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Cart #jurotebusu-0 | 2024-05-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

first release of goblin wizard: curse of travis
(arrow keys + z to attack)

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6 comments


Cart #redapipay-0 | 2024-05-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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1 comment


Cart #flowerclicker-2 | 2024-05-03 | Code ▽ | Embed ▽ | No License
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A simple clicker game about growing flowers. Also my first complete Pico-8 game :)

Controls
Left-click - Almost everything
Right-click - Drop tool / Cancel flower placement

Made in about a week for Minigame a Month - April 2024 and Chill Devs: Chill Jam 8.

Also available on itch.io.

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3 comments


Cart #exitdidierbyte-1 | 2024-05-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

A little game where you have to find the EXIT.

Orange arrows -> The EXIT is on the UP, LEFT, RIGHT, BOTTOM
0 - 9 digit -> The EXIT is at "x" case (manathan distance)
Red arrows -> The EXIT is not on this row / column

Enjoy !

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https://www.lexaloffle.com/bbs/?pid=47637#p

I can find all the other secrets but not the last newspaper

Can someone at least give me a hint?

0 comments


Cart #budewukadi-0 | 2024-05-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Made by my son and me in about a week during that time I also taught him Lua.
My son is responsible on the level design that will make you suffer. (Suffer because you might reach a level in which the portal will actually kill you instead of teleport you and you will have to find another exit)
I consider the game very challanging.
There are 21 levels in this game. I was able to reach level 3 but my son has reached the end of the game countless times.

Special thanks to @matthughson for "advanced micro platformer" which we used.
Thanks Nerdy teachers for excellent tutorials.
And finally thanks Lazy devs for great tutorials.

[ Continue Reading.. ]

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2 comments


I'm trying to figure out the alternate colors a bit so I can use them in a game. I'm not trying to get all 32 colors available at once. I'm happy with having 16 but just want to adjust which 16 I have. From what I've read, it seems like this is possible.

I put the display pal() swaps at the top of the cart which does switch out colors. And it works when drawing and with sprites. Cool.

pal(3,129,1) -- blue129
pal(5,140,1) -- blue140
pal(6,135,1) -- yellow135
pal(11,137,1) -- orange137
pal(12,132,1) -- brown132
pal(14,128,1) -- brown128

So I have a sprite that is drawn with original blue12 and then on the screen it displays as brown132 because of the swap. I get that and it's working.

But I want to be able to display that same sprite again in a different color.
How do you do a swap on a swap?

-- this sprite is draw in blue12 and displays as brown132 = expected
spr(1,12,96)

-- how do i make the same sprite display as orange137

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=147717#p)
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9 comments


Cart #ditomareyo-0 | 2024-05-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

made this for a potential thing at furconz camp 2024, which is spies and secret agent themed

heavily modified from the demos/dots3d.p8 cart by zep

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2 comments


Cart #veggie_combo-4 | 2024-05-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This game was made for the Minigame A Month April 2024 for theme Farming!

Gameplay:

Use your tools to manipulate the field, then harvest with as many points as you can.

⬅️⬇️⬆️➡️

❎: X

🅾️: C or Y/Z

When harvesting you move along in a straight line if you have the same veggies in that direction and stop before stepping on a different one.

Harvesting a veggie gives 1 point +1 for each previous same vegetable.

Combo and movement stops on a new vegetable in the direction, or upon turning into a new direction!

Tools

  • Shovel: Let's you swap two rows or columns with each other.
  • Pitchfork: moves row/colum left-right-up-down
  • Bomb: Upon stepping on, it harvests all neighbouring tiles (replaces one where you move so it doesn't break cool lines)
  • Watering can: Replaces a 3x3 area with a crop randomly selected from that area (weighted by occourance)

Seeds:

After completing a stage (or on pressing Enter) you can view the seed of the current page. Note that number down and share it with a friend. In the Load Field menu you can enter the seed and race on who can achieve more points on the same map, with the same tools!
Development:

You can read the devlogs and watch the full development VODS if you are intersted in things like that!

Devlog Articles

[ Continue Reading.. ]

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7 comments


Cart #steelhunter-0 | 2024-04-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
26

Can you take down the entire fleet?

The enemy has established a naval blockade and you're the only one that can open up supply lines. Use your mini-sub to destroy enemy ships and clear the blockade. Success will depend on a steady hand and perfect timing. But beware! There are also reported sightings of an experimental enemy sub!

  • Navigate tricky minefields
  • Tense periscope action!
  • Avoid depth charges raining from above
  • Damn the torpedoes!
  • Top secret submarine boss fight

Classic action

Controls

Arrows / D-Pad = Move submarine

[ Continue Reading.. ]

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6 comments


Cart #todehdosu-0 | 2024-04-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #todehdosu-0 | 2024-04-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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3 comments


Cart #pleasedontpressx-1 | 2024-05-01 | Code ▽ | Embed ▽ | No License
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19 comments


Cart #ccga-49 | 2024-12-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

CC GENETIC ALGORITHM

If runs are taking too long, Consider disabling FLIP? on page 3 of the settings (READ SETTINGS REFERENCE BELOW)

This is a mod of Celeste classic where you get to watch a genetic algorithm learn how to play Celeste classic.

