Controls
- ◀▲▼▶: Move
- Hold (X): Fire main weapon (spreadshot)
- Hold (O)/Z/C: Charge secondary weapon (bomb) / focus mode.
- Enter: Pause/menu
About
Praxis Fighter X is a fast-paced single stage retro shoot-em-up. Dodge bullets and fight off the militarized police force defending a corporate toxic sludge pipeline.
Inspired by old-school shmups/STGs, the game focuses on reflex-based action and satisfying destruction while including some modern comforts like a smaller player hitbox and a focus mode.
It's on the difficult side but with dedication and the power of 3 Continues you will persevere.
This is a game I made before I made this account, in fact this is the first game I made on pico-8. It never really had a name until now, just being called 'coingame'. But now that I'm releasing it I decided to give it a slightly better name, Green-Man's Coins.
Green-Man will likely appear in future games, including a way better one that I'm working on right now.
Feb 2, 2023: Deluxe version! menus, music and more!
Items:
- GreenMan: Your character. Use the directional buttons to move.
- Friend: Friendly character. Will destroy an enemy if it touches one.
- Enemy: Enemy character. You will lose one life if you touch an enemy.
- Coin: Collectible. Collect one to increase your score.
In a quiet mountain range, on forgotten training grounds,
two warriors stand, ready to compete in a pure test of ability.
No tricks or gimmicks,
just their brawns, brains, and faithful swords.
Bushi Brawler
...is a minimal 2d platform fighter, inspired primarily by Super Smash Land and FOOTSIES.
Made alone by someone who plays barely any fighting games, platform or not, for the Samurai Game Jam.
Subject to be updated some day with added characters and better physics, attacks, and AI.
FEATURES:
- a 2 player and a vs CPU mode
- 1 character type, 1 stage
- no health, just increasing knockback. hit your players off the edge or into the sky to win!
A simple single-draw solitaire game.
- You can navigate the board with the directional buttons, Z to select/move a card and X to deselect.
- You can move cards to a stack by selecting anywhere on the stack.
- You can move the card from the end of a stack to the 4 spaces at the top (if possible) by double selecting the stack.
Changelog:[hidden]
v1.1
- Fixed crash when selecting an empty space in the scoring area at the top
v1.2
- Added a colour mode (toggleable from the menu)
- Removed the flipped section of the cards for clarity
- Changed the look of the empty slots to better distinguish from cards
- Added "score:" to the score counter
v1.3
- Fixed incorrectly scoring 15 instead of 10 for moving a card to the scoring area
v1.4
- Fixed not being able to play a new game after winning a game
v1.5
- Fixed selection indicator not appearing when you select a card in the scoring area
- Fixed giving points when a card moved from one slot in the scoring area to another
CPU meter can also be switched using Ctrl + O
. As per the PICO-8 manual, originally only Ctrl + P
is required.
This specification seems strange to me.
Recently, it has become possible to implement an option to operate in combination with Ctrl.
For example, when developing tools, there are times when you want to use the Ctrl + O
keys to open files (data).
This is my game for global game jam 2024, from Rome, Italy
It's a Street Fighter style game turn based. Your opponent starts a joke, and you have to replay in the right way using the right movement combination.
Jokes are in italian just because they are inspired by Pera Toons a famous italian author for kids. The game is designed in coop with my 9 years old daughter Margherita who also creates the pixel art
Album is a collection of music visualizers for the PICO-8 Free Music Jam. Just add your music, cover art, and a little bit of meta-data to make your own album.
Controls
Press ⬆️ to dismiss the credit for the tune.
Press ⬇️ to see the credit.
Press ⬅️ to listen to the previous tune.
Press ➡️ to listen to the next tune.
Press ❎ or 🅾️ to replay a tune.
Suggested workflow
- From the PICO-8 console
load #album
. - Save the album under a new name to make it yours.
- Create your music in the cart or manually copy the SFXes and music pattern from another cart.
- Replace the cover art and label.
UPDATE 14 FEB: HOTFIX
UPDATE 13 FEB 2024: READ THE INSTRUCTION MANUAL FIRST!
I put a lot of work into it. Download it as a pdf or just expand the spoiler to read it on the BBS:
--PHOTOSENSITIVITY WARNING:--
This game has tons of cycling colors and flashing graphics.
Someone randomly mentioned Minecraft on the official unofficial Discord, and with the PICO-8 Free Music Jam starting tomorrow (plug!), that inspired this chill but slightly dissonant background loop. Approximately two and a quarter minutes long, uses 00, 01, and 02 for custom SFX instruments, total of 15 SFX and 16 patterns.
Music is CC-BY-NC-SA 4.0, art is "Twilight" by RDexter on Flickr, CC-BY-NC 2.0.
Hello everyone, this is my first cart, as well as the first time I'm posting here.
Please enjoy the game; it's a work in progress and will definitely be very buggy.
Sokoban Test Labs (0.1.2)
Play classic sokoban with new mechanics and rules
--Work in progress--
-Portals
-Clones
-Time Travel (sort of but not really yet)
-Switches & Pistons(not yet implemented)
-Small World Map (not yet implemented)
-Timers/Timed Objects (not yet implemented)
Controls:
Up, Down, Left, Right - Move Character
Press O to idle or wait a turn
Press X to undo
Hold X - Restart Level
Rules & Guidelines:
Place boxes on every switch to complete the level
Unlike traditional sokoban, you can push multiple boxes in a row
Portals (the weird vortex thingies) will teleport boxes and clones, unless both ends are blocked by something
Green boxes and green clones don't interact with portals at all
Changelog
0.1.2
-Added a turn counter
-Added an idle and an undo function
-Press O to stall a turn
-Press X to undo last move
My First Try - This "Game" is a Test!
After some umming and ahhing I decided to give PICO 8 a try. I've played around with the likes of Unity before, but for all intents and purposes I'm a complete noob when it comes to both coding and game dev.
The Intention
My intention here was to get familiar with PICO 8 and Lua. I spent a few weeks looking at tutorials and making up as I went along. The general plan was to create a vertical slice of a top down shooter in a similar vein to the classic VIC-20 game AMOK.
The Concept
The protagonist is able to move and shoot projectiles in 4 directions from a top down perspective.