direction, or upon turning into a new direction!

Tools

  • Shovel: Let's you swap two rows or columns with each other.
  • Pitchfork: moves row/colum left-right-up-down
  • Bomb: Upon stepping on, it harvests all neighbouring tiles (replaces one where you move so it doesn't break cool lines)
  • Watering can: Replaces a 3x3 area with a crop randomly selected from that area (weighted by occourance)

Seeds:

After completing a stage (or on pressing Enter) you can view the seed of the current page. Note that number down and share it with a friend. In the Load Field menu you can enter the seed and race on who can achieve more points on the same map, with the same tools!
Development:

You can read the devlogs and watch the full development VODS if you are intersted in things like that!

Devlog Articles

[ Continue Reading.. ]

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7 comments


Cart #steelhunter-0 | 2024-04-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
22

Can you take down the entire fleet?

The enemy has established a naval blockade and you're the only one that can open up supply lines. Use your mini-sub to destroy enemy ships and clear the blockade. Success will depend on a steady hand and perfect timing. But beware! There are also reported sightings of an experimental enemy sub!

  • Navigate tricky minefields
  • Tense periscope action!
  • Avoid depth charges raining from above
  • Damn the torpedoes!
  • Top secret submarine boss fight

Classic action

Controls

Arrows / D-Pad = Move submarine

[ Continue Reading.. ]

22
6 comments


Cart #todehdosu-0 | 2024-04-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


Cart #todehdosu-0 | 2024-04-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

1
3 comments




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