Wiki page for the Genetic Algorithm

SETTINGS REFERENCE

CELESTE CLASSIC GENETIC ALGORITHM [CCGA]
MOD BY ANTIBRAIN

[SETTINGS REFERENCE]

`FPS` : Simulation FPS. The timer in the corner will not be affected. 
You do not need to set it to a normal number. framerates like 22 and 46 are just fine.

`# OF PLAYERS` : How many players to simulate at once. 
More players means it will learn faster, but too many can lag the machine.

`CYCLE LEN` : How many cycles to run before selecting iteration to reproduce and grow.

`ADDED PER C` : How many FRAMES to add after every cycle SET. [after `cycle>max_cycle`]

`FALLBACK` : Min # of frames the ai is allowed to go back from preserved solution in the event of failure.

`MAX_H YSPD` : If enabled, MAX_HEIGHT will ONLY be updated if THIS.SPD.Y==0

`COIN REWARD` : Amount of points given for collecting a coin.

`BASE MUTATE` : The base mutate chance from 0-100%, without any deaths or changes. 
The mutate chance for each instance will never go below this number.

`SFX?` : Toggles sound effects that instances can make. (dashing, jumping, etc)

`MUSIC?` : Toggles music.

`SHOW N` : Toggles whether to display each player's instance number on itself. Enable to keep track of players.

`FLIP?` : Toggles whether to call flip() every frame to update the screen. When disabled, each frame will be updated instantly after the last frame. When disabled, It does break menus and cause a LOT of flickering, so use caution.

`IMPRV FALLBK` : Number of frames to wait after last improvement to try again from improvement.

`IMPRV MOD` : Number of frames to add after improvement fallback, to avoid an infinite loop. Can be disabled.

`MTATE KEEP` : Toggles if kept frames can be mutated.

`SEED RND?` : Toggles weather to seed the rnd function. Read below for info about modifying the seed.

NOTE THAT PAGE 5 SEED SETTINGS ARE ONLY AVAILABLE IF `SEED RND?` IS ENABLED.

`S` : Shows current seed.

`INC BY .1` : Increments or decrements seed by .1.

`INC BY 1` : Increments or decrements seed by 1.

`INC BY 10` : Increments or decrements seed by 10.

`DASH CHANCE` : % Chance for GA to decide to dash each frame. 10% by default.

`▤  PAGE X/Y  ▤` : Current page number. Left/right to view other pages.

Numbers can be changed with L/R. Booleans [TRUE/FALSE] can be changed with any button.

[ Continue Reading.. ]

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13 comments


Cart #tid_p8-0 | 2024-04-29 | Code ▽ | Embed ▽ | No License
1


Welcome to the dungeon,

The goal: Survive as long as you can.

Dev Notes:
It should be known that right now it’s only one level.
Mostly as a test bed before I wrap it all together with level generation.

There are bugs I am working out but the next up will be figuring out how to generate floors and so on.

--- Bug Fixes --

  • Player health actually follows you between rooms!
  • Boss battle instadeath

Thanks for checking it out <3

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2 comments


Cart #man3d-0 | 2024-04-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14

hello

This is my absolute first attempt at making anything 3d or 3d looking.

I want to learn the math behind 3d graphics in Pico 8, not the crazy ones, but the very simple ones, I am thinking of making a game kinda like in voxatron, with a static camera and a platform. I dont even want voxels, just 2d sprites. I tried using tline, and I just messed arount until it got to something.
I would be very happy if someone showed me any sources for basic Pico 8 3d, or cool things done with tline.

Thanks for checking this out :)

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7 comments


Cart #guntower-1 | 2024-05-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

z/o: dash
x: shoot/select

3 stages
lack of sound and musics

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1 comment


Cart #wreck_1_2-0 | 2024-04-29 | Code ▽ | Embed ▽ | No License
15

Intermediate Celeste Classic mod.
Requires no tech.
May feature funny penguins and janky platforms, be warned.

v1.2 : Fixed a crash occuring when the player got crushed
v1.1 : Fixed an OOB glitch, added a secret penguin
v1.0 : Initial release

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4 comments


Cart #lifesabeach-0 | 2024-04-29 | Code ▽ | Embed ▽ | No License
6

Fun little project i hacked together on a weekend. It's my first "real" pico-8 cart.
Feedback and/or ideas are appreciated.

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1 comment


Cart #plasma8-0 | 2024-04-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

INTO THE INFINITUM

Hi there, hello! I'm Olórin, and Plasma-8 is my first attempt at creating a video game.

This game takes place in my science-fantasy, Horizon Nexus campaign setting; one of the many Realms in my tabletop RPG, Fable Spark. Our story begins when the evil Dr. Malicode conjures up a legion of awful pixel phantoms. From the bowels of the Super-Möbius galaxy, he now means to invade the Astraeus Beanstalk directly! What danger, what mayhem, what a whacky turn of events! Will you save this timeline from sure destruction, or will it be lost to the endless Infinitum?

Best score I've managed to get in testing is 1,284.

[ Continue Reading.. ]

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0 comments


Cart #aerostar-2 | 2024-05-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Cart #aerostar-1 | 2024-05-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Cart #aerostar-0 | 2024-04-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


Hi! Just finished my first game.
Cart #aerostar-0 | 2024-04-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

2 comments




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